# Music Commands Defined in [macros/scripts/audio.asm](https://github.com/pret/pokecrystal/blob/master/macros/scripts/audio.asm) and [audio/engine.asm:MusicCommands](https://github.com/pret/pokecrystal/blob/master/audio/engine.asm). Note: Commands that are intended for the song channels (1-4) can be used by the sound effect channels (5-8) if the sound effect channel exits sound effect mode with the `toggle_sfx` command. ## channel_count n Used at the start of each sound header to specify how many channels are used in the sound. `n`: Number of channels [`1`, `4`] ## channel index, address Used for each channel in a sound header. `index`: Channel number [`1`, `8`] `address`: Pointer to the sound data ## note pitch, length Play a basic note. Used by channels 1-3. `pitch`: Pitch of note (see [constants/audio_constants.asm](https://github.com/pret/pokecrystal/blob/master/constants/audio_constants.asm)) `length`: Length of note in "ticks" [`1`, `16`]. The exact duration of a tick is dependant on the current "speed" (see `note_type` and `drum_speed`) and the current "tempo" (see `tempo`). ## drum_note instrument, length Play a predefined drum note. Used by channel 4. `instrument`: Instrument ID [`1`, `12`] (see `toggle_noise`) `length`: Length of note [`1`, `16`] ## rest length Basic rest. Used by channels 1-4. `length`: Length of rest [`1`, `16`] ## square_note length, volume, fade, frequency Sound effect square note. Used by channels 5-7. `length`: Length of note [`0`, `255`] `volume`: Initial volume [`0`, `15`] `fade`: Volume fade [`-7`, `7`] `frequency`: Note frequency [`0`, `65535`] ## noise_note length, volume, fade, frequency Sound effect noise note. Used by channel 8. `length`: Length of note [`0`, `255`] `volume`: Initial volume [`0`, `15`] `fade`: Volume fade [`-7`, `7`] `frequency`: Note frequency [`0`, `255`] ## `$D0`−`$D7`: octave n Set the octave for the notes played on the current channel. Used by channels 1-3. `n`: New octave [`1`, `8`] ## `$D8`: note_type length, volume, fade/wave_instrument Set persistent note properties. Used by channels 1-3. `length`: Base note length [`1`, `15`] (`12` is often used for 4/4 common time because `12` is factorable by both `3` and `4`. Therefore it works very well for quarter notes, eighth notes, sixteenth notes, and triplets.) `volume`: Initial volume [`0`, `15`] for channels 1-2, [`0`, `3`] for channel 3 (see `volume_envelope`) `fade`: Volume fade [`-7`, `7`] (applies to channels 1-2) `wave_instrument`: Wave instrument ID (applies to channel 3) (see [audio/wave_samples.asm](https://github.com/pret/pokecrystal/blob/master/audio/wave_samples.asm)) ## `$D8`: drum_speed length Set persistent note properties. Used by channel 4. `length`: Base note length [`1`, `15`] (use `12` for common time) ## `$D9`: transpose num_octaves, num_pitches Transpose all notes played on the current channel. Used by channels 1-3. `num_octaves`: Number of octaves to subtract from each note `num_pitches`: Number of pitches to add to each note ## `$DA`: tempo tempo Set the tempo for all playing channels. This should only be used by channel 1. The formula to convert from this tempo to BPM is: BPM = 19200 / `tempo` This formula also works backwards to convert BPM to tempo: `tempo` = 19200 / BPM Only set or change this value when all playing channels are triggering a note or rest at the same time, otherwise desyncs may happen. ## `$DB`: duty_cycle duty_cycle Set the square duty (sound) for the current channel. Used by channels 1-2. The only accepted values are 0-3. - 0 = 12.5% waveform: `_______¯` - 1 = 25% waveform: `______¯¯` - 2 = 50% waveform: `____¯¯¯¯` - 3 = 75% waveform: `__¯¯¯¯¯¯` (sounds the same as 25%) To change the sound for channel 3, use `note_type` or `volume_envelope`. ## `$DC`: volume_envelope volume, fade/wave_instrument Set the volume envelope for the current channel. Used by channels 1-3. `volume`: Initial volume [`0`, `15`] for channels 1-2, [`0`, `3`] for channel 3 `fade`: Volume fade [`-7`, `7`] (applies to channels 1-2) `wave_instrument`: Wave instrument ID (applies to channel 3) (see [audio/wave_samples.asm](https://github.com/pret/pokecrystal/blob/master/audio/wave_samples.asm)) For channel 3, the only accepted `volume` values are 0-3. - 0 = Mute - 1 = 100% volume - 2 = 50% volume - 3 = 25% volume Note about `fade`: A positive value means a decrease in volume; a negative value means an increase in volume. A small magnitude means a quick change; a large magnitude means a slow change. It is stored in signed magnitude representation, so a value of `8` is the same as (negative) `0`. ## `$DD`: pitch_sweep length, pitch_change Set pitch sweep properties. Used by channel 5. `length`: Duration of effect [`0`, `15`] `pitch_change`: Extent of effect [`-7`, `8`] Note: `8` is used in place of `0` ## `$DE`: duty_cycle_pattern a, b, c, d Set duty cycle pattern (ie, pulse width modulation). Used by channels 5-6. This cycles the channel through 4 duty cycles, one per frame. Each argument defines a duty cycle, same as the `duty_cycle` command. ## `$DF`: toggle_sfx Toggle between pitch-based songs and frequency-based sound effects. Can be used by any channel. Note: Similar to the pokered command `execute_music`, however `execute_music` can only be used on channels 5-8 and can not be disabled for the duration of the sound once it is enabled. ## `$E0`: pitch_slide duration, octave, pitch Bend the pitch of the next note played, and only that note. Used by channel 1. `duration`: Duration of the target note after slide effect `octave`: Target octave `pitch`: Target pitch (see [constants/audio_constants.asm](https://github.com/pret/pokecrystal/blob/master/constants/audio_constants.asm)) ## `$E1`: vibrato delay, extent, rate Apply vibrato to current channel. Used by channels 1-3. `delay`: Delay until vibrato effect begins for each note [`0`, `255`] `extent`: Amplitude of vibrato [`0`, `15`] `rate`: Frequency of vibrato [`0`, `15`] ## `$E2`: unknownmusic0xe2 unknown ## `$E3`: toggle_noise id Set the "drum kit" to be used if it is currently unset. Mute the channel otherwise. Used by channel 4. `id`: Drum kit ID [`0`, `5`] (see [audio/drumkits.asm](https://github.com/pret/pokecrystal/blob/master/audio/drumkits.asm)) Note: The drum kit ID is initially unset at the start of a song. When muting the channel, the `id` argument must not be present. ## `$E4`: force_stereo_panning left_enable, right_enable Set left/right stereo output for the current channel, regardless of user's stereo setting. Used by channels 1-4. `left_enable`: `TRUE`/`FALSE` `right_enable`: `TRUE`/`FALSE` ## `$E5`: volume left_volume, right_volume Set master volume for left/right speakers. Typically only used by channel 1. `left_volume`: Left speaker volume [`0`, `7`] `right_volume`: Right speaker volume [`0`, `7`] Note: Minimum volume, `0`, is not muted. ## `$E6`: pitch_offset pitch_offset Adjust the pitch of all notes on the current channel. Used by channels 1-3. `pitch_offset`: Frequency adjustment of each pitch Note: Similar to the pokered command `toggle_perfect_pitch`. `toggle_perfect_pitch` can be replaced with a combination of `pitch_offset 1` and `pitch_offset 0`. ## `$E7`: unknownmusic0xe7 unknown ## `$E8`: unknownmusic0xe8 unknown ## `$E9`: tempo_relative value ## `$EA`: restart_channel address ## `$EB`: new_song id ## `$EC`: sfx_priority_on ## `$ED`: sfx_priority_off ## `$EE`: unknownmusic0xee address ## `$EF`: stereo_panning left_enable, right_enable Set left/right stereo output for the current channel, if the user has stereo mode enabled. Used by channels 1-4. `left_enable`: `TRUE`/`FALSE` `right_enable`: `TRUE`/`FALSE` ## `$F0`: sfx_toggle_noise id Set the "drum kit" to be used if it is currently unset. Mute the channel otherwise. Used by channel 8. `id`: Drum kit ID [`0`, `5`] (see [audio/drumkits.asm](https://github.com/pret/pokecrystal/blob/master/audio/drumkits.asm)) Note: The drum kit ID is initially unset at the start of a song. When muting the channel, the `id` argument must not be present. ## `$F1`: music0xf1 ## `$F2`: music0xf2 ## `$F3`: music0xf3 ## `$F4`: music0xf4 ## `$F5`: music0xf5 ## `$F6`: music0xf6 ## `$F7`: music0xf7 ## `$F8`: music0xf8 ## `$F9`: unknownmusic0xf9 ## `$FA`: set_condition condition ## `$FB`: sound_jump_if condition, address ## `$FC`: sound_jump address ## `$FD`: sound_loop count, address Execute a branch of sound commands a total of `count` times. `count`: Number of times to execute the loop (including the first execution) (use `0` for an infinite loop) `address`: Pointer to the start of the loop of sound commands ## `$FE`: sound_call address Execute a branch of sound commands, returning to the call point once a `sound_ret` command is reached. `address`: Pointer to the branch of sound commands to call ## `$FF`: sound_ret Return to the caller (ie, `sound_call`) if in a sub branch. End the sound otherwise.