object_const_def DebugLevel5_Map1_MapScripts: def_scene_scripts def_callbacks DebugLevel5_Map1_MapEvents: db 0, 0 ; filler def_warp_events def_anchor_events anchor_event 10, 1, GO_RIGHT anchor_event 12, 1, 39 def_coord_events def_bg_events def_object_events object_event 10, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, .DebugLevel5_Map1TrainerYoungsterMikey1, -1 object_event 9, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TALKER, 2, .DebugLevel5_Map1Talker1, -1 object_event 6, 1, SPRITE_CUT_TREE, SPRITEMOVEDATA_CUTTABLE_TREE, 0, 0, -1, -1, PAL_NPC_TREE, OBJECTTYPE_TREE, 0, ObjectEvent, -1 object_event 9, 4, SPRITE_CUT_TREE, SPRITEMOVEDATA_CUTTABLE_TREE, 0, 0, -1, -1, PAL_NPC_TREE, OBJECTTYPE_TREE, 0, ObjectEvent, -1 .DebugLevel5_Map1TrainerYoungsterMikey1: trainer YOUNGSTER, MIKEY, EVENT_LEVEL_SCOPED_1, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script .DebugLevel5_Map1TrainerYoungsterMikey2: trainer YOUNGSTER, MIKEY, EVENT_LEVEL_SCOPED_2, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script .DebugLevel5_Map1Talker1: talker EVENT_TURN_SCOPED_1, OPTIONAL, SCRIPT, .Script .Text: text "I'm a talker!" done .Script: endifjustbattled opentext writetext .YoungsterMikeyAfterText waitbutton closetext end .YoungsterMikeySeenText: text "You're a #MON" line "trainer, right?" para "Then you have to" line "battle!" done .YoungsterMikeyBeatenText: text "That's strange." line "I won before." done .YoungsterMikeyAfterText: ;>text ; You're a #MON trainer, right? ; Becoming a good trainer is really tough. ; I'm going to battle other people to get better. text "You're a #MON" line "trainer, right?" para "Becoming a good" line "trainer is really" cont "tough." para "I'm going to battle" line "other people to" cont "get better." done ;