const_value set 2 const MOVEDELETERSHOUSE_SUPER_NERD MoveDeletersHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 MoveDeleter: faceplayer opentext special MoveDeletion waitbutton closetext end MoveDeletersHouseBookshelf: jumpstd difficultbookshelf MoveDeletersHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 6, BLACKTHORN_CITY warp_def $7, $3, 6, BLACKTHORN_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 1, 0, BGEVENT_READ, MoveDeletersHouseBookshelf bg_event 1, 1, BGEVENT_READ, MoveDeletersHouseBookshelf .ObjectEvents: db 1 object_event SPRITE_SUPER_NERD, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MoveDeleter, -1