yenatch
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e23f341258
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Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
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2014-06-13 22:53:20 -07:00 |
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yenatch
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fd8804472d
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Use {hl,de,bc}coord macros wherever possible.
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2014-06-04 01:10:56 -07:00 |
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yenatch
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20444d2f63
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More MAX_LEVEL use.
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2014-06-03 14:07:10 -07:00 |
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yenatch
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9755ff375a
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Split bank 0 battle functions into home/battle.asm.
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2014-05-21 16:37:18 -04:00 |
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yenatch
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3624794599
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Split bank 0 audio functions into home/audio.asm.
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2014-05-21 16:26:28 -04:00 |
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yenatch
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2cb3f8e1b9
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Comment music functions in home.asm.
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2014-05-21 16:21:46 -04:00 |
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yenatch
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0ad21e6c18
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The unused name array is move descriptions.
Still not sure where the bank comes from.
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2014-04-19 23:15:01 -04:00 |
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yenatch
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762008952d
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Shrink pics, an extra egg pic and their labels.
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2014-04-17 23:11:47 -04:00 |
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yenatch
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d1a54e3265
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Map triggers and label some addresses in bank 0.
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2014-03-03 20:48:57 -05:00 |
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yenatch
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30218eb3d6
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Use globals to implicitly define labels before passing them into BANK().
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2014-02-04 21:30:27 -05:00 |
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yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
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yenatch
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496502b3dc
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no more Public in joypad interface labels
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2013-12-22 17:30:35 -05:00 |
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yenatch
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7265a1c557
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NULL label
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2013-12-20 01:06:01 -05:00 |
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yenatch
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0a53612f69
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NO_TEXT_SCROLL flag in Options
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2013-12-18 18:04:55 -05:00 |
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yenatch
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9eb2cf3d21
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more battle animation labels
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2013-12-08 16:22:35 -05:00 |
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yenatch
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37dd85797a
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Function3af0 -> GetBattleAnimByte
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2013-12-05 15:01:32 -05:00 |
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yenatch
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d7bf70f3c9
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home.o
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2013-11-29 02:30:08 -05:00 |
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