Commit Graph

12 Commits

Author SHA1 Message Date
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
346844a613 Replace pointless $FF00+$xx with $ffxx. 2014-12-28 18:44:23 -08:00
yenatch
849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch
67b3a7fc57 Battle animation object sprite data. 2014-05-05 16:52:40 -04:00
yenatch
32d1a77341 Battle animation object attributes and data. 2014-05-05 16:36:29 -04:00
yenatch
1fcc69e495 Fix up some labels in the battle animation object engine. 2014-05-05 03:30:21 -04:00
yenatch
cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
yenatch
046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch
2f5b9b968a anim object graphics pointers 2013-12-18 03:18:16 -05:00
yenatch
fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00