const_value set 2 const BATTLETOWERELEVATOR_RECEPTIONIST BattleTowerElevator_MapScriptHeader: .SceneScripts: db 2 scene_script .Scene0 scene_script .Scene1 .MapCallbacks: db 0 .Scene0: priorityjump .RideElevator setscene 1 .Scene1: end .RideElevator: follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn writebyte BATTLETOWERACTION_0A special BattleTowerAction playsound SFX_ELEVATOR earthquake 60 waitsfx follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator stopfollow warpsound disappear BATTLETOWERELEVATOR_RECEPTIONIST applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator warpcheck end MovementData_BattleTowerElevatorReceptionistWalksIn: step RIGHT turn_head DOWN step_end MovementData_BattleTowerElevatorPlayerWalksIn: turn_head DOWN step_end BattleTowerElevator_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 1, 3, 1, BATTLE_TOWER_HALLWAY warp_def 2, 3, 1, BATTLE_TOWER_HALLWAY .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 1, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MovementData_BattleTowerElevatorReceptionistWalksIn, -1