UpdateTimeSensitivePals:: ; update time-sensitive palettes if overworld sprite updates are enabled ; sprite updates enabled? ld a, [wSpriteUpdatesEnabled] cp 0 ret z ; obj update on? ld a, [wStateFlags] bit 0, a ; obj update ret z TimeOfDayPals:: callfar _TimeOfDayPals ret UpdateTimePals:: callfar _UpdateTimePals ret