object_const_def const DEBUGLEVEL1_MAP1_CONSOLE const DEBUGLEVEL1_MAP1_DOLL_1 const DEBUGLEVEL1_MAP1_DOLL_2 const DEBUGLEVEL1_MAP1_BIG_DOLL const DEBUGLEVEL1_MAP1_TRAINER DebugLevel1_Map1_MapScripts: def_scene_scripts def_callbacks DebugLevel1_Map1_MapEvents: db 0, 0 ; filler def_warp_events warp_event 7, 0, LEVEL_1_MAP_1, 1 def_anchor_events def_coord_events def_bg_events bg_event 2, 1, BGEVENT_UP, DebugLevel1_Map1_PCScript bg_event 3, 1, BGEVENT_READ, DebugLevel1_Map1_RadioScript bg_event 5, 1, BGEVENT_READ, DebugLevel1_Map1_BookshelfScript bg_event 6, 0, BGEVENT_IFSET, DebugLevel1_Map1_PosterScript def_object_events object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_GameConsoleScript, -1 object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll1Script, -1 object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll2Script, -1 object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_BigDollScript, -1 object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, DebugLevel1_Map1_TrainerYoungsterMikey, -1 DebugLevel1_Map1_MapSpaces: DebugLevel1_Map1_Doll1Script:: opentext callasm .BoardMenu waitbutton pokemart MARTTYPE_STANDARD, MART_AZALEA closetext end .BoardMenu: farcall BoardMenu ret ; describedecoration DECODESC_LEFT_DOLL DebugLevel1_Map1_Doll2Script: jumpstd PokecenterNurseScript ; describedecoration DECODESC_RIGHT_DOLL DebugLevel1_Map1_BigDollScript: jumpstd PCScript ; describedecoration DECODESC_BIG_DOLL DebugLevel1_Map1_GameConsoleScript: randomwildmon startbattle reloadmapafterbattle end ; describedecoration DECODESC_CONSOLE DebugLevel1_Map1_PosterScript: describedecoration DECODESC_POSTER DebugLevel1_Map1_RadioScript: jumpstd Radio1Script DebugLevel1_Map1_BookshelfScript: jumpstd PictureBookshelfScript DebugLevel1_Map1_PCScript: opentext special PlayersHousePC iftrue .Warp closetext end .Warp: warp NONE, 0, 0 end DebugLevel1_Map1_TrainerYoungsterMikey: trainer YOUNGSTER, MIKEY, EVENT_DECO_BED_1, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext .YoungsterMikeyAfterText waitbutton closetext end .YoungsterMikeySeenText: text "You're a #MON" line "trainer, right?" para "Then you have to" line "battle!" done .YoungsterMikeyBeatenText: text "That's strange." line "I won before." done .YoungsterMikeyAfterText: text "Becoming a good" line "trainer is really" cont "tough." para "I'm going to bat-" line "tle other people" cont "to get better." done