SpriteAnimFrameData: ; entries correspond to SPRITE_ANIM_FRAMESET_* constants (see constants/sprite_anim_constants.asm) table_width 2, SpriteAnimFrameData dw .Frameset_00 dw .Frameset_PartyMon dw .Frameset_PartyMonWithMail dw .Frameset_PartyMonWithItem dw .Frameset_PartyMonFast dw .Frameset_PartyMonWithMailFast dw .Frameset_PartyMonWithItemFast dw .Frameset_GSTitleTrail dw .Frameset_TextEntryCursor dw .Frameset_TextEntryCursorBig dw .Frameset_GameFreakLogo dw .Frameset_GSGameFreakLogoStar dw .Frameset_GSGameFreakLogoSparkle dw .Frameset_SlotsGolem dw .Frameset_SlotsChansey dw .Frameset_SlotsChansey2 dw .Frameset_SlotsEgg dw .Frameset_RedWalk dw .Frameset_StillCursor dw .Frameset_TradePokeBall dw .Frameset_TradePokeBallWobble dw .Frameset_TradePoof dw .Frameset_TradeTubeBulge dw .Frameset_TrademonIcon dw .Frameset_TrademonBubble dw .Frameset_EvolutionBallOfLight dw .Frameset_RadioTuningKnob dw .Frameset_MagnetTrainRed dw .Frameset_Unused1C dw .Frameset_Leaf dw .Frameset_CutTree dw .Frameset_EggCrack dw .Frameset_EggHatch1 dw .Frameset_EggHatch2 dw .Frameset_EggHatch3 dw .Frameset_EggHatch4 dw .Frameset_GSIntroHoOhLugia dw .Frameset_HeadbuttTree dw .Frameset_EZChatCursor1 dw .Frameset_EZChatCursor2 dw .Frameset_EZChatCursor3 dw .Frameset_EZChatCursor4 dw .Frameset_EZChatCursor5 dw .Frameset_EZChatCursor6 dw .Frameset_EZChatCursor7 dw .Frameset_BlueWalk dw .Frameset_MagnetTrainBlue dw .Frameset_MobileTradeSentBall dw .Frameset_MobileTradeOTBall dw .Frameset_MobileTradeCableBulge dw .Frameset_MobileTradeSentPulse dw .Frameset_MobileTradeOTPulse dw .Frameset_MobileTradePing dw .Frameset_IntroSuicune dw .Frameset_IntroSuicune2 dw .Frameset_IntroPichu dw .Frameset_IntroWooper dw .Frameset_IntroUnown1 dw .Frameset_IntroUnown2 dw .Frameset_IntroUnown3 dw .Frameset_IntroUnown4 dw .Frameset_IntroUnownF2 dw .Frameset_IntroSuicuneAway dw .Frameset_IntroUnownF dw .Frameset_CelebiLeft dw .Frameset_CelebiRight dw .Frameset_LevelSelectionMenuWalkDown dw .Frameset_LevelSelectionMenuWalkUp dw .Frameset_LevelSelectionMenuWalkLeft dw .Frameset_LevelSelectionMenuWalkRight dw .Frameset_BoardMenuBreakDie dw .Frameset_BoardMenuAppearDieNumber dw .Frameset_BoardMenuMoveDieNumber dw .Frameset_LevelSelectionMenuHighlightLevel assert_table_length NUM_SPRITE_ANIM_FRAMESETS .Frameset_00: oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 32 oamend .Frameset_PartyMon: oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 8 oamframe SPRITE_ANIM_OAMSET_RED_WALK_2, 8 oamrestart .Frameset_PartyMonWithMail: oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 8 oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 8 oamrestart .Frameset_PartyMonWithItem: oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 8 oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 8 oamrestart .Frameset_PartyMonFast: oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 4 oamframe SPRITE_ANIM_OAMSET_RED_WALK_2, 4 oamrestart .Frameset_PartyMonWithMailFast: oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 4 oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 4 oamrestart .Frameset_PartyMonWithItemFast: oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 4 oamframe SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 4 oamrestart .Frameset_RedWalk: oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 8 oamframe SPRITE_ANIM_OAMSET_RED_WALK_2, 8 oamframe SPRITE_ANIM_OAMSET_RED_WALK_1, 8 oamframe SPRITE_ANIM_OAMSET_RED_WALK_2, 8, OAM_X_FLIP oamrestart .Frameset_BlueWalk: oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8 oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8 oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8 oamframe SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8, OAM_X_FLIP oamrestart .Frameset_MagnetTrainBlue: oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8 oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8 oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8 oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP oamrestart .Frameset_GSTitleTrail: oamframe SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1, 1 oamframe SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2, 1 oamrestart .Frameset_TextEntryCursor: oamframe SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1 oamwait 1 oamrestart .Frameset_TextEntryCursorBig: oamframe SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1 oamwait 1 oamrestart .Frameset_GameFreakLogo: oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 1 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 1 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 4 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 12 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 4 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4, 32 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5, 3 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6, 3 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7, 4 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8, 4 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9, 4 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10 oamframe SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7 oamend .Frameset_GSGameFreakLogoStar: oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3 oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP oamrestart .Frameset_GSGameFreakLogoSparkle: oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2 oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2 oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2 oamframe SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2 oamrestart .Frameset_SlotsGolem: oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7, OAM_Y_FLIP oamframe SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7, OAM_X_FLIP oamrestart .Frameset_SlotsChansey: oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3, 7 oamrestart .Frameset_SlotsChansey2: oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7 oamframe SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7 oamend .Frameset_SlotsEgg: oamframe SPRITE_ANIM_OAMSET_SLOTS_EGG, 20 oamend .Frameset_StillCursor: oamframe SPRITE_ANIM_OAMSET_STILL_CURSOR, 32 oamend .Frameset_TradePokeBall: oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32 oamend .Frameset_TradePokeBallWobble: oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP oamrestart .Frameset_TradePoof: oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1, 4 oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2, 4 oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3, 4 oamdelete .Frameset_TradeTubeBulge: oamframe SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3 oamrestart .Frameset_TrademonIcon: oamframe SPRITE_ANIM_OAMSET_TRADEMON_ICON_1, 7 oamframe SPRITE_ANIM_OAMSET_TRADEMON_ICON_2, 7 oamrestart .Frameset_TrademonBubble: oamframe SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32 oamend .Frameset_EvolutionBallOfLight: oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2 oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1, 2 oamframe SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2 oamend .Frameset_RadioTuningKnob: oamframe SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32 oamend .Frameset_MagnetTrainRed: oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8 oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8 oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8 oamframe SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP oamrestart .Frameset_Unknown1: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_43, 8 oamframe SPRITE_ANIM_OAMSET_UNUSED_44, 8 oamrestart .Frameset_Unknown2: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_45, 8 oamframe SPRITE_ANIM_OAMSET_UNUSED_46, 8 oamrestart .Frameset_Unknown3: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_47, 8 oamframe SPRITE_ANIM_OAMSET_UNUSED_48, 8 oamrestart .Frameset_Unknown4: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_49, 1 oamframe SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP oamframe SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP oamrestart .Frameset_Unknown5: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_4A, 32 oamend .Frameset_Unknown6: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_4B, 32 oamend .Frameset_Unknown7: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_4C, 32 oamend .Frameset_Unknown8: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_4D, 32 oamend .Frameset_Unknown9: ; unreferenced oamframe SPRITE_ANIM_OAMSET_UNUSED_4E, 3 oamwait 3 oamrestart .Frameset_Unused1C: oamwait 32 oamend .Frameset_Leaf: oamframe SPRITE_ANIM_OAMSET_LEAF, 32 oamend .Frameset_CutTree: oamframe SPRITE_ANIM_OAMSET_TREE_1, 2 oamframe SPRITE_ANIM_OAMSET_CUT_TREE_2, 16 oamwait 1 oamframe SPRITE_ANIM_OAMSET_CUT_TREE_3, 1 oamwait 1 oamframe SPRITE_ANIM_OAMSET_CUT_TREE_4, 1 oamdelete .Frameset_EggCrack: oamframe SPRITE_ANIM_OAMSET_EGG_CRACK, 32 oamend .Frameset_EggHatch1: oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32 oamend .Frameset_EggHatch2: oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP oamend .Frameset_EggHatch3: oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP oamend .Frameset_EggHatch4: oamframe SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP oamend .Frameset_GSIntroHoOhLugia: oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1, 10 oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2, 9 oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 10 oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4, 10 oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 9 oamframe SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5, 10 oamrestart .Frameset_HeadbuttTree: oamframe SPRITE_ANIM_OAMSET_TREE_1, 2 oamframe SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2 oamframe SPRITE_ANIM_OAMSET_TREE_1, 2 oamframe SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP oamrestart .Frameset_EZChatCursor1: oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2 oamend .Frameset_EZChatCursor2: oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2 oamend .Frameset_EZChatCursor3: oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2 oamend .Frameset_EZChatCursor4: oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2 oamend .Frameset_EZChatCursor5: oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2 oamend .Frameset_EZChatCursor6: oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2 oamend .Frameset_EZChatCursor7: oamframe SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2 oamend .Frameset_MobileTradeSentBall: oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP oamend .Frameset_MobileTradeOTBall: oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3 oamframe SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3 oamdelete .Frameset_MobileTradeCableBulge: oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3 oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3 oamrestart .Frameset_MobileTradeSentPulse: oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3 oamend .Frameset_MobileTradeOTPulse: oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3 oamend .Frameset_MobileTradePing: oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2 oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2 oamframe SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2 oamdelete .Frameset_IntroSuicune: oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3 oamrestart .Frameset_IntroSuicune2: oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 7 oamend .Frameset_IntroPichu: oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32 oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_2, 7 oamframe SPRITE_ANIM_OAMSET_INTRO_PICHU_3, 7 oamend .Frameset_IntroWooper: oamframe SPRITE_ANIM_OAMSET_INTRO_WOOPER, 3 oamend .Frameset_IntroUnown1: oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7 oamdelete .Frameset_IntroUnown2: oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP oamdelete .Frameset_IntroUnown3: oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_Y_FLIP oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_Y_FLIP oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_Y_FLIP oamdelete .Frameset_IntroUnown4: oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP oamdelete .Frameset_IntroUnownF2: oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3, 3 oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4, 7 oamframe SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5, 7 oamend .Frameset_IntroSuicuneAway: oamframe SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY, 3 oamend .Frameset_IntroUnownF: oamwait 0 oamend .Frameset_CelebiLeft: oamframe SPRITE_ANIM_OAMSET_CELEBI_1, 8 oamframe SPRITE_ANIM_OAMSET_CELEBI_2, 8 oamend .Frameset_CelebiRight: oamframe SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP oamend .Frameset_LevelSelectionMenuWalkDown: oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2, 6, OAM_X_FLIP oamrestart .Frameset_LevelSelectionMenuWalkUp: oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2, 6, OAM_X_FLIP oamrestart .Frameset_LevelSelectionMenuWalkLeft: oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1, 6 oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2, 6 oamrestart .Frameset_LevelSelectionMenuWalkRight: oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1, 6, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2, 6, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1, 6, OAM_X_FLIP oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2, 6, OAM_X_FLIP oamrestart .Frameset_BoardMenuBreakDie: oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1, 9 oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2, 6 oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3, 6 oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 5 oamwait 2 oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 5 oamwait 2 oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 5 oamwait 2 oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4, 5 oamwait 3 oamdelete .Frameset_BoardMenuAppearDieNumber: oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER, 60 oamdelete .Frameset_BoardMenuMoveDieNumber: oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER, 42 oamdelete .Frameset_LevelSelectionMenuHighlightLevel: oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1, 15 oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2, 15 oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1, 15 oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2, 15 oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1, 15 oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2, 15 oamdelete