; Held item effects that are consumed on use ConsumableEffects: db HELD_BERRY db HELD_2 db HELD_5 db HELD_HEAL_POISON db HELD_HEAL_FREEZE db HELD_HEAL_BURN db HELD_HEAL_SLEEP db HELD_HEAL_PARALYZE db HELD_HEAL_STATUS db HELD_30 db HELD_ATTACK_UP db HELD_DEFENSE_UP db HELD_SPEED_UP db HELD_SP_ATTACK_UP db HELD_SP_DEFENSE_UP db HELD_ACCURACY_UP db HELD_EVASION_UP db HELD_38 db HELD_71 db HELD_ESCAPE db HELD_CRITICAL_UP db -1