DEF OVERWORLD_HUD_HEIGHT EQU 8 EnableOverworldHUD:: ld a, HUD_OVERWORLD ld [wWhichHUD], a call TransferOverworldHUDToBGMap ld a, OVERWORLD_HUD_HEIGHT - 1 ; fallthrough EnableWindowHUD:: ldh [hWindowHUDLY], a ; configure LCD interrupt ldh [rLYC], a ; make window hidden this frame to prevent graphical glitches ld a, $90 ldh [hWY], a ; configure LCD interrupt ld a, 1 << rSTAT_INT_LYC ; LYC=LY ldh [rSTAT], a ret DisableOverworldHUD:: xor a ld [wWhichHUD], a ; fallthrough DisableWindowHUD:: xor a ldh [hWindowHUDLY], a ; configure LCD interrupt xor a ldh [rLYC], a ld a, 1 << rSTAT_INT_HBLANK ; hblank (default) ldh [rSTAT], a ; leave window in default state (hidden with WY=$90) ; rLCDC[rLCDC_WINDOW_ENABLE] will be set during next vblank ld a, $90 ldh [hWY], a ret LoadWindowHUD:: ; like LoadHUD, but for HUDs that require a Window overlay ldh a, [hWindowHUDLY] and a ret z ; fallthrough LoadHUD:: ; load the HUD at wWhichHUD to the top of wTilemap and wAttrmap ld a, [wWhichHUD] and a ret z farcall _LoadHUD ret ConstructOverworldHUDTilemap:: ; draw the overworld HUD's tilemap into wOverworldHUDTiles farcall _ConstructOverworldHUDTilemap ret RefreshOverworldHUD:: call ConstructOverworldHUDTilemap ; fallthrough TransferOverworldHUDToBGMap: ; transfer overworld HUD to vBGMap1/vBGMap3 during v/hblank(s) ; tilemap is read from wOverworldHUDTiles, attrmap is all PAL_BG_TEXT | PRIORITY ldh a, [rVBK] push af ; Tilemap ld a, BANK(vBGMap1) ldh [rVBK], a ld de, vBGMap1 ld hl, wOverworldHUDTiles ld b, 1 << rSTAT_BUSY ; not in v/hblank ld c, LOW(rSTAT) rept SCREEN_WIDTH / 2 ; if not in v/hblank, wait until in v/hblank .loop\@ ldh a, [c] and b jr nz, .loop\@ ; copy ; we have at least a margin of 16 cycles of Mode2 left ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de endr ; Attrmap ld a, BANK(vBGMap3) ldh [rVBK], a ld hl, vBGMap3 rept SCREEN_WIDTH / 5 ; if not in v/hblank, wait until in v/hblank .loop\@ ldh a, [c] and b jr nz, .loop\@ ; fill ; we have at least a margin of 16 cycles of Mode2 left ld a, PAL_BG_TEXT | PRIORITY ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hli], a endr pop af ld [rVBK], a ret ConstructAndEnableOverworldHUD:: ; map setup command used by MAPSETUP_ENTERLEVEL and MAPSETUP_CONTINUE ld a, TRUE ld [wText2bpp], a call ConstructOverworldHUDTilemap jp EnableOverworldHUD