; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm) const_def $d0 DEF FIRST_BATTLE_ANIM_CMD EQU const_value MACRO anim_wait assert (\1) < FIRST_BATTLE_ANIM_CMD, "anim_wait argument must be less than {FIRST_BATTLE_ANIM_CMD}" db \1 ENDM const anim_obj_command ; $d0 MACRO anim_obj db anim_obj_command if _NARG <= 4 db \1 ; object db \2 ; x db \3 ; y db \4 ; param else ; LEGACY: Support the tile+offset format db \1 ; object db (\2) * TILE_WIDTH + (\3) ; x_tile, x db (\4) * TILE_WIDTH + (\5) ; y_tile, y db \6 ; param endc ENDM const anim_1gfx_command ; $d1 MACRO anim_1gfx db anim_1gfx_command db \1 ; gfx1 ENDM const anim_2gfx_command ; $d2 MACRO anim_2gfx db anim_2gfx_command db \1 ; gfx1 db \2 ; gfx2 ENDM const anim_3gfx_command ; $d3 MACRO anim_3gfx db anim_3gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 ENDM const anim_4gfx_command ; $d4 MACRO anim_4gfx db anim_4gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 db \4 ; gfx4 ENDM const anim_5gfx_command ; $d5 MACRO anim_5gfx db anim_5gfx_command db \1 ; gfx1 db \2 ; gfx2 db \3 ; gfx3 db \4 ; gfx4 db \5 ; gfx5 ENDM const anim_incobj_command ; $d6 MACRO anim_incobj db anim_incobj_command db \1 ; object_id ENDM const anim_setobj_command ; $d7 MACRO anim_setobj db anim_setobj_command db \1 ; object_id db \2 ; value ENDM const anim_incbgeffect_command ; $d8 MACRO anim_incbgeffect db anim_incbgeffect_command db \1 ; effect ENDM const anim_battlergfx_2row_command ; $d9 MACRO anim_battlergfx_2row db anim_battlergfx_2row_command ENDM const anim_battlergfx_1row_command ; $da MACRO anim_battlergfx_1row db anim_battlergfx_1row_command ENDM const anim_checkpokeball_command ; $db MACRO anim_checkpokeball db anim_checkpokeball_command ENDM const anim_transform_command ; $dc MACRO anim_transform db anim_transform_command ENDM const anim_raisesub_command ; $dd MACRO anim_raisesub db anim_raisesub_command ENDM const anim_dropsub_command ; $de MACRO anim_dropsub db anim_dropsub_command ENDM const anim_resetobp0_command ; $df MACRO anim_resetobp0 db anim_resetobp0_command ENDM const anim_sound_command ; $e0 MACRO anim_sound db anim_sound_command db (\1 << 2) | \2 ; duration, tracks db \3 ; sound_id ENDM const anim_cry_command ; $e1 MACRO anim_cry db anim_cry_command db \1 ; pitch ENDM const anim_minimizeopp_command ; $e2 MACRO anim_minimizeopp db anim_minimizeopp_command ENDM const anim_oamon_command ; $e3 MACRO anim_oamon db anim_oamon_command ENDM const anim_oamoff_command ; $e4 MACRO anim_oamoff db anim_oamoff_command ENDM const anim_clearobjs_command ; $e5 MACRO anim_clearobjs db anim_clearobjs_command ENDM const anim_beatup_command ; $e6 MACRO anim_beatup db anim_beatup_command ENDM const anim_0xe7_command ; $e7 MACRO anim_0xe7 db anim_0xe7_command ENDM const anim_updateactorpic_command ; $e8 MACRO anim_updateactorpic db anim_updateactorpic_command ENDM const anim_minimize_command ; $e9 MACRO anim_minimize db anim_minimize_command ENDM const anim_0xea_command ; $ea MACRO anim_0xea db anim_0xea_command ENDM const anim_0xeb_command ; $eb MACRO anim_0xeb db anim_0xeb_command ENDM const anim_0xec_command ; $ec MACRO anim_0xec db anim_0xec_command ENDM const anim_0xed_command ; $ed MACRO anim_0xed db anim_0xed_command ENDM const anim_if_param_and_command ; $ee MACRO anim_if_param_and db anim_if_param_and_command db \1 ; value dw \2 ; address ENDM const anim_jumpuntil_command ; $ef MACRO anim_jumpuntil db anim_jumpuntil_command dw \1 ; address ENDM const anim_bgeffect_command ; $f0 MACRO anim_bgeffect db anim_bgeffect_command db \1 ; effect db \2 ; jumptable index db \3 ; battle turn db \4 ; unknown ENDM const anim_bgp_command ; $f1 MACRO anim_bgp db anim_bgp_command db \1 ; colors ENDM const anim_obp0_command ; $f2 MACRO anim_obp0 db anim_obp0_command db \1 ; colors ENDM const anim_obp1_command ; $f3 MACRO anim_obp1 db anim_obp1_command db \1 ; colors ENDM const anim_keepsprites_command ; $f4 MACRO anim_keepsprites db anim_keepsprites_command ENDM const anim_0xf5_command ; $f5 MACRO anim_0xf5 db anim_0xf5_command ENDM const anim_0xf6_command ; $f6 MACRO anim_0xf6 db anim_0xf6_command ENDM const anim_0xf7_command ; $f7 MACRO anim_0xf7 db anim_0xf7_command ENDM const anim_if_param_equal_command ; $f8 MACRO anim_if_param_equal db anim_if_param_equal_command db \1 ; value dw \2 ; address ENDM const anim_setvar_command ; $f9 MACRO anim_setvar db anim_setvar_command db \1 ; value ENDM const anim_incvar_command ; $fa MACRO anim_incvar db anim_incvar_command ENDM const anim_if_var_equal_command ; $fb MACRO anim_if_var_equal db anim_if_var_equal_command db \1 ; value dw \2 ; address ENDM const anim_jump_command ; $fc MACRO anim_jump db anim_jump_command dw \1 ; address ENDM const anim_loop_command ; $fd MACRO anim_loop db anim_loop_command db \1 ; count dw \2 ; address ENDM const anim_call_command ; $fe MACRO anim_call db anim_call_command dw \1 ; address ENDM const anim_ret_command ; $ff MACRO anim_ret db anim_ret_command ENDM