; see GetPlayerField (home/player.asm) and Players (data/players/players.asm) ; player characters const_def const PLAYER_CHRIS const PLAYER_KRIS const PLAYER_GREEN DEF NUM_PLAYER_CHARACTERS EQU const_value ; field ids in the Players table rsreset DEF PLAYERDATA_STATE_SPRITES rw DEF PLAYERDATA_OW_PAL rb DEF PLAYERDATA_DEFAULT_SPRITE rw DEF PLAYERDATA_FISHING_SPRITE rw DEF PLAYERDATA_FRONTPIC rw DEF PLAYERDATA_BACKPIC rw DEF PLAYERDATA_PIC_PAL rw DEF PLAYERDATA_LENGTH EQU _RS