Commit Graph

33 Commits

Author SHA1 Message Date
Remy Oukaour
35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour
0a1fef45fd Rename maps:
- Underground -> UndergroundPath
- Route5UndergroundEntrance -> Route5UndergroundPathEntrance
- Route6UndergroundEntrance -> Route6UndergroundPathEntrance

- WarehouseEntrance -> GoldenrodUnderground
- UndergroundWarehouse -> GoldenrodUndergroundWarehouse
- UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
2017-12-24 18:06:12 -05:00
Remy Oukaour
20d6c1d876 Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
Remy Oukaour
e48a401290 Reorganize macros 2017-12-14 00:36:24 -05:00
Remy Oukaour
8745915dbd Rename the Onix trade house to match the rest 2017-12-13 18:07:00 -05:00
Remy Oukaour
4af1d7eca8 Name map groups 2017-12-11 16:50:26 -05:00
Remy Oukaour
08b14e593e Rename tilesets, consistent with constant names 2017-12-10 23:56:10 -05:00
Remy Oukaour
a551e345df PokeCenter → Pokecenter (consistent with the POKECENTER map constants) 2017-12-10 22:34:42 -05:00
Remy Oukaour
b4261d27d8 Use new palette constants 2017-12-10 20:50:08 -05:00
Remy Oukaour
699495bfcb Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
Remy Oukaour
512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
mid-kid
e5f9fddb86 PewterPokeCEnter2FBeta -> PewterPokeCenter2FBeta
Probably a typo.
2017-11-22 00:34:37 +01:00
IIMarckus
0a2b14309a More labels cleanup in map scripts. 2016-04-07 04:13:59 -06:00
IIMarckus
88328f18b6 Improve some map script labels. 2016-04-06 23:00:08 -06:00
yenatch
a2b891964f Use fish group constants in map headers. 2016-03-16 18:08:18 -04:00
PikalaxALT
e0b4fc781a sprite engine; tileset constants 2015-11-13 00:49:27 -05:00
PikalaxALT
40802da3cf Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
PikalaxALT
2770cfc354 soft reset 2015-10-04 14:14:51 -04:00
IIMarckus
f6546ad535 Mark maps with permission constants. 2015-07-10 03:00:46 -06:00
IIMarckus
63079fa1fe Trim address comments from maps. 2015-07-10 02:45:35 -06:00
IIMarckus
6ef52ba676 Split the sixth argument of map_header into separate arguments.
From PikalaxALT.
2015-07-09 20:23:32 -06:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
1480602df7 Move the map_header macro into macros/map.asm. 2015-02-11 23:27:11 -08:00
yenatch
0c7ef5e2d8 Use macros for both types of map headers.
This should make map headers much easier to edit than before.

Rather than occasionally being able to reuse blockdata semantically,
create a label for each map and attach it to some blockdata include.
This improves readability and reduces overhead when adding new maps.

The macro argument length bug doesn't seem to crop up here...
It looks like it only happens when an argument is over 16 characters
long and references a symbol that exists before the macro is invoked.
2014-07-18 10:31:51 -07:00
yenatch
49ef0121dc Remove excessive whitespace in map headers.
Use the "map" macro instead of using GROUP_* and MAP_* constants.
Also remove redundant "(bank then label)" comments.
2014-06-24 09:01:29 -07:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
400ced34f0 landmark constants in map headers 2013-11-28 04:51:39 -05:00
yenatch
0ccfccf4bf move map groups into maps/map_headers.asm 2013-11-22 05:05:25 -05:00
yenatch
f4db6f6029 music constants in map headers 2013-05-22 16:36:51 -04:00
yenatch
f4e9dc2d33 label banks in map headers 2013-05-22 15:09:37 -04:00
yenatch
4b4445138d fix map group label numbering 2013-05-12 10:50:15 -04:00
yenatch
860d7447f9 Point to map groups instead of their first header 2013-02-15 23:25:29 -05:00
yenatch
b52aa98325 Split map headers and second map headers from main.asm 2013-02-15 22:02:15 -05:00