_NoPhotoText:: text "Oh, no picture?" line "Come again, OK?" done _EggPhotoText:: text "An EGG? My talent" line "is worth more…" done _NameRaterHelloText:: text "Hello, hello! I'm" line "the NAME RATER." para "I rate the names" line "of #MON." para "Would you like me" line "to rate names?" done _NameRaterWhichMonText:: text "Which #MON's" line "nickname should I" cont "rate for you?" prompt _NameRaterBetterNameText:: text "Hm… @" text_ram wStringBuffer1 text "…" line "That's a fairly" cont "decent name." para "But, how about a" line "slightly better" cont "nickname?" para "Want me to give it" line "a better name?" done _NameRaterWhatNameText:: text "All right. What" line "name should we" cont "give it, then?" prompt _NameRaterFinishedText:: text "That's a better" line "name than before!" para "Well done!" done _NameRaterComeAgainText:: text "OK, then. Come" line "again sometime." done _NameRaterPerfectNameText:: text "Hm… @" text_ram wStringBuffer1 text "?" line "What a great name!" cont "It's perfect." para "Treat @" text_ram wStringBuffer1 text_start line "with loving care." done _NameRaterEggText:: text "Whoa… That's just" line "an EGG." done _NameRaterSameNameText:: text "It might look the" line "same as before," para "but this new name" line "is much better!" para "Well done!" done _NameRaterNamedText:: text "All right. This" line "#MON is now" cont "named @" text_ram wStringBuffer1 text "." prompt Text_Gained:: text_ram wStringBuffer1 text " gained@" text_end _BoostedExpPointsText:: ; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md) text_start line "a boosted" cont "@" text_decimal wStringBuffer2, 2, 4 text " EXP. Points!" prompt _ExpPointsText:: ; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md) text_start line "@" text_decimal wStringBuffer2, 2, 4 text " EXP. Points!" prompt _GoMonText:: text "Go! @" text_end _DoItMonText:: text "Do it! @" text_end _GoForItMonText:: text "Go for it," line "@" text_end _YourFoesWeakGetmMonText:: text "Your foe's weak!" line "Get'm, @" text_end _BattleMonNicknameText:: text_ram wBattleMonNickname text "!" done _BattleMonNickCommaText:: text_ram wBattleMonNickname text ",@" text_end _ThatsEnoughComeBackText:: text " that's" line "enough! Come back!@" text_end _OKComeBackText:: text " OK!" line "Come back!@" text_end _GoodComeBackText:: text " good!" line "Come back!@" text_end _ComeBackText:: text " come" line "back!" done _BootedTMText:: text "Booted up a TM." prompt _BootedHMText:: text "Booted up an HM." prompt _ContainedMoveText:: text "It contained" line "@" text_ram wStringBuffer2 text "." para "Teach @" text_ram wStringBuffer2 text_start line "to a #MON?" done _TMHMNotCompatibleText:: text_ram wStringBuffer2 text " is" line "not compatible" cont "with @" text_ram wStringBuffer1 text "." para "It can't learn" line "@" text_ram wStringBuffer2 text "." prompt _NoRoomTMHMText:: text "You have no room" line "for any more" cont "@" text_ram wStringBuffer1 text "S." prompt _ReceivedTMHMText:: text "You received" line "@" text_ram wStringBuffer1 text "!" prompt _BadgeRequiredText:: text "Sorry! A new BADGE" line "is required." prompt _CantUseItemText:: text "Can't use that" line "here." prompt _UseCutText:: text_ram wStringBuffer2 text " used" line "CUT!" prompt _CutNothingText:: text "There's nothing to" line "CUT here." prompt _BlindingFlashText:: text "A blinding FLASH" line "lights the area!@" text_promptbutton text_end text_end ; unreferenced _UsedSurfText:: text_ram wStringBuffer2 text " used" line "SURF!" done _CantSurfText:: text "You can't SURF" line "here." prompt _AlreadySurfingText:: text "You're already" line "SURFING." prompt _AskSurfText:: text "The water is calm." line "Want to SURF?" done _UseWaterfallText:: text_ram wStringBuffer2 text " used" line "WATERFALL!" done _HugeWaterfallText:: text "Wow, it's a huge" line "waterfall." done _AskWaterfallText:: text "Do you want to use" line "WATERFALL?" done _UseDigText:: text_ram wStringBuffer2 text " used" line "DIG!" done _UseEscapeRopeText:: text " used an" line "ESCAPE ROPE." done _CantUseDigText:: text "Can't use that" line "here." done _TeleportReturnText:: text "Return to the last" line "#MON CENTER." done _CantUseTeleportText:: text "Can't use that" line "here." para "" done _AlreadyUsingStrengthText:: text "A #MON is using" line "STRENGTH already." prompt _UseStrengthText:: text_ram wStringBuffer2 text " used" line "STRENGTH!" done _MoveBoulderText:: text_ram wStringBuffer1 text " can" line "move boulders." prompt _AskStrengthText:: text "A #MON may be" line "able to move this." para "Want to use" line "STRENGTH?" done _BouldersMoveText:: text "Boulders may now" line "be moved!" done _BouldersMayMoveText:: text "A #MON may be" line "able to move this." done _UseWhirlpoolText:: text_ram wStringBuffer2 text " used" line "WHIRLPOOL!" prompt _MayPassWhirlpoolText:: text "It's a vicious" line "whirlpool!" para "A #MON may be" line "able to pass it." done _AskWhirlpoolText:: text "A whirlpool is in" line "the way." para "Want to use" line "WHIRLPOOL?" done _UseHeadbuttText:: text_ram wStringBuffer2 text " did a" line "HEADBUTT!" prompt _HeadbuttNothingText:: text "Nope. Nothing…" done _AskHeadbuttText:: text "A #MON could be" line "in this tree." para "Want to HEADBUTT" line "it?" done _UseRockSmashText:: text_ram wStringBuffer2 text " used" line "ROCK SMASH!" prompt _MaySmashText:: text "Maybe a #MON" line "can break this." done _AskRockSmashText:: text "This rock looks" line "breakable." para "Want to use ROCK" line "SMASH?" done _RodBiteText:: text "Oh!" line "A bite!" prompt _RodNothingText:: text "Not even a nibble!" prompt _UnusedNothingHereText:: text "Looks like there's" line "nothing here." prompt _CantGetOffBikeText:: text "You can't get off" line "here!" done _GotOnBikeText:: text " got on the" line "@" text_ram wStringBuffer2 text "." done _GotOffBikeText:: text " got off" line "the @" text_ram wStringBuffer2 text "." done _AskCutText:: text "This tree can be" line "CUT!" para "Want to use CUT?" done _CanCutText:: text "This tree can be" line "CUT!" done _FoundItemText:: text " found" line "@" text_ram wStringBuffer3 text "!" done _CantCarryItemText:: text "But can't" line "carry any more" cont "items." done _WhitedOutText:: text " is out of" line "useable #MON!" para " whited" line "out!" done _ItemfinderItemNearbyText:: text "Yes! ITEMFINDER" line "indicates there's" cont "an item nearby." prompt _ItemfinderNopeText:: text "Nope! ITEMFINDER" line "isn't responding." prompt _PoisonFaintText:: text_ram wStringBuffer3 text_start line "fainted!" prompt _PoisonWhiteoutText:: text " is out of" line "useable #MON!" para " whited" line "out!" prompt _UseSweetScentText:: text_ram wStringBuffer3 text " used" line "SWEET SCENT!" done _SweetScentNothingText:: text "Looks like there's" line "nothing here…" done _SquirtbottleNothingText:: text " sprinkled" line "water." para "But nothing" line "happened…" done _UseSacredAshText:: text "'s #MON" line "were all healed!" done _AnEggCantHoldAnItemText:: text "An EGG can't hold" line "an item." prompt _PackNoItemText:: text "No items." done _AskThrowAwayText:: text "Throw away how" line "many?" done _AskQuantityThrowAwayText:: text "Throw away @" text_decimal wItemQuantityChange, 1, 2 text_start line "@" text_ram wStringBuffer2 text "(S)?" done _ThrewAwayText:: text "Threw away" line "@" text_ram wStringBuffer2 text "(S)." prompt _OakThisIsntTheTimeText:: text "OAK: !" line "This isn't the" cont "time to use that!" prompt _YouDontHaveAMonText:: text "You don't have a" line "#MON!" prompt _RegisteredItemText:: text "Registered the" line "@" text_ram wStringBuffer2 text "." prompt _CantRegisterText:: text "You can't register" line "that item." prompt _AskItemMoveText:: text "Where should this" line "be moved to?" done _PackEmptyText:: text_start done _YouCantUseItInABattleText:: text "You can't use it" line "in a battle." prompt _AreYouABoyOrAreYouAGirlText:: text "Are you a boy?" line "Or are you a girl?" done Text_BattleEffectActivate:: text "'s" line "@" text_ram wStringBuffer2 text_end text_end ; unreferenced _BattleStatWentWayUpText:: text_pause text "went way up!" prompt _BattleStatWentUpText:: text " went up!" prompt Text_BattleFoeEffectActivate:: text "'s" line "@" text_ram wStringBuffer2 text_end text_end ; unreferenced _BattleStatSharplyFellText:: text_pause text "sharply fell!" prompt _BattleStatFellText:: text " fell!" prompt Text_BattleUser:: text "@" text_end _BattleMadeWhirlwindText:: text_start line "made a whirlwind!" prompt _BattleTookSunlightText:: text_start line "took in sunlight!" prompt _BattleLoweredHeadText:: text_start line "lowered its head!" prompt _BattleGlowingText:: text_start line "is glowing!" prompt _BattleFlewText:: text_start line "flew up high!" prompt _BattleDugText:: text_start line "dug a hole!" prompt _ActorNameText:: text "@" text_end _UsedMove1Text:: text_start line "used @" text_end _UsedMove2Text:: text_start line "used @" text_end _UsedInsteadText:: text "instead," cont "@" text_end _MoveNameText:: text_ram wStringBuffer2 text_end text_end ; unreferenced _EndUsedMove1Text:: text "!" done _EndUsedMove2Text:: text "!" done _EndUsedMove3Text:: text "!" done _EndUsedMove4Text:: text "!" done _EndUsedMove5Text:: text "!" done Text_BreedHuh:: text "Huh?" para "@" text_end _BreedClearboxText:: text_start done _BreedEggHatchText:: text_ram wStringBuffer1 text " came" line "out of its EGG!@" sound_caught_mon text_promptbutton text_end text_end ; unreferenced _BreedAskNicknameText:: text "Give a nickname to" line "@" text_ram wStringBuffer1 text "?" done _LeftWithDayCareLadyText:: text "It's @" text_ram wBreedMon2Nickname text_start line "that was left with" cont "the DAY-CARE LADY." done _LeftWithDayCareManText:: text "It's @" text_ram wBreedMon1Nickname text_start line "that was left with" cont "the DAY-CARE MAN." done _BreedBrimmingWithEnergyText:: text "It's brimming with" line "energy." prompt _BreedNoInterestText:: text "It has no interest" line "in @" text_ram wStringBuffer1 text "." prompt _BreedAppearsToCareForText:: text "It appears to care" line "for @" text_ram wStringBuffer1 text "." prompt _BreedFriendlyText:: text "It's friendly with" line "@" text_ram wStringBuffer1 text "." prompt _BreedShowsInterestText:: text "It shows interest" line "in @" text_ram wStringBuffer1 text "." prompt _EmptyMailboxText:: text "There's no MAIL" line "here." prompt _MailClearedPutAwayText:: text "The cleared MAIL" line "was put away." prompt _MailPackFullText:: text "The PACK is full." prompt _MailMessageLostText:: text "The MAIL's message" line "will be lost. OK?" done _MailAlreadyHoldingItemText:: text "It's already hold-" line "ing an item." prompt _MailEggText:: text "An EGG can't hold" line "any MAIL." prompt _MailMovedFromBoxText:: text "The MAIL was moved" line "from the MAILBOX." prompt _WasSentToBillsPCText:: text_ram wStringBuffer1 text " was" line "sent to BILL's PC." prompt _PCGottaHavePokemonText:: text "You gotta have" line "#MON to call!" prompt _PCWhatText:: text "What?" done _PCMonHoldingMailText:: text "There is a #MON" line "holding MAIL." para "Please remove the" line "MAIL." prompt _PCNoSingleMonText:: text "You don't have a" line "single #MON!" prompt _PCCantDepositLastMonText:: text "You can't deposit" line "your last #MON!" prompt _PCCantTakeText:: text "You can't take any" line "more #MON." prompt _ContestCaughtMonText:: text "Caught @" text_ram wStringBuffer1 text "!" prompt _ContestAskSwitchText:: text "Switch #MON?" done _ContestAlreadyCaughtText:: text "You already caught" line "a @" text_ram wStringBuffer1 text "." prompt _ContestJudging_FirstPlaceText:: text "This Bug-Catching" line "Contest winner is@" text_pause text "…" para "@" text_ram wBugContestWinnerName text "," line "who caught a" cont "@" text_ram wStringBuffer1 text "!@" text_end _ContestJudging_FirstPlaceScoreText:: text_start para "The winning score" line "was @" text_decimal wBugContestFirstPlaceScore, 2, 3 text " points!" prompt _ContestJudging_SecondPlaceText:: text "Placing second was" line "@" text_ram wBugContestWinnerName text "," para "who caught a" line "@" text_ram wStringBuffer1 text "!@" text_end _ContestJudging_SecondPlaceScoreText:: text_start para "The score was" line "@" text_decimal wBugContestSecondPlaceScore, 2, 3 text " points!" prompt _ContestJudging_ThirdPlaceText:: text "Placing third was" line "@" text_ram wBugContestWinnerName text "," para "who caught a" line "@" text_ram wStringBuffer1 text "!@" text_end _ContestJudging_ThirdPlaceScoreText:: text_start para "The score was" line "@" text_decimal wBugContestThirdPlaceScore, 2, 3 text " points!" prompt _MagikarpGuruMeasureText:: text "Let me measure" line "that MAGIKARP." para "…Hm, it measures" line "@" text_ram wStringBuffer1 text "." prompt _KarpGuruRecordText:: text "CURRENT RECORD" para "@" text_ram wStringBuffer1 text " caught by" line "@" text_ram wMagikarpRecordHoldersName text_promptbutton text_end text_end ; unreferenced _LuckyNumberMatchPartyText:: text "Congratulations!" para "We have a match" line "with the ID number" para "of @" text_ram wStringBuffer1 text " in" line "your party." prompt _LuckyNumberMatchPCText:: text "Congratulations!" para "We have a match" line "with the ID number" para "of @" text_ram wStringBuffer1 text " in" line "your PC BOX." prompt _CaughtAskNicknameText:: text "Give a nickname to" line "the @" text_ram wStringBuffer1 text " you" cont "received?" done _PokecenterPCCantUseText:: text "Bzzzzt! You must" line "have a #MON to" cont "use this!" prompt _PlayersPCTurnOnText:: text " turned on" line "the PC." prompt _PlayersPCAskWhatDoText:: text "What do you want" line "to do?" done _PlayersPCHowManyWithdrawText:: text "How many do you" line "want to withdraw?" done _PlayersPCWithdrewItemsText:: text "Withdrew @" text_decimal wItemQuantityChange, 1, 2 text_start line "@" text_ram wStringBuffer2 text "(S)." prompt _PlayersPCNoRoomWithdrawText:: text "There's no room" line "for more items." prompt _PlayersPCNoItemsText:: text "No items here!" prompt _PlayersPCHowManyDepositText:: text "How many do you" line "want to deposit?" done _PlayersPCDepositItemsText:: text "Deposited @" text_decimal wItemQuantityChange, 1, 2 text_start line "@" text_ram wStringBuffer2 text "(S)." prompt _PlayersPCNoRoomDepositText:: text "There's no room to" line "store items." prompt _PokecenterPCTurnOnText:: text " turned on" line "the PC." prompt _PokecenterPCWhoseText:: text "Access whose PC?" done _PokecenterBillsPCText:: text "BILL's PC" line "accessed." para "#MON Storage" line "System opened." prompt _PokecenterPlayersPCText:: text "Accessed own PC." para "Item Storage" line "System opened." prompt _PokecenterOaksPCText:: text "PROF.OAK's PC" line "accessed." para "#DEX Rating" line "System opened." prompt _PokecenterPCOaksClosedText:: text "…" line "Link closed…" done _OakPCText1:: text "Want to get your" line "#DEX rated?" done _OakPCText2:: text "Current #DEX" line "completion level:" prompt _OakPCText3:: text_ram wStringBuffer3 text " #MON seen" line "@" text_ram wStringBuffer4 text " #MON owned" para "PROF.OAK's" line "Rating:" done _OakRating01:: text "Look for #MON" line "in grassy areas!" done _OakRating02:: text "Good. I see you" line "understand how to" cont "use # BALLS." done _OakRating03:: text "You're getting" line "good at this." para "But you have a" line "long way to go." done _OakRating04:: text "You need to fill" line "up the #DEX." para "Catch different" line "kinds of #MON!" done _OakRating05:: text "You're trying--I" line "can see that." para "Your #DEX is" line "coming together." done _OakRating06:: text "To evolve, some" line "#MON grow," para "others use the" line "effects of STONES." done _OakRating07:: text "Have you gotten a" line "fishing ROD? You" para "can catch #MON" line "by fishing." done _OakRating08:: text "Excellent! You" line "seem to like col-" cont "lecting things!" done _OakRating09:: text "Some #MON only" line "appear during" para "certain times of" line "the day." done _OakRating10:: text "Your #DEX is" line "filling up. Keep" cont "up the good work!" done _OakRating11:: text "I'm impressed." line "You're evolving" para "#MON, not just" line "catching them." done _OakRating12:: text "Have you met KURT?" line "His custom BALLS" cont "should help." done _OakRating13:: text "Wow. You've found" line "more #MON than" para "the last #DEX" line "research project." done _OakRating14:: text "Are you trading" line "your #MON?" para "It's tough to do" line "this alone!" done _OakRating15:: text "Wow! You've hit" line "200! Your #DEX" cont "is looking great!" done _OakRating16:: text "You've found so" line "many #MON!" para "You've really" line "helped my studies!" done _OakRating17:: text "Magnificent! You" line "could become a" para "#MON professor" line "right now!" done _OakRating18:: text "Your #DEX is" line "amazing! You're" para "ready to turn" line "professional!" done _OakRating19:: text "Whoa! A perfect" line "#DEX! I've" para "dreamt about this!" line "Congratulations!" done _OakPCText4:: text "The link to PROF." line "OAK's PC closed." done _TrainerRankingExplanationText:: ; unreferenced text "Triple-theme" line "trainer ranking!" para "The SAVE file you" line "just sent might" cont "make the rankings!" para "" done _TrainerRankingNoDataText:: ; unreferenced text "There is no" line "ranking data." para "Link to obtain" line "ranking data." para "" done _MemoryGameYeahText:: text " , yeah!" done _MemoryGameDarnText:: text "Darn…" done _StartMenuContestEndText:: text "Would you like to" line "end the Contest?" done _ItemsTossOutHowManyText:: text "Toss out how many" line "@" text_ram wStringBuffer2 text "(S)?" done _ItemsThrowAwayText:: text "Throw away @" text_decimal wItemQuantityChange, 1, 2 text_start line "@" text_ram wStringBuffer2 text "(S)?" done _ItemsDiscardedText:: text "Discarded" line "@" text_ram wStringBuffer1 text "(S)." prompt _ItemsTooImportantText:: text "That's too impor-" line "tant to toss out!" prompt _ItemsOakWarningText:: text "OAK: !" line "This isn't the" cont "time to use that!" done _PokemonSwapItemText:: text "Took @" text_ram wMonOrItemNameBuffer text "'s" line "@" text_ram wStringBuffer1 text " and" para "made it hold" line "@" text_ram wStringBuffer2 text "." prompt _PokemonHoldItemText:: text "Made @" text_ram wMonOrItemNameBuffer text_start line "hold @" text_ram wStringBuffer2 text "." prompt _PokemonRemoveMailText:: text "Please remove the" line "MAIL first." prompt _PokemonNotHoldingText:: text_ram wMonOrItemNameBuffer text " isn't" line "holding anything." prompt _ItemStorageFullText:: text "Item storage space" line "full." prompt _PokemonTookItemText:: text "Took @" text_ram wStringBuffer1 text_start line "from @" text_ram wMonOrItemNameBuffer text "." prompt _PokemonAskSwapItemText:: text_ram wMonOrItemNameBuffer text " is" line "already holding" para "@" text_ram wStringBuffer1 text "." line "Switch items?" done _ItemCantHeldText:: text "This item can't be" line "held." prompt _MailLoseMessageText:: text "The MAIL will lose" line "its message. OK?" done _MailDetachedText:: text "MAIL detached from" line "@" text_ram wStringBuffer1 text "." prompt _MailNoSpaceText:: text "There's no space" line "for removing MAIL." prompt _MailAskSendToPCText:: text "Send the removed" line "MAIL to your PC?" done _MailboxFullText:: text "Your PC's MAILBOX" line "is full." prompt _MailSentToPCText:: text "The MAIL was sent" line "to your PC." prompt _PokemonNotEnoughHPText:: text "Not enough HP!" prompt _MayRegisterItemText:: text "An item in your" line "PACK may be" para "registered for use" line "on SELECT Button." done _OakText1:: text "Hello! Sorry to" line "keep you waiting!" para "Welcome to the" line "world of #MON!" para "My name is OAK." para "People call me the" line "#MON PROF." prompt _OakText2:: text "This world is in-" line "habited by crea-" cont "tures that we call" cont "#MON.@" text_end _OakText3:: text_promptbutton text_end text_end ; unreferenced _OakText4:: text "People and #MON" line "live together by" para "supporting each" line "other." para "Some people play" line "with #MON, some" cont "battle with them." prompt _OakText5:: text "But we don't know" line "everything about" cont "#MON yet." para "There are still" line "many mysteries to" cont "solve." para "That's why I study" line "#MON every day." prompt