SaveMenu: ; 14a1a call LoadStandardMenuDataHeader farcall DisplaySaveInfoOnSave call SpeechTextBox call UpdateSprites farcall SaveMenu_CopyTilemapAtOnce ld hl, Text_WouldYouLikeToSaveTheGame call SaveTheGame_yesorno jr nz, .refused call AskOverwriteSaveFile jr c, .refused call PauseGameLogic call _SavingDontTurnOffThePower call ResumeGameLogic call ExitMenu and a ret .refused call ExitMenu call ret_d90 farcall SaveMenu_CopyTilemapAtOnce scf ret SaveAfterLinkTrade: ; 14a58 call PauseGameLogic farcall StageRTCTimeForSave farcall BackupMysteryGift call SavePokemonData call SaveChecksum call SaveBackupPokemonData call SaveBackupChecksum farcall BackupPartyMonMail farcall SaveRTC call ResumeGameLogic ret ; 14a83 ChangeBoxSaveGame: ; 14a83 (5:4a83) push de ld hl, Text_SaveOnBoxSwitch call MenuTextBox call YesNoBox call ExitMenu jr c, .refused call AskOverwriteSaveFile jr c, .refused call PauseGameLogic call SavingDontTurnOffThePower call SaveBox pop de ld a, e ld [wCurBox], a call LoadBox call SavedTheGame call ResumeGameLogic and a ret .refused pop de ret Link_SaveGame: ; 14ab2 call AskOverwriteSaveFile jr c, .refused call PauseGameLogic call _SavingDontTurnOffThePower call ResumeGameLogic and a .refused ret ; 14ac2 MovePkmnWOMail_SaveGame: ; 14ac2 call PauseGameLogic push de call SaveBox pop de ld a, e ld [wCurBox], a call LoadBox call ResumeGameLogic ret ; 14ad5 MovePkmnWOMail_InsertMon_SaveGame: ; 14ad5 call PauseGameLogic push de call SaveBox pop de ld a, e ld [wCurBox], a ld a, $1 ld [wSaveFileExists], a farcall StageRTCTimeForSave farcall BackupMysteryGift call ValidateSave call SaveOptions call SavePlayerData call SavePokemonData call SaveChecksum call ValidateBackupSave call SaveBackupOptions call SaveBackupPlayerData call SaveBackupPokemonData call SaveBackupChecksum farcall BackupPartyMonMail farcall BackupMobileEventIndex farcall SaveRTC call LoadBox call ResumeGameLogic ld de, SFX_SAVE call PlaySFX ld c, 24 call DelayFrames ret ; 14b34 StartMovePkmnWOMail_SaveGame: ; 14b34 ld hl, Text_SaveOnMovePkmnWOMail call MenuTextBox call YesNoBox call ExitMenu jr c, .refused call AskOverwriteSaveFile jr c, .refused call PauseGameLogic call _SavingDontTurnOffThePower call ResumeGameLogic and a ret .refused scf ret ; 14b54 PauseGameLogic: ; 14b54 ld a, $1 ld [wGameLogicPaused], a ret ; 14b5a ResumeGameLogic: ; 14b5a xor a ld [wGameLogicPaused], a ret ; 14b5f AddHallOfFameEntry: ; 14b5f ld a, BANK(sHallOfFame) call GetSRAMBank ld hl, sHallOfFame + HOF_LENGTH * (NUM_HOF_TEAMS - 1) - 1 ld de, sHallOfFame + HOF_LENGTH * NUM_HOF_TEAMS - 1 ld bc, HOF_LENGTH * (NUM_HOF_TEAMS - 1) .loop ld a, [hld] ld [de], a dec de dec bc ld a, c or b jr nz, .loop ld hl, OverworldMap ld de, sHallOfFame ld bc, HOF_LENGTH call CopyBytes call CloseSRAM ret ; 14b85 SaveGameData: ; 14b85 call SaveGameData_ ret ; 14b89 AskOverwriteSaveFile: ; 14b89 ld a, [wSaveFileExists] and a jr z, .erase call CompareLoadedAndSavedPlayerID jr z, .yoursavefile ld hl, Text_AnotherSaveFile call SaveTheGame_yesorno jr nz, .refused jr .erase .yoursavefile ld hl, Text_AlreadyASaveFile call SaveTheGame_yesorno jr nz, .refused jr .ok .erase call ErasePreviousSave .ok and a ret .refused scf ret ; 14baf SaveTheGame_yesorno: ; 14baf ld b, BANK(Text_WouldYouLikeToSaveTheGame) call MapTextbox call LoadMenuTextBox lb bc, 0, 7 call PlaceYesNoBox ld a, [wMenuCursorY] dec a call CloseWindow push af call ret_d90 pop af and a ret ; 14bcb CompareLoadedAndSavedPlayerID: ; 14bcb ld a, BANK(sPlayerData) call GetSRAMBank ld hl, sPlayerData + (PlayerID - wPlayerData) ld a, [hli] ld c, [hl] ld b, a call CloseSRAM ld a, [PlayerID] cp b ret nz ld a, [PlayerID + 1] cp c ret ; 14be3 _SavingDontTurnOffThePower: ; 14be3 call SavingDontTurnOffThePower SavedTheGame: ; 14be6 call SaveGameData_ ; wait 32 frames ld c, $20 call DelayFrames ; copy the original text speed setting to the stack ld a, [Options] push af ; set text speed super slow ld a, 3 ld [Options], a ; saved the game! ld hl, Text_PlayerSavedTheGame call PrintText ; restore the original text speed setting pop af ld [Options], a ld de, SFX_SAVE call WaitPlaySFX call WaitSFX ; wait 30 frames ld c, $1e call DelayFrames ret ; 14c10 SaveGameData_: ; 14c10 ld a, 1 ld [wSaveFileExists], a farcall StageRTCTimeForSave farcall BackupMysteryGift call ValidateSave call SaveOptions call SavePlayerData call SavePokemonData call SaveBox call SaveChecksum call ValidateBackupSave call SaveBackupOptions call SaveBackupPlayerData call SaveBackupPokemonData call SaveBackupChecksum call UpdateStackTop farcall BackupPartyMonMail farcall BackupMobileEventIndex farcall SaveRTC ld a, BANK(sBattleTowerChallengeState) call GetSRAMBank ld a, [sBattleTowerChallengeState] cp BATTLETOWER_RECEIVED_REWARD jr nz, .ok xor a ld [sBattleTowerChallengeState], a .ok call CloseSRAM ret ; 14c6b UpdateStackTop: ; 14c6b ; sStackTop appears to be unused. ; It could have been used to debug stack overflow during saving. call FindStackTop ld a, BANK(sStackTop) call GetSRAMBank ld a, [sStackTop + 0] ld e, a ld a, [sStackTop + 1] ld d, a or e jr z, .update ld a, e sub l ld a, d sbc h jr c, .done .update ld a, l ld [sStackTop + 0], a ld a, h ld [sStackTop + 1], a .done call CloseSRAM ret ; 14c90 FindStackTop: ; 14c90 ; Find the furthest point that sp has traversed to. ; This is distinct from the current value of sp. ld hl, Stack - $ff .loop ld a, [hl] or a ret nz inc hl jr .loop ; 14c99 SavingDontTurnOffThePower: ; 14c99 ; Prevent joypad interrupts xor a ld [hJoypadReleased], a ld [hJoypadPressed], a ld [hJoypadSum], a ld [hJoypadDown], a ; Save the text speed setting to the stack ld a, [Options] push af ; Set the text speed to super slow ld a, $3 ld [Options], a ; SAVING... DON'T TURN OFF THE POWER. ld hl, Text_SavingDontTurnOffThePower call PrintText ; Restore the text speed setting pop af ld [Options], a ; Wait for 16 frames ld c, $10 call DelayFrames ret ; 14cbb ErasePreviousSave: ; 14cbb call EraseBoxes call EraseHallOfFame call EraseLinkBattleStats call EraseMysteryGift call SaveData call EraseBattleTowerStatus ld a, BANK(sStackTop) call GetSRAMBank xor a ld [sStackTop + 0], a ld [sStackTop + 1], a call CloseSRAM ld a, $1 ld [wSavedAtLeastOnce], a ret ; 14ce2 EraseLinkBattleStats: ; 14ce2 ld a, BANK(sLinkBattleStats) call GetSRAMBank ld hl, sLinkBattleStats ld bc, sLinkBattleStatsEnd - sLinkBattleStats xor a call ByteFill jp CloseSRAM ; 14cf4 EraseMysteryGift: ; 14cf4 ld a, BANK(sBackupMysteryGiftItem) call GetSRAMBank ld hl, sBackupMysteryGiftItem ld bc, sBackupMysteryGiftItemEnd - sBackupMysteryGiftItem xor a call ByteFill jp CloseSRAM ; 14d06 EraseHallOfFame: ; 14d06 ld a, BANK(sHallOfFame) call GetSRAMBank ld hl, sHallOfFame ld bc, sHallOfFameEnd - sHallOfFame xor a call ByteFill jp CloseSRAM ; 14d18 Unreferenced_Function14d18: ; 14d18 ; copy .Data to SRA4:a007 ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3 call GetSRAMBank ld hl, .Data ld de, $a007 ; address of MBC30 bank ld bc, .DataEnd - .Data call CopyBytes jp CloseSRAM ; 14d2c .Data: ; 14d2c db $0d, $02, $00, $05, $00, $00 db $22, $02, $01, $05, $00, $00 db $03, $04, $05, $08, $03, $05 db $0e, $06, $03, $02, $00, $00 db $39, $07, $07, $04, $00, $05 db $04, $07, $01, $05, $00, $00 db $0f, $05, $14, $07, $05, $05 db $11, $0c, $0c, $06, $06, $04 ; 14d5c .DataEnd EraseBattleTowerStatus: ; 14d5c ld a, BANK(sBattleTowerChallengeState) call GetSRAMBank xor a ld [sBattleTowerChallengeState], a jp CloseSRAM ; 14d68 SaveData: ; 14d68 call _SaveData ret ; 14d6c Unreferenced_Function14d6c: ; 14d6c ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3 call GetSRAMBank ld a, [$a60b] ; address of MBC30 bank ld b, $0 and a jr z, .ok ld b, $2 .ok ld a, b ld [$a60b], a ; address of MBC30 bank call CloseSRAM ret ; 14d83 Unreferenced_Function14d83: ; 14d83 ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3 call GetSRAMBank xor a ld [$a60c], a ; address of MBC30 bank ld [$a60d], a ; address of MBC30 bank call CloseSRAM ret ; 14d93 Unreferenced_Function14d93: ; 14d93 ld a, 7 ; MBC30 bank used by JP Crystal; inaccessible by MBC3 call GetSRAMBank xor a ld [$a000], a ; address of MBC30 bank call CloseSRAM ret ; 14da0 HallOfFame_InitSaveIfNeeded: ; 14da0 ld a, [wSavedAtLeastOnce] and a ret nz call ErasePreviousSave ret ; 14da9 ValidateSave: ; 14da9 ld a, BANK(sCheckValue1) ; BANK(sCheckValue2) call GetSRAMBank ld a, SAVE_CHECK_VALUE_1 ld [sCheckValue1], a ld a, SAVE_CHECK_VALUE_2 ld [sCheckValue2], a jp CloseSRAM ; 14dbb SaveOptions: ; 14dbb ld a, BANK(sOptions) call GetSRAMBank ld hl, Options ld de, sOptions ld bc, OptionsEnd - Options call CopyBytes ld a, [Options] and $ff ^ (1 << NO_TEXT_SCROLL) ld [sOptions], a jp CloseSRAM ; 14dd7 SavePlayerData: ; 14dd7 ld a, BANK(sPlayerData) call GetSRAMBank ld hl, wPlayerData ld de, sPlayerData ld bc, wPlayerDataEnd - wPlayerData call CopyBytes ld hl, wMapData ld de, sMapData ld bc, wMapDataEnd - wMapData call CopyBytes jp CloseSRAM ; 14df7 SavePokemonData: ; 14df7 ld a, BANK(sPokemonData) call GetSRAMBank ld hl, wPokemonData ld de, sPokemonData ld bc, wPokemonDataEnd - wPokemonData call CopyBytes call CloseSRAM ret ; 14e0c SaveBox: ; 14e0c call GetBoxAddress call SaveBoxAddress ret ; 14e13 SaveChecksum: ; 14e13 ld hl, sGameData ld bc, sGameDataEnd - sGameData ld a, BANK(sGameData) call GetSRAMBank call Checksum ld a, e ld [sChecksum + 0], a ld a, d ld [sChecksum + 1], a call CloseSRAM ret ; 14e2d ValidateBackupSave: ; 14e2d ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2) call GetSRAMBank ld a, SAVE_CHECK_VALUE_1 ld [sBackupCheckValue1], a ld a, SAVE_CHECK_VALUE_2 ld [sBackupCheckValue2], a call CloseSRAM ret ; 14e40 SaveBackupOptions: ; 14e40 ld a, BANK(sBackupOptions) call GetSRAMBank ld hl, Options ld de, sBackupOptions ld bc, OptionsEnd - Options call CopyBytes call CloseSRAM ret ; 14e55 SaveBackupPlayerData: ; 14e55 ld a, BANK(sBackupPlayerData) call GetSRAMBank ld hl, wPlayerData ld de, sBackupPlayerData ld bc, wPlayerDataEnd - wPlayerData call CopyBytes ld hl, wMapData ld de, sBackupMapData ld bc, wMapDataEnd - wMapData call CopyBytes call CloseSRAM ret ; 14e76 SaveBackupPokemonData: ; 14e76 ld a, BANK(sBackupPokemonData) call GetSRAMBank ld hl, wPokemonData ld de, sBackupPokemonData ld bc, wPokemonDataEnd - wPokemonData call CopyBytes call CloseSRAM ret ; 14e8b SaveBackupChecksum: ; 14e8b ld hl, sBackupGameData ld bc, sBackupGameDataEnd - sBackupGameData ld a, BANK(sBackupGameData) call GetSRAMBank call Checksum ld a, e ld [sBackupChecksum + 0], a ld a, d ld [sBackupChecksum + 1], a call CloseSRAM ret ; 14ea5 TryLoadSaveFile: ; 14ea5 (5:4ea5) call VerifyChecksum jr nz, .backup call LoadPlayerData call LoadPokemonData call LoadBox farcall RestorePartyMonMail farcall RestoreMobileEventIndex farcall RestoreMysteryGift call ValidateBackupSave call SaveBackupOptions call SaveBackupPlayerData call SaveBackupPokemonData call SaveBackupChecksum and a ret .backup call VerifyBackupChecksum jr nz, .corrupt call LoadBackupPlayerData call LoadBackupPokemonData call LoadBox farcall RestorePartyMonMail farcall RestoreMobileEventIndex farcall RestoreMysteryGift call ValidateSave call SaveOptions call SavePlayerData call SavePokemonData call SaveChecksum and a ret .corrupt ld a, [Options] push af set NO_TEXT_SCROLL, a ld [Options], a ld hl, Text_SaveFileCorrupted call PrintText pop af ld [Options], a scf ret TryLoadSaveData: ; 14f1c xor a ld [wSaveFileExists], a call CheckPrimarySaveFile ld a, [wSaveFileExists] and a jr z, .backup ld a, BANK(sPlayerData) call GetSRAMBank ld hl, sPlayerData + StartDay - wPlayerData ld de, StartDay ld bc, 8 call CopyBytes ld hl, sPlayerData + wStatusFlags - wPlayerData ld de, wStatusFlags ld a, [hl] ld [de], a call CloseSRAM ret .backup call CheckBackupSaveFile ld a, [wSaveFileExists] and a jr z, .corrupt ld a, BANK(sBackupPlayerData) call GetSRAMBank ld hl, sBackupPlayerData + StartDay - wPlayerData ld de, StartDay ld bc, 8 call CopyBytes ld hl, sBackupPlayerData + wStatusFlags - wPlayerData ld de, wStatusFlags ld a, [hl] ld [de], a call CloseSRAM ret .corrupt ld hl, DefaultOptions ld de, Options ld bc, OptionsEnd - Options call CopyBytes call PanicResetClock ret ; 14f7c INCLUDE "data/default_options.asm" CheckPrimarySaveFile: ; 14f84 ld a, BANK(sCheckValue1) ; BANK(sCheckValue2) call GetSRAMBank ld a, [sCheckValue1] cp SAVE_CHECK_VALUE_1 jr nz, .nope ld a, [sCheckValue2] cp SAVE_CHECK_VALUE_2 jr nz, .nope ld hl, sOptions ld de, Options ld bc, OptionsEnd - Options call CopyBytes call CloseSRAM ld a, $1 ld [wSaveFileExists], a .nope call CloseSRAM ret ; 14faf CheckBackupSaveFile: ; 14faf ld a, BANK(sBackupCheckValue1) ; BANK(sBackupCheckValue2) call GetSRAMBank ld a, [sBackupCheckValue1] cp SAVE_CHECK_VALUE_1 jr nz, .nope ld a, [sBackupCheckValue2] cp SAVE_CHECK_VALUE_2 jr nz, .nope ld hl, sBackupOptions ld de, Options ld bc, OptionsEnd - Options call CopyBytes ld a, $2 ld [wSaveFileExists], a .nope call CloseSRAM ret ; 14fd7 LoadPlayerData: ; 14fd7 (5:4fd7) ld a, BANK(sPlayerData) call GetSRAMBank ld hl, sPlayerData ld de, wPlayerData ld bc, wPlayerDataEnd - wPlayerData call CopyBytes ld hl, sMapData ld de, wMapData ld bc, wMapDataEnd - wMapData call CopyBytes call CloseSRAM ld a, BANK(sBattleTowerChallengeState) call GetSRAMBank ld a, [sBattleTowerChallengeState] cp BATTLETOWER_RECEIVED_REWARD jr nz, .not_4 ld a, BATTLETOWER_WON_CHALLENGE ld [sBattleTowerChallengeState], a .not_4 call CloseSRAM ret LoadPokemonData: ; 1500c ld a, BANK(sPokemonData) call GetSRAMBank ld hl, sPokemonData ld de, wPokemonData ld bc, wPokemonDataEnd - wPokemonData call CopyBytes call CloseSRAM ret ; 15021 LoadBox: ; 15021 (5:5021) call GetBoxAddress call LoadBoxAddress ret VerifyChecksum: ; 15028 (5:5028) ld hl, sGameData ld bc, sGameDataEnd - sGameData ld a, BANK(sGameData) call GetSRAMBank call Checksum ld a, [sChecksum + 0] cp e jr nz, .fail ld a, [sChecksum + 1] cp d .fail push af call CloseSRAM pop af ret LoadBackupPlayerData: ; 15046 (5:5046) ld a, BANK(sBackupPlayerData) call GetSRAMBank ld hl, sBackupPlayerData ld de, wPlayerData ld bc, wPlayerDataEnd - wPlayerData call CopyBytes ld hl, sBackupMapData ld de, wMapData ld bc, wMapDataEnd - wMapData call CopyBytes call CloseSRAM ret LoadBackupPokemonData: ; 15067 (5:5067) ld a, BANK(sBackupPokemonData) call GetSRAMBank ld hl, sBackupPokemonData ld de, wPokemonData ld bc, wPokemonDataEnd - wPokemonData call CopyBytes call CloseSRAM ret VerifyBackupChecksum: ; 1507c (5:507c) ld hl, sBackupGameData ld bc, sBackupGameDataEnd - sBackupGameData ld a, BANK(sBackupGameData) call GetSRAMBank call Checksum ld a, [sBackupChecksum + 0] cp e jr nz, .fail ld a, [sBackupChecksum + 1] cp d .fail push af call CloseSRAM pop af ret _SaveData: ; 1509a ; This is called within two scenarios: ; a) ErasePreviousSave (the process of erasing the save from a previous game file) ; b) unused mobile functionality ; It is not part of a regular save. ld a, BANK(sCrystalData) call GetSRAMBank ld hl, wCrystalData ld de, sCrystalData ld bc, wCrystalDataEnd - wCrystalData call CopyBytes ; This block originally had some mobile functionality, but since we're still in ; BANK(sCrystalData), it instead overwrites the sixteen EventFlags starting at 1:a603 with ; garbage from wd479. This isn't an issue, since ErasePreviousSave is followed by a regular ; save that unwrites the garbage. ld hl, wd479 ld a, [hli] ld [$a60e + 0], a ld a, [hli] ld [$a60e + 1], a jp CloseSRAM _LoadData: ; 150b9 ld a, BANK(sCrystalData) call GetSRAMBank ld hl, sCrystalData ld de, wCrystalData ld bc, wCrystalDataEnd - wCrystalData call CopyBytes ; This block originally had some mobile functionality to mirror _SaveData above, but instead it ; (harmlessly) writes the aforementioned EventFlags to the unused wd479. ld hl, wd479 ld a, [$a60e + 0] ld [hli], a ld a, [$a60e + 1] ld [hli], a jp CloseSRAM GetBoxAddress: ; 150d8 ld a, [wCurBox] cp NUM_BOXES jr c, .ok xor a ld [wCurBox], a .ok ld e, a ld d, 0 ld hl, BoxAddresses rept 5 add hl, de endr ld a, [hli] push af ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld h, [hl] ld l, a pop af ret ; 150f9 SaveBoxAddress: ; 150f9 ; Save box via wMisc. ; We do this in three steps because the size of wMisc is less than ; the size of sBox. push hl ; Load the first part of the active box. push af push de ld a, BANK(sBox) call GetSRAMBank ld hl, sBox ld de, wMisc ld bc, (wMiscEnd - wMisc) call CopyBytes call CloseSRAM pop de pop af ; Save it to the target box. push af push de call GetSRAMBank ld hl, wMisc ld bc, (wMiscEnd - wMisc) call CopyBytes call CloseSRAM ; Load the second part of the active box. ld a, BANK(sBox) call GetSRAMBank ld hl, sBox + (wMiscEnd - wMisc) ld de, wMisc ld bc, (wMiscEnd - wMisc) call CopyBytes call CloseSRAM pop de pop af ld hl, (wMiscEnd - wMisc) add hl, de ld e, l ld d, h ; Save it to the next part of the target box. push af push de call GetSRAMBank ld hl, wMisc ld bc, (wMiscEnd - wMisc) call CopyBytes call CloseSRAM ; Load the third and final part of the active box. ld a, BANK(sBox) call GetSRAMBank ld hl, sBox + (wMiscEnd - wMisc) * 2 ld de, wMisc ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e call CopyBytes call CloseSRAM pop de pop af ld hl, (wMiscEnd - wMisc) add hl, de ld e, l ld d, h ; Save it to the final part of the target box. call GetSRAMBank ld hl, wMisc ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e call CopyBytes call CloseSRAM pop hl ret ; 1517d LoadBoxAddress: ; 1517d (5:517d) ; Load box via wMisc. ; We do this in three steps because the size of wMisc is less than ; the size of sBox. push hl ld l, e ld h, d ; Load part 1 push af push hl call GetSRAMBank ld de, wMisc ld bc, (wMiscEnd - wMisc) call CopyBytes call CloseSRAM ld a, BANK(sBox) call GetSRAMBank ld hl, wMisc ld de, sBox ld bc, (wMiscEnd - wMisc) call CopyBytes call CloseSRAM pop hl pop af ld de, (wMiscEnd - wMisc) add hl, de ; Load part 2 push af push hl call GetSRAMBank ld de, wMisc ld bc, (wMiscEnd - wMisc) call CopyBytes call CloseSRAM ld a, BANK(sBox) call GetSRAMBank ld hl, wMisc ld de, sBox + (wMiscEnd - wMisc) ld bc, (wMiscEnd - wMisc) call CopyBytes call CloseSRAM pop hl pop af ; Load part 3 ld de, (wMiscEnd - wMisc) add hl, de call GetSRAMBank ld de, wMisc ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e call CopyBytes call CloseSRAM ld a, BANK(sBox) call GetSRAMBank ld hl, wMisc ld de, sBox + (wMiscEnd - wMisc) * 2 ld bc, sBoxEnd - (sBox + (wMiscEnd - wMisc) * 2) ; $8e call CopyBytes call CloseSRAM pop hl ret EraseBoxes: ; 151fb ld hl, BoxAddresses ld c, NUM_BOXES .next push bc ld a, [hli] call GetSRAMBank ld a, [hli] ld e, a ld a, [hli] ld d, a xor a ld [de], a inc de ld a, -1 ld [de], a inc de ld bc, sBoxEnd - (sBox + 2) .clear xor a ld [de], a inc de dec bc ld a, b or c jr nz, .clear ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, -1 ld [de], a inc de xor a ld [de], a call CloseSRAM pop bc dec c jr nz, .next ret ; 1522d BoxAddresses: ; 1522d ; dbww bank, address, address dbww BANK(sBox1), sBox1, sBox1End dbww BANK(sBox2), sBox2, sBox2End dbww BANK(sBox3), sBox3, sBox3End dbww BANK(sBox4), sBox4, sBox4End dbww BANK(sBox5), sBox5, sBox5End dbww BANK(sBox6), sBox6, sBox6End dbww BANK(sBox7), sBox7, sBox7End dbww BANK(sBox8), sBox8, sBox8End dbww BANK(sBox9), sBox9, sBox9End dbww BANK(sBox10), sBox10, sBox10End dbww BANK(sBox11), sBox11, sBox11End dbww BANK(sBox12), sBox12, sBox12End dbww BANK(sBox13), sBox13, sBox13End dbww BANK(sBox14), sBox14, sBox14End ; 15273 Checksum: ; 15273 ld de, 0 .loop ld a, [hli] add e ld e, a ld a, 0 adc d ld d, a dec bc ld a, b or c jr nz, .loop ret ; 15283 Text_WouldYouLikeToSaveTheGame: ; 0x15283 ; Would you like to save the game? text_jump UnknownText_0x1c454b db "@" ; 0x15288 Text_SavingDontTurnOffThePower: ; 0x15288 ; SAVING… DON'T TURN OFF THE POWER. text_jump UnknownText_0x1c456d db "@" ; 0x1528d Text_PlayerSavedTheGame: ; 0x1528d ; saved the game. text_jump UnknownText_0x1c4590 db "@" ; 0x15292 Text_AlreadyASaveFile: ; 0x15292 ; There is already a save file. Is it OK to overwrite? text_jump UnknownText_0x1c45a3 db "@" ; 0x15297 Text_AnotherSaveFile: ; 0x15297 ; There is another save file. Is it OK to overwrite? text_jump UnknownText_0x1c45d9 db "@" ; 0x1529c Text_SaveFileCorrupted: ; 0x1529c ; The save file is corrupted! text_jump UnknownText_0x1c460d db "@" ; 0x152a1 Text_SaveOnBoxSwitch: ; 0x152a1 ; When you change a #MON BOX, data will be saved. OK? text_jump UnknownText_0x1c462a db "@" ; 0x152a6 Text_SaveOnMovePkmnWOMail: ; 0x152a6 ; Each time you move a #MON, data will be saved. OK? text_jump UnknownText_0x1c465f db "@" ; 0x152ab