HappinessData_OlderHaircutBrother: db 30 percent, 2, HAPPINESS_OLDERCUT1 ; 30% chance db 50 percent + 1, 3, HAPPINESS_OLDERCUT2 ; 50% chance db -1, 4, HAPPINESS_OLDERCUT3 ; 20% chance HappinessData_YoungerHaircutBrother: db 60 percent + 1, 2, HAPPINESS_YOUNGCUT1 ; 60% chance db 30 percent, 3, HAPPINESS_YOUNGCUT2 ; 30% chance db -1, 4, HAPPINESS_YOUNGCUT3 ; 10% chance HappinessData_DaisysGrooming: ; BUG: Daisy's grooming doesn't always increase happiness (see docs/bugs_and_glitches.md) db -1, 2, HAPPINESS_GROOMING ; 99.6% chance