_LoadOverworldTilemap:: ld hl, wSurroundingTiles ld a, [wPlayerMetatileY] and a jr z, .top_row ld bc, SURROUNDING_WIDTH * 2 add hl, bc .top_row ld a, [wPlayerMetatileX] and a jr z, .left_column inc hl inc hl .left_column decoord 0, 0 ld b, SCREEN_HEIGHT .loop ld c, SCREEN_WIDTH .loop2 ld a, [hli] ld [de], a inc de dec c jr nz, .loop2 ld a, l add METATILE_WIDTH ld l, a jr nc, .carry inc h .carry dec b jr nz, .loop ret