Scott Norton
f74fd6903f
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
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- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
956b990cd2
Fix a bunch of palette copying errors and wram bank conflicts.
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There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch
c07ed74a5d
Blind wram labels part 4.
2015-02-10 15:14:41 -08:00
yenatch
7996f5b1ab
Miscellaneous formatting cleanup.
2014-09-30 11:19:33 -07:00
yenatch
3be6ca012f
Use AttrMap and TileMap labels for relative addressing.
2014-08-22 20:41:57 -07:00
yenatch
a5862306b7
Split mobile/timer code out of home.asm.
2014-08-22 10:57:06 -07:00
yenatch
68ee99818a
Move cry functions out of home.asm.
2014-07-18 10:31:52 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
32a5f21cc7
More PartyMon labels for relative addressing.
2014-06-23 12:45:30 -07:00
yenatch
bc3a21193d
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
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Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
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Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
e23f341258
Battle type constants in the wild.
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Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
9755ff375a
Split bank 0 battle functions into home/battle.asm.
2014-05-21 16:37:18 -04:00
yenatch
3624794599
Split bank 0 audio functions into home/audio.asm.
2014-05-21 16:26:28 -04:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
0ad21e6c18
The unused name array is move descriptions.
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Still not sure where the bank comes from.
2014-04-19 23:15:01 -04:00
yenatch
762008952d
Shrink pics, an extra egg pic and their labels.
2014-04-17 23:11:47 -04:00
yenatch
d1a54e3265
Map triggers and label some addresses in bank 0.
2014-03-03 20:48:57 -05:00
yenatch
30218eb3d6
Use globals to implicitly define labels before passing them into BANK().
2014-02-04 21:30:27 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
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This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
496502b3dc
no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
yenatch
7265a1c557
NULL label
2013-12-20 01:06:01 -05:00
yenatch
0a53612f69
NO_TEXT_SCROLL flag in Options
2013-12-18 18:04:55 -05:00
yenatch
9eb2cf3d21
more battle animation labels
2013-12-08 16:22:35 -05:00
yenatch
37dd85797a
Function3af0 -> GetBattleAnimByte
2013-12-05 15:01:32 -05:00
yenatch
d7bf70f3c9
home.o
2013-11-29 02:30:08 -05:00