LoadFishingGFX: ldh a, [rVBK] push af ld a, $1 ldh [rVBK], a ld a, [wPlayerCharacter] ld e, PLAYERDATA_FISHING_SPRITE call GetPlayerField ld d, h ld e, l ld hl, vTiles0 tile $02 call .LoadGFX ld hl, vTiles0 tile $06 call .LoadGFX ld hl, vTiles0 tile $0a call .LoadGFX ld hl, vTiles0 tile $fc call .LoadGFX pop af ldh [rVBK], a ret .LoadGFX: lb bc, BANK(FishingGFX), 2 push de call Get2bpp pop de ld hl, 2 tiles add hl, de ld d, h ld e, l ret FishingGFX: INCBIN "gfx/overworld/chris_fish.2bpp" KrisFishingGFX: INCBIN "gfx/overworld/kris_fish.2bpp"