yenatch
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1ef4b0e848
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move blockdata into maps.asm
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2013-12-20 21:21:43 -05:00 |
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yenatch
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d4074dd385
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clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
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2013-12-20 21:16:57 -05:00 |
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yenatch
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cabf0a5b87
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build time is a lot faster now
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2013-12-20 02:48:46 -05:00 |
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yenatch
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34d579d9f9
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use pokemontools scan_includes.py
It might look the same as before, but this new name is much better! Well done!
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2013-12-20 02:44:44 -05:00 |
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yenatch
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cad6f30f83
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null pointers back in object gfx
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2013-12-20 01:06:17 -05:00 |
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yenatch
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7265a1c557
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NULL label
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2013-12-20 01:06:01 -05:00 |
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yenatch
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046d85f37a
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finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96
definitely did this in the original commit...
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2013-12-20 00:59:00 -05:00 |
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yenatch
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0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
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yenatch
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585f756ecf
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don't diff .pal files as binary data
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2013-12-20 00:28:14 -05:00 |
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yenatch
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0500947dd0
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dump the battle animations
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2013-12-19 04:49:40 -05:00 |
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yenatch
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dd7989cef8
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preprocessor: battle animation macros
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2013-12-19 04:49:20 -05:00 |
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yenatch
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4bb8c82d8a
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battle animation constants
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2013-12-19 04:47:39 -05:00 |
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yenatch
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a422e1b761
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label the pokedex entry point
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2013-12-18 21:05:50 -05:00 |
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yenatch
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0a53612f69
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NO_TEXT_SCROLL flag in Options
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2013-12-18 18:04:55 -05:00 |
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yenatch
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5613563d1d
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split out battle anim object gfx
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2013-12-18 03:20:12 -05:00 |
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yenatch
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2f5b9b968a
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anim object graphics pointers
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2013-12-18 03:18:16 -05:00 |
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yenatch
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6909a00e8b
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button constants for some function
probably to do with mobile link
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2013-12-18 02:11:24 -05:00 |
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yenatch
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12a18c8fd9
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dude auto input bank
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2013-12-18 02:01:29 -05:00 |
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yenatch
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6d7e674bd0
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move some labels into included files
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2013-12-18 01:14:48 -05:00 |
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yenatch
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7ccb6d91e6
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split out the battle engine into battle/core.asm
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2013-12-18 01:11:06 -05:00 |
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yenatch
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ef20124213
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split out pic animation asm and clean up some more includes
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2013-12-18 00:23:50 -05:00 |
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yenatch
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6690f3901a
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clean up pic animation sections
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2013-12-18 00:11:02 -05:00 |
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yenatch
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fa2e0108b9
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split out battle animation asm (bg effects, objects, commands)
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2013-12-17 23:54:25 -05:00 |
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yenatch
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48be8d206c
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some bg effect labels
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2013-12-17 23:33:15 -05:00 |
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yenatch
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b616180c10
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battle animation asm cleanup
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2013-12-15 02:34:26 -05:00 |
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