yenatch
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e08084f23e
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Share the palette for the player and the link battle trainer class.
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2015-03-03 21:50:04 -05:00 |
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yenatch
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d1346bfc61
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Rename trainer palettes to match the trainer pics.
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2015-03-03 21:49:59 -05:00 |
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yenatch
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5153360215
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Rename trainer pics to use names instead of ids.
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2014-04-02 01:34:14 -04:00 |
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yenatch
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f68b3dc8ed
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Image extensions for trainers.
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2014-04-02 01:01:11 -04:00 |
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yenatch
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38850df63d
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Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
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2014-03-01 21:43:16 -05:00 |
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yenatch
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0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
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yenatch
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6ba758aa53
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expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
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2013-06-12 21:40:37 -04:00 |
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yenatch
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2a429da419
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Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
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2013-02-11 04:24:01 -05:00 |
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yenatch
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087e2556f2
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Move compressed trainer pics into the main folder
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2013-02-09 05:08:56 -05:00 |
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yenatch
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76b284c8f0
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Dump and include trainer palettes
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2013-02-09 04:54:18 -05:00 |
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yenatch
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2cdf7a3688
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include all compressed and decompressed graphics
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33, #34 and #35
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2013-01-04 04:08:13 -06:00 |
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yenatch
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7613a0e601
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add original compressed gfx data
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2013-01-02 04:41:34 -05:00 |
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yenatch
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a3fe9c00d0
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decompress all known gfx
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2012-12-31 22:53:40 -05:00 |
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