; See also data/battle/held_heal_status.asm StatusHealingActions: ; item, party menu action text, status db ANTIDOTE, PARTYMENUTEXT_HEAL_PSN, 1 << PSN db BURN_HEAL, PARTYMENUTEXT_HEAL_BRN, 1 << BRN db ICE_HEAL, PARTYMENUTEXT_HEAL_FRZ, 1 << FRZ db AWAKENING, PARTYMENUTEXT_HEAL_SLP, SLP_MASK db PARLYZ_HEAL, PARTYMENUTEXT_HEAL_PAR, 1 << PAR db FULL_HEAL, PARTYMENUTEXT_HEAL_ALL, %11111111 db FULL_RESTORE, PARTYMENUTEXT_HEAL_ALL, %11111111 db HEAL_POWDER, PARTYMENUTEXT_HEAL_ALL, %11111111 db PSNCUREBERRY, PARTYMENUTEXT_HEAL_PSN, 1 << PSN db PRZCUREBERRY, PARTYMENUTEXT_HEAL_PAR, 1 << PAR db BURNT_BERRY, PARTYMENUTEXT_HEAL_FRZ, 1 << FRZ db ICE_BERRY, PARTYMENUTEXT_HEAL_BRN, 1 << BRN db MINT_BERRY, PARTYMENUTEXT_HEAL_SLP, SLP_MASK db MIRACLEBERRY, PARTYMENUTEXT_HEAL_ALL, %11111111 db -1, 0, 0 ; end