yenatch
da799c80d4
Better trainer AI comments and finish off trainer attributes.
2014-08-13 19:44:56 -07:00
yenatch
88a15c5038
More constants and bug comments in item effects.
...
Apparently a bunch of constants from red were never removed for some reason.
2014-08-13 19:42:58 -07:00
yenatch
b922fe72a1
Label CheckPhoneCall.
2014-07-24 20:19:56 -07:00
yenatch
07693817ce
Use phone script labels in the phone contact table.
2014-07-24 19:40:25 -07:00
yenatch
3fb29975ca
Relabel GetItemDescription -> PrintItemDescription.
2014-07-24 19:27:21 -07:00
yenatch
dea79bb86e
Add real-time-clock and Daylight Savings Time wram labels.
2014-07-24 10:45:54 -07:00
yenatch
f7e53b0f50
Dump the phone scripts.
...
This is one of the last major incbins. The rest is mostly mobile code.
2014-07-23 20:20:21 -07:00
yenatch
b211cac35a
Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
be08d93b61
Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
yenatch
3110fd28e2
Badge and move constants in Strength and Surf field effects.
2014-07-18 10:31:53 -07:00
yenatch
2b1cc7f270
Use WOOPER in Oak speech.
2014-07-18 10:31:52 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
251517812f
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
2f99608526
Use macros for spawns and flypoints.
...
This firmly ties spawn constant definition to data allocation,
preventing usage earlier in main.asm or in other objects.
A potential solution is to abuse ifdefs and include it in
both main.asm and constants.asm.
2014-07-18 10:31:51 -07:00
yenatch
32a5f21cc7
More PartyMon labels for relative addressing.
2014-06-23 12:45:30 -07:00
yenatch
6fee80528a
More object struct labels and constants.
2014-06-19 17:23:53 -07:00
yenatch
044d0f7f04
Merge remote-tracking branch 'kanzure/master'
2014-06-18 01:05:52 -07:00
yenatch
bc3a21193d
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
IIMarckus
1fbe471b74
Use better constants/comments in DST near-midnight checks.
2014-06-17 04:53:58 -06:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
...
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
0b7dfeb9b2
Name and comment some move learning functions.
2014-06-16 10:32:39 -07:00
yenatch
db27602679
Name and comment the trainer party reader.
...
Reads the contents of trainers/trainers.asm.
2014-06-14 22:35:00 -07:00
yenatch
e6271ca450
Move trainer item AI into battle/ai/items.asm.
2014-06-14 15:03:23 -07:00
yenatch
c7f11f7591
Item constants in trainer ai.
2014-06-14 15:00:03 -07:00
yenatch
b83f237254
Rename _GetBattleVar -> GetBattleVarAddr.
...
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
2014-06-14 00:41:34 -07:00
yenatch
e23f341258
Battle type constants in the wild.
...
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c
More battle code cleanup.
...
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
23f9b5d21e
Use constants for move struct positioning.
...
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
...
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
61521f4458
Comment PrintNum.
2014-06-06 21:30:11 -07:00
yenatch
fc16533207
Clean up the growth_rate macro.
2014-06-04 01:34:07 -07:00
yenatch
8d2b9f3fcb
Remove the FuncCoord macro.
...
Variables can't use labels, so a macro that doesn't use variables is better suited.
2014-06-04 01:18:54 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
b17553218b
Add a dereferenced stats screen function.
...
This was probably used in the stats screen in JP versions.
It fell out of use when the stats screen layout was redon in localization.
2014-06-04 00:34:01 -07:00
yenatch
6718981fb1
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.
...
If MAX_LEVEL was set to 255, the value could not fit into a byte.
2014-06-03 16:34:21 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
99fbe3147b
Rename directory stats -> data.
2014-05-31 22:57:00 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
93f406e8b4
Revert some misused labels to static values in main.asm.
2014-05-06 16:57:21 -04:00
yenatch
ddc88bed4b
Use a macro for sine waves.
...
So far they're identical, but amplitude could change.
2014-05-05 15:58:43 -04:00
yenatch
2ead808353
More labels and incbins in slots, PC menus, intro.
2014-05-05 03:04:14 -04:00
yenatch
92c40ba266
Labels for mail graphics.
2014-05-04 18:02:45 -04:00
yenatch
066d569e7e
Radio text/music and mail jumptables.
2014-05-04 03:28:57 -04:00
yenatch
dbb7431cde
Give a name to RandomRange.
2014-05-03 21:44:18 -04:00
yenatch
a7a95e59f7
Headbutt tree encounter maps.
2014-05-03 21:43:54 -04:00