; pitch const_def const __ const C_ const C# const D_ const D# const E_ const F_ const F# const G_ const G# const A_ const A# const B_ ; channel const_def const CHAN1 const CHAN2 const CHAN3 const CHAN4 NUM_MUSIC_CHANS EQU const_value NUM_NOISE_CHANS EQU const_value const CHAN5 const CHAN6 const CHAN7 const CHAN8 NUM_CHANNELS EQU const_value ; Flags1 SOUND_CHANNEL_ON EQU 0 SOUND_SUBROUTINE EQU 1 SOUND_LOOPING EQU 2 SOUND_SFX EQU 3 SOUND_NOISE EQU 4 SOUND_REST EQU 5 ; Flags2 SOUND_VIBRATO EQU 0 SOUND_UNKN_09 EQU 1 SOUND_DUTY EQU 2 SOUND_UNKN_0B EQU 3 SOUND_CRY_PITCH EQU 4 SOUND_UNKN_0D EQU 5 SOUND_UNKN_0E EQU 6 SOUND_UNKN_0F EQU 7 ; Flags3 SOUND_VIBRATO_DIR EQU 0 SOUND_UNKN_11 EQU 1 ; NoteFlags NOTE_UNKN_0 EQU 0 NOTE_UNKN_1 EQU 1 NOTE_UNKN_3 EQU 3 NOTE_UNKN_4 EQU 4 NOTE_REST EQU 5 NOTE_UNKN_6 EQU 6