TinTower2F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TinTower2F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $e, $a, 1, TIN_TOWER_3F warp_def $2, $a, 3, TIN_TOWER_1F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 0