Special:: ; c01b ; Run script special de. ld hl, SpecialsPointers rept 3 add hl,de endr ld b, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a ld a, b rst FarCall ret ; c029 SpecialsPointers:: ; c029 add_special WarpToSpawnPoint ; Communications add_special Special_SetBitsForLinkTradeRequest add_special Special_WaitForLinkedFriend add_special Special_CheckLinkTimeout add_special Special_TryQuickSave add_special Special_CheckBothSelectedSameRoom add_special Special_FailedLinkToPast add_special Special_CloseLink add_special Special_AbortLink add_special Special_SetBitsForBattleRequest add_special Special_SetBitsForTimeCapsuleRequest add_special Special_CheckTimeCapsuleCompatibility add_special Special_EnterTimeCapsule add_special Special_TradeCenter add_special Special_Colosseum add_special Special_TimeCapsule add_special Special_CableClubCheckWhichChris add_special Special_CheckMysteryGift add_special Special_GetMysteryGiftItem add_special Special_UnlockMysteryGift ; Bug Catching Contest add_special BugContestJudging add_special CheckPartyFullAfterContest add_special CheckFirstMonFainted add_special ContestReturnMons add_special Special_GiveParkBalls add_special Special_CheckMagikarpLength add_special Special_MagikarpHouseSign add_special HealParty add_special PokemonCenterPC add_special Special_KrissHousePC add_special Special_DayCareMan add_special Special_DayCareLady add_special Special_DayCareManOutside add_special MoveDeletion add_special Special_BankOfMom add_special Special_MagnetTrain add_special SpecialNameRival add_special Special_SetDayOfWeek add_special Special_TownMap add_special Special_UnownPrinter add_special MapRadio add_special Special_UnownPuzzle add_special Special_SlotMachine add_special Special_CardFlip add_special Special_DummyNonfunctionalGameCornerGame add_special Special_WhiteBGMapBufferScreen add_special FadeBlackBGMap add_special Special_BattleTowerFade add_special Special_FadeBlackQuickly add_special FadeInBGMap add_special Special_FadeInQuickly add_special Special_ReloadSpritesNoPalettes add_special WhiteBGMap add_special UpdateTimePals add_special ClearTileMap add_special UpdateSprites add_special Special_ReplaceKrisSprite add_special Special_GameCornerPrizeMonCheckDex add_special SpecialSeenMon add_special WaitSFX add_special PlayMapMusic add_special RestartMapMusic add_special HealMachineAnim add_special Function8379 add_special Functionc25a add_special Functionc268 add_special Functionc276 add_special Functionc284 add_special Functionc3ef add_special Function17421 add_special Function17440 add_special Special_SelectRandomBugContestContestants add_special Functionc3fc add_special ToggleMaptileDecorations add_special ToggleDecorationsVisibility add_special SpecialGiveShuckle add_special SpecialReturnShuckle add_special Function73f7 add_special SpecialCheckPokerus add_special Function24b25 add_special Function24b4e add_special Function24ae8 add_special Function4d87a add_special Functionc434 add_special Functionc422 add_special Function4d9d3 add_special Function88018 add_special SpecialNameRater add_special Functionc2da add_special GetFirstPokemonHappiness add_special CheckFirstMonIsEgg add_special RandomPhoneRareWildMon add_special RandomPhoneWildMon add_special RandomPhoneMon add_special RunCallback_04 add_special Functionfb841 add_special SpecialSnorlaxAwake add_special Function7413 add_special Function7418 add_special Function741d add_special Functionc472 add_special ProfOaksPCBoot add_special SpecialGameboyCheck add_special SpecialTrainerHouse add_special Function16dc7 add_special InitRoamMons add_special Functionc48f add_special Functionc49f add_special Functionc4ac add_special Function11ac3e add_special Function11b444 add_special Function11b5e8 add_special Function11b7e5 add_special Function11b879 add_special Function11b920 add_special Function11b93b add_special Function1700b0 add_special Function1700ba add_special Function170114 add_special Function170215 add_special Function1704e1 add_special Function17021d add_special Function_LoadOpponentTrainerAndPokemons170b44 add_special Function11ba38 add_special SpecialCheckForBattleTowerRules add_special Function117656 add_special Reset add_special Function1011f1 add_special Function101220 add_special Function101225 add_special Function101231 add_special Function4925b add_special SpecialOmanyteChamber add_special Function11c1ab add_special Function170687 add_special Special_DisplayUnownWords add_special Special_Menu_ChallengeExplanationCancel add_special Function17d2b6 add_special Function17d2ce add_special Function17f53d add_special Function103612 add_special SpecialHoOhChamber add_special Function102142 add_special Function4989a add_special Function49bf9 add_special SpecialPokeSeer add_special SpecialBuenasPassword add_special SpecialBuenaPrize add_special SpecialDratini add_special Function11485 add_special SpecialBeastsCheck add_special SpecialMonCheck add_special Functionc225 add_special Function170bd2 add_special Mobile_SelectThreeMons add_special Function1037eb add_special Function10383c add_special Mobile_HealParty add_special Function14168 add_special Function1037c2 add_special Function10630f add_special Function103780 add_special Function10387b add_special Function4ae12 add_special LoadMapPalettes add_special Function4a927 add_special Function90a54 add_special Function90a88 add_special SpecialNone ; c224 SpecialNone: ; c224 ret ; c225 Functionc225: ; c225 ld a, [ScriptVar] ld d, a callba Function57e2 ret ; c230 Special_GameCornerPrizeMonCheckDex: ; c230 ld a, [ScriptVar] dec a call CheckCaughtMon ret nz ld a, [ScriptVar] dec a call SetSeenAndCaughtMon call FadeToMenu ld a, [ScriptVar] ld [wd265], a callba Functionfb877 call Function2b4d ret ; c252 SpecialSeenMon: ; c252 ld a, [ScriptVar] dec a call SetSeenMon ret ; c25a Functionc25a: ; c25a ld a, [ScriptVar] ld b, a callba Function4dbd2 jr z, Functionc298 jr Functionc292 Functionc268: ; c268 ld a, [ScriptVar] ld b, a callba Function4dbd9 jr z, Functionc298 jr Functionc292 Functionc276: ; c276 ld a, [ScriptVar] ld b, a callba Function4dbe0 jr z, Functionc298 jr Functionc292 Functionc284: ; c284 ld a, [ScriptVar] ld b, a callba Function4dbe6 jr z, Functionc298 jr Functionc292 Functionc292: ; c292 ld a, $1 ld [ScriptVar], a ret Functionc298: ; c298 xor a ld [ScriptVar], a ret ; c29d SpecialNameRival: ; 0xc29d ld b, $2 ; rival ld de, RivalName callba _NamingScreen ; default to "SILVER" ld hl, RivalName ld de, DefaultRivalName call InitName ret ; 0xc2b2 DefaultRivalName: ; 0xc2b2 db "SILVER@" SpecialNameRater: ; c2b9 callba NameRater ret ; c2c0 Special_TownMap: ; c2c0 call FadeToMenu callba Function9191c call Function2b4d ret ; c2cd Special_UnownPrinter: ; c2cd call FadeToMenu callba Function16be4 call Function2b4d ret ; c2da Functionc2da: ; c2da call FadeToMenu callba Function3f836 call Function2b4d ret ; c2e7 Special_KrissHousePC: ; c2e7 xor a ld [ScriptVar], a callba Function156d9 ld a, c ld [ScriptVar], a ret ; c2f6 Special_CheckMysteryGift: ; c2f6 ld a, BANK(s0_abe2) call GetSRAMBank ld a, [s0_abe2] and a jr z, .no inc a .no ld [ScriptVar], a call CloseSRAM ret ; c309 Special_GetMysteryGiftItem: ; c309 ld a, BANK(s0_abe2) call GetSRAMBank ld a, [s0_abe2] ld [CurItem], a ld a, $1 ld [wd10c], a ld hl, NumItems call ReceiveItem jr nc, .asm_c33d xor a ld [s0_abe2], a call CloseSRAM ld a, [CurItem] ld [wd265], a call GetItemName ld hl, UnknownText_0xc345 call PrintText ld a, $1 ld [ScriptVar], a ret .asm_c33d call CloseSRAM xor a ld [ScriptVar], a ret ; c345 UnknownText_0xc345: ; 0xc345 ; received item text_jump UnknownText_0x1bd3be db "@" ; 0xc34a BugContestJudging: ; c34a callba _BugContestJudging ld a, b ld [ScriptVar], a ret ; c355 MapRadio: ; c355 ld a, [ScriptVar] ld e, a callba PlayRadio ret ; c360 Special_UnownPuzzle: ; c360 call FadeToMenu callba Functione1190 ld a, [wd0ec] ld [ScriptVar], a call Function2b4d ret ; c373 Special_SlotMachine: ; c373 call Special_CheckCoins ret c ld a, BANK(_SlotMachine) ld hl, _SlotMachine call Special_StartGameCornerGame ret ; c380 Special_CardFlip: ; c380 call Special_CheckCoins ret c ld a, BANK(_CardFlip) ld hl, _CardFlip call Special_StartGameCornerGame ret ; c38d Special_DummyNonfunctionalGameCornerGame: ; c38d call Special_CheckCoins ret c ld a, BANK(_DummyGame) ld hl, _DummyGame call Special_StartGameCornerGame ret ; c39a Special_StartGameCornerGame: ; c39a call Function31cf call FadeToMenu ld hl, wd0e8 ld a, [hli] push af ld a, [hli] ld h, [hl] ld l, a pop af rst FarCall call Function2b4d ret ; c3ae Special_CheckCoins: ; c3ae ld hl, Coins ld a, [hli] or [hl] jr z, .asm_c3c4 ld a, COIN_CASE ld [CurItem], a ld hl, NumItems call CheckItem jr nc, .asm_c3c9 and a ret .asm_c3c4 ld hl, UnknownText_0xc3d1 jr .asm_c3cc .asm_c3c9 ld hl, UnknownText_0xc3d6 .asm_c3cc call PrintText scf ret ; c3d1 UnknownText_0xc3d1: ; 0xc3d1 ; You have no coins. text_jump UnknownText_0x1bd3d7 db "@" ; 0xc3d6 UnknownText_0xc3d6: ; 0xc3d6 ; You don't have a COIN CASE. text_jump UnknownText_0x1bd3eb db "@" ; 0xc3db Special_WhiteBGMapBufferScreen: ; c3db call WhiteBGMap call BufferScreen ret ; c3e2 ScriptReturnCarry: ; c3e2 jr c, .carry xor a ld [ScriptVar], a ret .carry ld a, 1 ld [ScriptVar], a ret ; c3ef Functionc3ef: ; c3ef callba Function1150c ld a, [wdc3a] ld [ScriptVar], a ret ; c3fc Functionc3fc: ; c3fc ld a, [ScriptVar] ld [wdfce], a ret ; c403 LoadWildData:: ; c403 ld a, c and a jr nz, .swarm_route35 ; swarm dark cave violet entrance ld a, d ld [wdfcc], a ld a, e ld [wdfcd], a ret .swarm_route35 ld a, d ld [wdc5a], a ld a, e ld [wdc5b], a ret ; c419 SpecialCheckPokerus: ; c419 ; Check if a monster in your party has Pokerus callba CheckPokerus jp ScriptReturnCarry ; c422 Functionc422: ; c422 callba Function1152b ld hl, wdc9d res 0, [hl] callba Function5d33 ret ; c434 Functionc434: ; c434 callba Function11542 jp ScriptReturnCarry ; c43d SpecialSnorlaxAwake: ; 0xc43d ; Check if the Poké Flute channel is playing, and if the player is standing ; next to Snorlax. ; outputs: ; ScriptVar is 1 if the conditions are met, otherwise 0. ; check background music ld a, [wMapMusic] cp MUSIC_POKE_FLUTE_CHANNEL jr nz, .nope ld a, [XCoord] ld b, a ld a, [YCoord] ld c, a ld hl, .ProximityCoords .loop ld a, [hli] cp $ff jr z, .nope cp b jr nz, .nextcoord ld a, [hli] cp c jr nz, .loop ld a, $1 jr .done .nextcoord inc hl jr .loop .nope xor a .done ld [ScriptVar], a ret .ProximityCoords ; x, y db 33, 8 ; left db 34, 10 ; below db 35, 10 ; below db 36, 8 ; right db 36, 9 ; right db $ff Functionc472: ; c472 ld a, [CurPartySpecies] jp PlayCry ; c478 SpecialGameboyCheck: ; c478 ld a, [hCGB] and a jr nz, .cgb ld a, [hSGB] and a jr nz, .sgb .gb xor a jr .done .sgb ld a, 1 jr .done .cgb ld a, 2 .done ld [ScriptVar], a ret Functionc48f: ; c48f ld a, MUSIC_NONE % $100 ld [MusicFadeIDLo], a ld a, MUSIC_NONE / $100 ld [MusicFadeIDHi], a ld a, $2 ld [MusicFade], a ret ; c49f Functionc49f: ; c49f call FadeToMenu callba Function1dd702 call Function2b4d ret ; c4ac Functionc4ac: ; c4ac call FadeToMenu callba Function84688 call Function2b4d ret ; c4b9 SpecialTrainerHouse: ; 0xc4b9 ld a, BANK(s0_abfd) call GetSRAMBank ld a, [s0_abfd] ld [ScriptVar], a jp CloseSRAM