ReanchorBGMap_NoOAMUpdate:: call DelayFrame ldh a, [hOAMUpdate] push af ld a, $1 ldh [hOAMUpdate], a ldh a, [hBGMapMode] push af xor a ldh [hBGMapMode], a call .ReanchorBGMap pop af ldh [hBGMapMode], a pop af ldh [hOAMUpdate], a ld hl, wStateFlags set 6, [hl] ret .ReanchorBGMap: xor a ldh [hLCDCPointer], a ldh [hBGMapMode], a ; prepare vBGMap1/vBGMap3 to be displayed while vBGMap0/vBGMap2 is reanchored. ; draw screen at wTilemap and wAttrmap and then transfer it. ld a, $90 ldh [hWY], a call LoadOverworldTilemapAndAttrmapPals call LoadWindowHUD ld a, HIGH(vBGMap1) call .LoadBGMapAddrIntoHRAM call HDMATransferTilemapAndAttrmap_Menu farcall ApplyPals ld a, TRUE ldh [hCGBPalUpdate], a ; display window using vBGMap1/vBGMap3 while vBGMap0/vBGMap2 is reanchored. ; disable LCD interrupt to prevent cropping the window if window HUD is active ; (caller must re-enable when window is hidden again). xor a ldh [rSTAT], a ldh [hBGMapMode], a ldh [hWY], a call HDMATransfer_FillBGMap0WithBlack ld a, HIGH(vBGMap0) call .LoadBGMapAddrIntoHRAM xor a ; LOW(vBGMap0) ld [wBGMapAnchor], a ld a, HIGH(vBGMap0) ld [wBGMapAnchor + 1], a xor a ldh [hSCX], a ldh [hSCY], a call ApplyBGMapAnchorToObjects ret .LoadBGMapAddrIntoHRAM: ldh [hBGMapAddress + 1], a xor a ldh [hBGMapAddress], a ret LoadFont_NoOAMUpdate:: ldh a, [hOAMUpdate] push af ld a, $1 ldh [hOAMUpdate], a call LoadFrame call HideWindow_EnableLCDInt call SafeUpdateSprites call LoadStandardFont pop af ldh [hOAMUpdate], a ret LoadOverworldFont_NoOAMUpdate:: ldh a, [hOAMUpdate] push af ld a, $1 ldh [hOAMUpdate], a call LoadOverworldFontAndFrame ld a, $90 ldh [hWY], a call SafeUpdateSprites pop af ldh [hOAMUpdate], a ret HDMATransfer_FillBGMap0WithBlack: ldh a, [rSVBK] push af ld a, BANK(wDecompressScratch) ldh [rSVBK], a ld a, "■" ld hl, wDecompressScratch ld bc, wScratchAttrmap - wDecompressScratch call ByteFill ld a, HIGH(wDecompressScratch) ldh [rHDMA1], a ld a, LOW(wDecompressScratch) ldh [rHDMA2], a ld a, HIGH(vBGMap0 - STARTOF(VRAM)) ldh [rHDMA3], a ld a, LOW(vBGMap0 - STARTOF(VRAM)) ldh [rHDMA4], a ld a, $3f ldh [hDMATransfer], a call DelayFrame pop af ldh [rSVBK], a ret