TrainerClassAttributes: ; entries correspond to trainer classes (see constants/trainer_constants.asm) table_width NUM_TRAINER_ATTRIBUTES, TrainerClassAttributes ; Falkner db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Whitney db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Bugsy db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Morty db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Pryce db HYPER_POTION, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Jasmine db HYPER_POTION, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Chuck db FULL_HEAL, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Clair db FULL_HEAL, HYPER_POTION ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Rival1 db NO_ITEM, NO_ITEM ; items db 15 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Pokemon Prof db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_AGGRESSIVE | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Will db MAX_POTION, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Cal db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Bruno db MAX_POTION, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Karen db FULL_HEAL, MAX_POTION ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Koga db FULL_HEAL, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Champion db FULL_HEAL, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Brock db HYPER_POTION, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Misty db FULL_HEAL, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Lt Surge db HYPER_POTION, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Scientist db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Erika db HYPER_POTION, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Youngster db NO_ITEM, NO_ITEM ; items db 4 ; base reward dw AI_BASIC | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Schoolboy db NO_ITEM, NO_ITEM ; items db 8 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_OFTEN ; Bird Keeper db NO_ITEM, NO_ITEM ; items db 6 ; base reward dw AI_BASIC | AI_TYPES | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Lass db NO_ITEM, NO_ITEM ; items db 6 ; base reward dw AI_BASIC | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_OFTEN ; Janine db DIRE_HIT, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Cooltrainerm db NO_ITEM, NO_ITEM ; items db 12 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Cooltrainerf db NO_ITEM, NO_ITEM ; items db 12 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Beauty db NO_ITEM, NO_ITEM ; items db 22 ; base reward dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Pokemaniac db NO_ITEM, NO_ITEM ; items db 15 ; base reward dw AI_BASIC | AI_SETUP | AI_OFFENSIVE | AI_AGGRESSIVE | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Gruntm db NO_ITEM, NO_ITEM ; items db 10 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Gentleman db NO_ITEM, NO_ITEM ; items db 18 ; base reward dw AI_BASIC | AI_SETUP | AI_AGGRESSIVE | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Skier db NO_ITEM, NO_ITEM ; items db 18 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Teacher db NO_ITEM, NO_ITEM ; items db 18 ; base reward dw AI_BASIC | AI_OPPORTUNIST | AI_AGGRESSIVE | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Sabrina db HYPER_POTION, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Bug Catcher db NO_ITEM, NO_ITEM ; items db 4 ; base reward dw AI_BASIC | AI_SETUP | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Fisher db NO_ITEM, NO_ITEM ; items db 10 ; base reward dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_OFTEN ; Swimmerm db NO_ITEM, NO_ITEM ; items db 2 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_OFFENSIVE | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Swimmerf db NO_ITEM, NO_ITEM ; items db 5 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Sailor db NO_ITEM, NO_ITEM ; items db 10 ; base reward dw AI_BASIC | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Super Nerd db NO_ITEM, NO_ITEM ; items db 8 ; base reward dw AI_BASIC | AI_TYPES | AI_SMART | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Rival2 db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Guitarist db NO_ITEM, NO_ITEM ; items db 8 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Hiker db NO_ITEM, NO_ITEM ; items db 8 ; base reward dw AI_BASIC | AI_OFFENSIVE | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Biker db NO_ITEM, NO_ITEM ; items db 8 ; base reward dw AI_BASIC | AI_TYPES | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Blaine db MAX_POTION, FULL_HEAL ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Burglar db NO_ITEM, NO_ITEM ; items db 22 ; base reward dw AI_BASIC | AI_OFFENSIVE | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Firebreather db NO_ITEM, NO_ITEM ; items db 12 ; base reward dw AI_BASIC | AI_SETUP | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Juggler db NO_ITEM, NO_ITEM ; items db 10 ; base reward dw AI_BASIC | AI_TYPES | AI_SMART | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Blackbelt T db NO_ITEM, NO_ITEM ; items db 6 ; base reward dw AI_BASIC | AI_OFFENSIVE | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Executivem db NO_ITEM, NO_ITEM ; items db 18 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Psychic T db NO_ITEM, NO_ITEM ; items db 8 ; base reward dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Picnicker db NO_ITEM, NO_ITEM ; items db 5 ; base reward dw AI_BASIC | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Camper db NO_ITEM, NO_ITEM ; items db 5 ; base reward dw AI_BASIC | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Executivef db NO_ITEM, NO_ITEM ; items db 18 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Sage db NO_ITEM, NO_ITEM ; items db 8 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Medium db NO_ITEM, NO_ITEM ; items db 10 ; base reward dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Boarder db NO_ITEM, NO_ITEM ; items db 18 ; base reward dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Pokefanm db NO_ITEM, NO_ITEM ; items db 20 ; base reward dw AI_BASIC | AI_TYPES | AI_SMART | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Kimono Girl db NO_ITEM, NO_ITEM ; items db 18 ; base reward dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Twins db NO_ITEM, NO_ITEM ; items db 5 ; base reward dw NO_AI dw CONTEXT_USE | SWITCH_OFTEN ; Pokefanf db NO_ITEM, NO_ITEM ; items db 20 ; base reward dw AI_BASIC | AI_TYPES | AI_SMART | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Red db FULL_RESTORE, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Blue db FULL_RESTORE, FULL_RESTORE ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Officer db NO_ITEM, NO_ITEM ; items db 10 ; base reward dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_STATUS dw CONTEXT_USE | SWITCH_SOMETIMES ; Gruntf db NO_ITEM, NO_ITEM ; items db 10 ; base reward dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES ; Mysticalman db NO_ITEM, NO_ITEM ; items db 25 ; base reward dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY dw CONTEXT_USE | SWITCH_SOMETIMES assert_table_length NUM_TRAINER_CLASSES