HandleNewMap: call ResetMapBufferEventFlags call ResetFlashIfOutOfCave call GetCurrentMapSceneID call ResetBikeFlags ld a, MAPCALLBACK_NEWMAP call RunMapCallback HandleContinueMap: farcall ClearCmdQueue ld a, MAPCALLBACK_CMDQUEUE call RunMapCallback call GetMapTimeOfDay ld [wMapTimeOfDay], a ret EnterMapConnection: ; Return carry if a connection has been entered. ld a, [wPlayerStepDirection] and a ; DOWN jp z, .south cp UP jp z, .north cp LEFT jp z, .west cp RIGHT jp z, .east ret .west ld a, [wWestConnectedMapGroup] ld [wMapGroup], a ld a, [wWestConnectedMapNumber] ld [wMapNumber], a ld a, [wWestConnectionStripXOffset] ld [wXCoord], a ld a, [wWestConnectionStripYOffset] ld hl, wYCoord add [hl] ld [hl], a ld c, a ld hl, wWestConnectionWindow ld a, [hli] ld h, [hl] ld l, a srl c jr z, .skip_to_load ld a, [wWestConnectedMapWidth] add 6 ld e, a ld d, 0 .loop add hl, de dec c jr nz, .loop .skip_to_load ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a jp .done .east ld a, [wEastConnectedMapGroup] ld [wMapGroup], a ld a, [wEastConnectedMapNumber] ld [wMapNumber], a ld a, [wEastConnectionStripXOffset] ld [wXCoord], a ld a, [wEastConnectionStripYOffset] ld hl, wYCoord add [hl] ld [hl], a ld c, a ld hl, wEastConnectionWindow ld a, [hli] ld h, [hl] ld l, a srl c jr z, .skip_to_load2 ld a, [wEastConnectedMapWidth] add 6 ld e, a ld d, 0 .loop2 add hl, de dec c jr nz, .loop2 .skip_to_load2 ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a jp .done .north ld a, [wNorthConnectedMapGroup] ld [wMapGroup], a ld a, [wNorthConnectedMapNumber] ld [wMapNumber], a ld a, [wNorthConnectionStripYOffset] ld [wYCoord], a ld a, [wNorthConnectionStripXOffset] ld hl, wXCoord add [hl] ld [hl], a ld c, a ld hl, wNorthConnectionWindow ld a, [hli] ld h, [hl] ld l, a ld b, 0 srl c add hl, bc ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a jp .done .south ld a, [wSouthConnectedMapGroup] ld [wMapGroup], a ld a, [wSouthConnectedMapNumber] ld [wMapNumber], a ld a, [wSouthConnectionStripYOffset] ld [wYCoord], a ld a, [wSouthConnectionStripXOffset] ld hl, wXCoord add [hl] ld [hl], a ld c, a ld hl, wSouthConnectionWindow ld a, [hli] ld h, [hl] ld l, a ld b, 0 srl c add hl, bc ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a .done scf ret EnterMapWarp: call .SaveDigWarp call .SetSpawn ld a, [wNextWarp] ld [wWarpNumber], a ld a, [wNextMapGroup] ld [wMapGroup], a ld a, [wNextMapNumber] ld [wMapNumber], a ret .SaveDigWarp: call GetMapEnvironment call CheckOutdoorMap ret nz ld a, [wNextMapGroup] ld b, a ld a, [wNextMapNumber] ld c, a call GetAnyMapEnvironment call CheckIndoorMap ret nz ld a, [wPrevWarp] ld [wDigWarpNumber], a ld a, [wPrevMapGroup] ld [wDigMapGroup], a ld a, [wPrevMapNumber] ld [wDigMapNumber], a ret .SetSpawn: call GetMapEnvironment call CheckOutdoorMap ret nz ld a, [wNextMapGroup] ld b, a ld a, [wNextMapNumber] ld c, a call GetAnyMapEnvironment call CheckIndoorMap ret nz ld a, [wNextMapGroup] ld b, a ld a, [wNextMapNumber] ld c, a ; Respawn in Pokémon Centers. call GetAnyMapTileset ld a, c cp TILESET_POKECENTER jr z, .pokecenter_pokecom cp TILESET_POKECOM_CENTER jr z, .pokecenter_pokecom ret .pokecenter_pokecom ld a, [wPrevMapGroup] ld [wLastSpawnMapGroup], a ld a, [wPrevMapNumber] ld [wLastSpawnMapNumber], a ret LoadMapTimeOfDay: ld hl, wStateFlags res 6, [hl] ld a, $1 ld [wSpriteUpdatesEnabled], a farcall ReplaceTimeOfDayPals farcall UpdateTimeOfDayPal call LoadOverworldTilemapAndAttrmapPals call .ClearBGMap call .PushAttrmap ret .ClearBGMap: ld a, HIGH(vBGMap0) ld [wBGMapAnchor + 1], a xor a ; LOW(vBGMap0) ld [wBGMapAnchor], a ldh [hSCY], a ldh [hSCX], a farcall ApplyBGMapAnchorToObjects ldh a, [rVBK] push af ld a, $1 ldh [rVBK], a xor a call FillBGMap0or2 pop af ldh [rVBK], a ld a, "■" call FillBGMap0or2 ret .PushAttrmap: decoord 0, 0 call .copy decoord 0, 0, wAttrmap ld a, $1 ldh [rVBK], a .copy hlbgcoord 0, 0 ld c, SCREEN_WIDTH ld b, SCREEN_HEIGHT .row push bc .column ld a, [de] inc de ld [hli], a dec c jr nz, .column ld bc, BG_MAP_WIDTH - SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .row ld a, $0 ldh [rVBK], a ret LoadMapGraphics: call LoadMapTileset call LoadTilesetGFX xor a ldh [hMapAnims], a xor a ldh [hTileAnimFrame], a farcall RefreshSprites call LoadOverworldFontAndFrame ret LoadMapPalettes: ld b, CGB_MAPPALS jp GetCGBLayout RefreshMapSprites: call ClearSprites xor a ldh [hBGMapMode], a call GetMovementPermissions farcall RefreshPlayerSprite farcall CheckUpdatePlayerSprite ld hl, wPlayerSpriteSetupFlags bit PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl] jr nz, .skip ld hl, wStateFlags set 0, [hl] call SafeUpdateSprites .skip ld a, [wPlayerSpriteSetupFlags] and (1 << 3) | (1 << 4) ld [wPlayerSpriteSetupFlags], a ret CheckMovingOffEdgeOfMap:: ld a, [wPlayerStepDirection] cp STANDING ret z and a ; DOWN jr z, .down cp UP jr z, .up cp LEFT jr z, .left cp RIGHT jr z, .right and a ret .down ld a, [wPlayerMapY] sub 4 ld b, a ld a, [wMapHeight] add a cp b jr z, .ok and a ret .up ld a, [wPlayerMapY] sub 4 cp -1 jr z, .ok and a ret .left ld a, [wPlayerMapX] sub 4 cp -1 jr z, .ok and a ret .right ld a, [wPlayerMapX] sub 4 ld b, a ld a, [wMapWidth] add a cp b jr z, .ok and a ret .ok scf ret GetMapScreenCoords:: ld hl, wOverworldMapBlocks ld a, [wXCoord] bit 0, a jr nz, .odd_x ; even x srl a add 1 jr .got_block_x .odd_x add 1 srl a .got_block_x ld c, a ld b, 0 add hl, bc ld a, [wMapWidth] add MAP_CONNECTION_PADDING_WIDTH * 2 ld c, a ld b, 0 ld a, [wYCoord] bit 0, a jr nz, .odd_y ; even y srl a add 1 jr .got_block_y .odd_y add 1 srl a .got_block_y call AddNTimes ld a, l ld [wOverworldMapAnchor], a ld a, h ld [wOverworldMapAnchor + 1], a ld a, [wYCoord] and 1 ld [wPlayerMetatileY], a ld a, [wXCoord] and 1 ld [wPlayerMetatileX], a ret AnchorPointAfterWarp: ; if wCurSpaceNextSpace is not an anchor point, override any anchor point we pass through ld a, [wCurSpaceNextSpace] cp NEXT_SPACE_IS_ANCHOR_POINT ret c ld a, [wCurMapAnchorEventCount] and a ret z ; if we have arrived to an anchor point, load its associated next space to wCurSpaceNextSpace right now. ; note that the next space of an anchor point could be another anchor point. ld c, a ld hl, wCurMapAnchorEventsPointer ld a, [hli] ld h, [hl] ld l, a ld a, [wXCoord] ld d, a ld a, [wYCoord] ld e, a jp CheckAndApplyAnchorPoint