_SacredAsh: ld a, $0 ld [wItemEffectSucceeded], a call CheckAnyFaintedMon ret nc ld hl, SacredAshScript call QueueScript ld a, $1 ld [wItemEffectSucceeded], a ret CheckAnyFaintedMon: ld de, PARTYMON_STRUCT_LENGTH ld bc, wPartySpecies ld hl, wPartyMon1HP ld a, [wPartyCount] and a ret z .loop push af push hl ld a, [bc] inc bc cp EGG jr z, .next ld a, [hli] or [hl] jr z, .done .next pop hl add hl, de pop af dec a jr nz, .loop xor a ret .done pop hl pop af scf ret SacredAshScript: special HealParty refreshmap playsound SFX_WARP_TO special FadeOutToWhite special FadeInFromWhite special FadeOutToWhite special FadeInFromWhite special FadeOutToWhite special FadeInFromWhite waitsfx writetext .UseSacredAshText playsound SFX_CAUGHT_MON waitsfx waitbutton closetext end .UseSacredAshText: text_far _UseSacredAshText text_end