Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
0a1fef45fd
Rename maps:
...
- Underground -> UndergroundPath
- Route5UndergroundEntrance -> Route5UndergroundPathEntrance
- Route6UndergroundEntrance -> Route6UndergroundPathEntrance
- WarehouseEntrance -> GoldenrodUnderground
- UndergroundWarehouse -> GoldenrodUndergroundWarehouse
- UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
2017-12-24 18:06:12 -05:00
Remy Oukaour
20d6c1d876
Rename "map permissions" to "map environment" ( fix #396 )
2017-12-24 13:08:38 -05:00
Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00
Remy Oukaour
8745915dbd
Rename the Onix trade house to match the rest
2017-12-13 18:07:00 -05:00
Remy Oukaour
4af1d7eca8
Name map groups
2017-12-11 16:50:26 -05:00
Remy Oukaour
08b14e593e
Rename tilesets, consistent with constant names
2017-12-10 23:56:10 -05:00
Remy Oukaour
a551e345df
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
2017-12-10 22:34:42 -05:00
Remy Oukaour
b4261d27d8
Use new palette constants
2017-12-10 20:50:08 -05:00
Remy Oukaour
699495bfcb
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
mid-kid
e5f9fddb86
PewterPokeCEnter2FBeta -> PewterPokeCenter2FBeta
...
Probably a typo.
2017-11-22 00:34:37 +01:00
IIMarckus
0a2b14309a
More labels cleanup in map scripts.
2016-04-07 04:13:59 -06:00
IIMarckus
88328f18b6
Improve some map script labels.
2016-04-06 23:00:08 -06:00
yenatch
a2b891964f
Use fish group constants in map headers.
2016-03-16 18:08:18 -04:00
PikalaxALT
e0b4fc781a
sprite engine; tileset constants
2015-11-13 00:49:27 -05:00
PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
2770cfc354
soft reset
2015-10-04 14:14:51 -04:00
IIMarckus
f6546ad535
Mark maps with permission constants.
2015-07-10 03:00:46 -06:00
IIMarckus
63079fa1fe
Trim address comments from maps.
2015-07-10 02:45:35 -06:00
IIMarckus
6ef52ba676
Split the sixth argument of map_header into separate arguments.
...
From PikalaxALT.
2015-07-09 20:23:32 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
1480602df7
Move the map_header macro into macros/map.asm.
2015-02-11 23:27:11 -08:00
yenatch
0c7ef5e2d8
Use macros for both types of map headers.
...
This should make map headers much easier to edit than before.
Rather than occasionally being able to reuse blockdata semantically,
create a label for each map and attach it to some blockdata include.
This improves readability and reduces overhead when adding new maps.
The macro argument length bug doesn't seem to crop up here...
It looks like it only happens when an argument is over 16 characters
long and references a symbol that exists before the macro is invoked.
2014-07-18 10:31:51 -07:00
yenatch
49ef0121dc
Remove excessive whitespace in map headers.
...
Use the "map" macro instead of using GROUP_* and MAP_* constants.
Also remove redundant "(bank then label)" comments.
2014-06-24 09:01:29 -07:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
400ced34f0
landmark constants in map headers
2013-11-28 04:51:39 -05:00
yenatch
0ccfccf4bf
move map groups into maps/map_headers.asm
2013-11-22 05:05:25 -05:00
yenatch
f4db6f6029
music constants in map headers
2013-05-22 16:36:51 -04:00
yenatch
f4e9dc2d33
label banks in map headers
2013-05-22 15:09:37 -04:00
yenatch
4b4445138d
fix map group label numbering
2013-05-12 10:50:15 -04:00
yenatch
860d7447f9
Point to map groups instead of their first header
2013-02-15 23:25:29 -05:00
yenatch
b52aa98325
Split map headers and second map headers from main.asm
2013-02-15 22:02:15 -05:00