const_value set 2 const RUINSOFALPHKABUTOCHAMBER_RECEPTIONIST const RUINSOFALPHKABUTOCHAMBER_SCIENTIST RuinsOfAlphKabutoChamber_MapScripts: .SceneScripts: db 2 scene_script .CheckWall scene_script .DummyScene .MapCallbacks: db 1 callback MAPCALLBACK_TILES, .HiddenDoors .CheckWall: checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER iftrue .OpenWall end .OpenWall: priorityjump .WallOpenScript end .DummyScene: end .HiddenDoors: checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER iftrue .WallOpen changeblock 4, 0, $2e ; closed wall .WallOpen: checkevent EVENT_SOLVED_KABUTO_PUZZLE iffalse .FloorClosed return .FloorClosed: changeblock 2, 2, $01 ; left floor changeblock 4, 2, $02 ; right floor return .WallOpenScript: pause 30 earthquake 30 showemote EMOTE_SHOCK, PLAYER, 20 pause 30 playsound SFX_STRENGTH changeblock 4, 0, $30 ; open wall reloadmappart earthquake 50 setscene 1 closetext end RuinsOfAlphKabutoChamberReceptionistScript: jumptextfaceplayer RuinsOfAlphKabutoChamberReceptionistText MapRuinsOfAlphKabutoChamberSignpost2Script: refreshscreen writebyte UNOWNPUZZLE_KABUTO special Special_UnownPuzzle closetext iftrue UnknownScript_0x58778 end UnknownScript_0x58778: setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS setevent EVENT_SOLVED_KABUTO_PUZZLE setflag ENGINE_UNLOCKED_UNOWNS_A_TO_K setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST setmapscene RUINS_OF_ALPH_INNER_CHAMBER, 1 earthquake 30 showemote EMOTE_SHOCK, PLAYER, 15 changeblock 2, 2, $18 ; left hole changeblock 4, 2, $19 ; right hole reloadmappart playsound SFX_STRENGTH earthquake 80 applymovement PLAYER, MovementData_0x587fe playsound SFX_KINESIS waitsfx pause 20 warpcheck end ScientistScript_0x587a8: faceplayer opentext checkcode VAR_UNOWNCOUNT if_equal NUM_UNOWN, UnknownScript_0x587cf checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER iftrue UnknownScript_0x587c9 checkevent EVENT_SOLVED_KABUTO_PUZZLE iffalse UnknownScript_0x587c0 writetext UnknownText_0x589b8 buttonsound UnknownScript_0x587c0: writetext UnknownText_0x588f5 waitbutton closetext spriteface RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP end UnknownScript_0x587c9: writetext UnknownText_0x5897c waitbutton closetext end UnknownScript_0x587cf: writetext UnknownText_0x594cb waitbutton closetext end MapRuinsOfAlphKabutoChamberSignpost1Script: jumptext UnknownText_0x58b1a MapRuinsOfAlphKabutoChamberSignpost3Script: jumptext UnknownText_0x58b3f MapRuinsOfAlphKabutoChamberSignpost4Script: opentext writetext UnknownText_0x58aa7 writebyte UNOWNWORDS_ESCAPE special Special_DisplayUnownWords closetext end MapRuinsOfAlphKabutoChamberSignpost5Script: checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER iftrue UnknownScript_0x587f7 opentext writetext UnknownText_0x58ad9 writebyte UNOWNWORDS_ESCAPE special Special_DisplayUnownWords closetext end UnknownScript_0x587f7: opentext writetext UnknownText_0x58afa waitbutton closetext end MovementData_0x587fe: skyfall_top step_end RuinsOfAlphKabutoChamberReceptionistText: text "Welcome to this" line "chamber." para "There are sliding" line "panels that depict" para "a #MON drawn by" line "the ancients." para "Slide the panels" line "around to form the" cont "picture." para "To the right is a" line "description of the" cont "#MON." para "Scientists in the" line "back are examining" para "some newly found" line "patterns." done UnknownText_0x588f5: text "Recently, strange," line "cryptic patterns" cont "have appeared." para "It's odd. They" line "weren't here a" cont "little while ago…" para "You should take a" line "look at the walls." done UnknownText_0x5897c: text "Ah! Here's another" line "huge hole!" para "It's big enough to" line "go through!" done UnknownText_0x589b8: text "That tremor was" line "pretty scary!" para "But I'm more" line "concerned about" cont "this wall here…" done ; unused UnusedText_0x58a03: text "The patterns on" line "the wall appear to" cont "be words!" para "And those sliding" line "stone panels seem" para "to be signals of" line "some kind." para "I think they make" line "#MON appear," para "but it's not clear" line "yet…" done UnknownText_0x58aa7: text "Patterns appeared" line "on the walls…" done ; unused UnusedText_0x58ac8: text "It's UNOWN text!" done UnknownText_0x58ad9: text "Patterns appeared" line "on the walls…" done UnknownText_0x58afa: text "There's a big hole" line "in the wall!" done UnknownText_0x58b1a: text "It's a replica of" line "an ancient #-" cont "MON." done UnknownText_0x58b3f: text "A #MON that hid" line "on the sea floor." para "Eyes on its back" line "scanned the area." done RuinsOfAlphKabutoChamber_MapEvents: ; filler db 0, 0 .Warps: db 5 warp_def 3, 9, 2, RUINS_OF_ALPH_OUTSIDE warp_def 4, 9, 2, RUINS_OF_ALPH_OUTSIDE warp_def 3, 3, 4, RUINS_OF_ALPH_INNER_CHAMBER warp_def 4, 3, 5, RUINS_OF_ALPH_INNER_CHAMBER warp_def 4, 0, 1, RUINS_OF_ALPH_KABUTO_ITEM_ROOM .CoordEvents: db 0 .BGEvents: db 6 bg_event 2, 3, BGEVENT_READ, MapRuinsOfAlphKabutoChamberSignpost1Script bg_event 5, 3, BGEVENT_READ, MapRuinsOfAlphKabutoChamberSignpost1Script bg_event 3, 2, BGEVENT_UP, MapRuinsOfAlphKabutoChamberSignpost2Script bg_event 4, 2, BGEVENT_UP, MapRuinsOfAlphKabutoChamberSignpost3Script bg_event 3, 0, BGEVENT_UP, MapRuinsOfAlphKabutoChamberSignpost4Script bg_event 4, 0, BGEVENT_UP, MapRuinsOfAlphKabutoChamberSignpost5Script .ObjectEvents: db 2 object_event 5, 5, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberReceptionistScript, EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST object_event 3, 1, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ScientistScript_0x587a8, -1