MovePlayerPicRight: hlcoord 6, 4 ld de, 1 jr MovePlayerPic MovePlayerPicLeft: hlcoord 13, 4 ld de, -1 ; fallthrough MovePlayerPic: ; Move player pic at hl by de * 7 tiles. ld c, $8 .loop push bc push hl push de xor a ldh [hBGMapMode], a lb bc, 7, 7 predef PlaceGraphic xor a ldh [hBGMapThird], a call WaitBGMap call DelayFrame pop de pop hl add hl, de pop bc dec c ret z push hl push bc ld a, l sub e ld l, a ld a, h sbc d ld h, a lb bc, 7, 7 call ClearBox pop bc pop hl jr .loop ShowPlayerNamingChoices: ld hl, ChrisNameMenuHeader ld a, [wPlayerCharacter] bit PLAYERGENDER_FEMALE_F, a jr z, .got_header ld hl, KrisNameMenuHeader .got_header call LoadMenuHeader call VerticalMenu ld a, [wMenuCursorY] dec a call CopyNameFromMenu call CloseWindow ret INCLUDE "data/players/names.asm" GetPlayerIcon: ld a, [wPlayerCharacter] ld e, PLAYERDATA_DEFAULT_SPRITE call GetPlayerField ld d, h ld e, l ld b, BANK(ChrisSpriteGFX) ret GetCardPic: ld hl, ChrisCardPic ld a, [wPlayerCharacter] bit PLAYERGENDER_FEMALE_F, a jr z, .got_pic ld hl, KrisCardPic .got_pic ld de, vTiles2 tile $00 ld bc, $23 tiles ld a, BANK(ChrisCardPic) ; aka BANK(KrisCardPic) call FarCopyBytes ld hl, TrainerCardGFX ld de, vTiles2 tile $23 ld bc, 6 tiles ld a, BANK(TrainerCardGFX) call FarCopyBytes ret ChrisCardPic: INCBIN "gfx/trainer_card/chris_card.2bpp" KrisCardPic: INCBIN "gfx/trainer_card/kris_card.2bpp" TrainerCardGFX: INCBIN "gfx/trainer_card/trainer_card.2bpp" GetPlayerBackpic: ld a, [wPlayerCharacter] ld e, PLAYERDATA_BACKPIC call GetPlayerField ld de, vTiles2 tile $31 ld c, 7 * 7 ld b, BANK(ChrisBackpic) predef DecompressGet2bpp ret HOF_LoadTrainerFrontpic: call WaitBGMap xor a ldh [hBGMapMode], a ; Get class ld e, CHRIS ld a, [wPlayerCharacter] bit PLAYERGENDER_FEMALE_F, a jr z, .got_class ld e, KRIS .got_class ld a, e ld [wTrainerClass], a ; Load pic ld de, ChrisPic ld a, [wPlayerCharacter] bit PLAYERGENDER_FEMALE_F, a jr z, .got_pic ld de, KrisPic .got_pic ld hl, vTiles2 ld b, BANK(ChrisPic) ; aka BANK(KrisPic) ld c, 7 * 7 call Get2bpp call WaitBGMap ld a, $1 ldh [hBGMapMode], a ret DrawIntroPlayerPic: ; Draw the player pic at (6,4). ; Get class ld e, CHRIS ld a, [wPlayerCharacter] bit PLAYERGENDER_FEMALE_F, a jr z, .got_class ld e, KRIS .got_class ld a, e ld [wTrainerClass], a ; Load pic ld de, ChrisPic ld a, [wPlayerCharacter] bit PLAYERGENDER_FEMALE_F, a jr z, .got_pic ld de, KrisPic .got_pic ld hl, vTiles2 ld b, BANK(ChrisPic) ; aka BANK(KrisPic) ld c, 7 * 7 ; dimensions call Get2bpp ; Draw xor a ldh [hGraphicStartTile], a hlcoord 6, 4 lb bc, 7, 7 predef PlaceGraphic ret