; see GetPlayerField (home/player.asm) and Players (data/players/players.asm) ; player characters (see data/players/players.asm and data/players/objects.asm) const_def const PLAYER_CHRIS ; 0 const PLAYER_KRIS ; 1 const PLAYER_GREEN ; 2 const PLAYER_YOUNGSTER_1 ; 3 const PLAYER_YOUNGSTER_2 ; 4 const PLAYER_YOUNGSTER_3 ; 5 const PLAYER_BUG_CATCHER_1 ; 6 DEF NUM_PLAYERS EQU const_value ; field ids in the Players table rsreset DEF PLAYERDATA_OW_PAL rb DEF PLAYERDATA_DEFAULT_SPRITE rw DEF PLAYERDATA_FISHING_SPRITE rw DEF PLAYERDATA_FRONTPIC rw DEF PLAYERDATA_BACKPIC rw DEF PLAYERDATA_PIC_PAL rw DEF PLAYERDATA_LENGTH EQU _RS ; see data/players/objects.asm const_def const PLAYER_1 ; 0 const PLAYER_2 ; 1 const PLAYER_3 ; 2 const PLAYER_4 ; 3 ; maximum number of participants in a level (1 is the human player and MAX_PLAYERS-1 are AI players) DEF MAX_PLAYERS EQU const_value