Commit Graph

17 Commits

Author SHA1 Message Date
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
251517812f Rename the internal PlayCry function to _PlayCryHeader. 2014-07-18 10:31:52 -07:00
yenatch
ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch
7ab25c9f59 Danger in the sound engine. 2014-04-22 00:02:52 -04:00
yenatch
3848af8e0e Better labels for drumkits.
Also use noise commands for instruments.
2014-04-10 21:31:55 -04:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
6f1928eaea stack music command labels 2013-11-05 15:19:12 -05:00
yenatch
12f0be8ccc recomment ReadNoiseSample 2013-11-05 15:04:26 -05:00
yenatch
b2dd26c8a0 rename ParseCommand to ParseMusicCommand 2013-11-05 14:40:55 -05:00
yenatch
946a213f09 fix labels for SoundRestart and UpdateSound 2013-10-11 02:55:01 -04:00
yenatch
aae33da95b fix LoadMusicByte naming scheme 2013-10-08 13:34:32 -04:00
yenatch
91b822ceb8 rename 'LoadMusic' to '_PlayMusic' 2013-10-08 13:26:05 -04:00
yenatch
963fe4808b rename 'LoadSFX' to '_PlaySFX' 2013-10-08 13:13:35 -04:00
yenatch
4ac678313f rename 'PlaySFX' to 'PlayStereoSFX' 2013-10-08 13:05:52 -04:00
yenatch
8bbfa54059 PlayCryHeader and related wram 2013-02-23 16:57:25 -05:00
yenatch
f56f340ce1 Label hw registers 2013-02-22 20:02:10 -05:00
yenatch
9acf56102a Split audio engine and pointers into files
Creates folder audio/
2013-02-05 16:48:46 -05:00