LoadPoisonBGPals: call .LoadPals ret .LoadPals: ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ldh [rSVBK], a ld hl, wBGPals2 ld c, 4 palettes .loop ld a, LOW(palred 28 + palgreen 21 + palblue 31) ld [hli], a ld a, HIGH(palred 28 + palgreen 21 + palblue 31) ld [hli], a dec c jr nz, .loop pop af ldh [rSVBK], a ld a, TRUE ldh [hCGBPalUpdate], a ld c, 4 call DelayFrames farcall _UpdateTimePals ret