yenatch
|
5888db3493
|
recomment Predef and GetPredefFn -> GetPredefPointer
|
2013-09-04 04:05:15 -04:00 |
|
yenatch
|
a6ad4ad37e
|
Predef wram labels
these are obviously general-purpose temps, but how do you name that?
|
2013-09-04 04:04:11 -04:00 |
|
yenatch
|
715a19fd59
|
split farcall functions into engine/farcall.asm
|
2013-09-03 21:15:03 -04:00 |
|
yenatch
|
1eab7959f4
|
formatting in the map engine
|
2013-09-03 20:49:05 -04:00 |
|
Bryan Bishop
|
4e36d85ee9
|
Merge pull request #186 from kanzure/yenatch-master
rename a bunch of bad labels and split out tilesets
|
2013-09-03 16:01:46 -07:00 |
|
yenatch
|
d93d17b43b
|
split out game time functions into engine/game_time.asm
|
2013-09-03 18:58:16 -04:00 |
|
yenatch
|
2c36afc6c3
|
recomment game time functions
|
2013-09-03 18:56:59 -04:00 |
|
yenatch
|
340e31d839
|
split menu functions into engine/menu.asm
|
2013-09-03 18:43:15 -04:00 |
|
yenatch
|
23bb05851b
|
split Sine/Cosine into engine/sine.asm
|
2013-09-03 18:40:12 -04:00 |
|
yenatch
|
12e6ff3fc6
|
split map object functions into engine/map_objects.asm
|
2013-09-03 18:39:19 -04:00 |
|
yenatch
|
71bbd77261
|
split some RTC interfaces into engine/rtc.asm
|
2013-09-03 18:35:37 -04:00 |
|
yenatch
|
004956798c
|
split vram functions out into engine/video.asm
|
2013-09-03 18:32:55 -04:00 |
|
yenatch
|
1ecb307824
|
split macros out from constants.asm into macros.asm
|
2013-09-03 18:22:26 -04:00 |
|
yenatch
|
dad64b1d9d
|
split out rst vectors
|
2013-09-03 18:17:33 -04:00 |
|
yenatch
|
0caac30f27
|
clean up rst vectors
|
2013-09-03 18:16:56 -04:00 |
|
yenatch
|
bd8be2b02e
|
split out hardware interrupts
|
2013-09-03 17:57:47 -04:00 |
|
yenatch
|
affec2ac95
|
clean up interrupts
|
2013-09-03 17:48:18 -04:00 |
|
yenatch
|
20919e4d8a
|
formatting at Start
|
2013-09-03 17:45:37 -04:00 |
|
yenatch
|
7bc23f0862
|
condense bank 0 includes
|
2013-09-03 17:44:24 -04:00 |
|
yenatch
|
04fc9c4748
|
fix interface label for UpdateTimePals
|
2013-09-03 17:38:45 -04:00 |
|
yenatch
|
b74e63a20d
|
split out delay functions
|
2013-09-03 17:36:55 -04:00 |
|
yenatch
|
d2eeab62ea
|
split out marts
|
2013-09-03 17:35:17 -04:00 |
|
yenatch
|
15076861f1
|
split out trainer dvs
|
2013-09-03 17:32:54 -04:00 |
|
yenatch
|
bbe8756302
|
recomment trainer dvs
|
2013-09-03 17:31:57 -04:00 |
|
yenatch
|
0ed9164ccc
|
decoration names
|
2013-09-03 17:26:27 -04:00 |
|
yenatch
|
1cef08db06
|
some asm pointer tables in bank 5f
|
2013-09-03 17:24:35 -04:00 |
|
yenatch
|
171c21be69
|
dump move tutor asm in bank 40
|
2013-09-03 17:09:48 -04:00 |
|
yenatch
|
04b926c6cb
|
Merge branch 'master' of github.com:kanzure/pokecrystal
|
2013-09-03 15:58:01 -04:00 |
|
Bryan Bishop
|
7ff9ab5d08
|
Merge branch 'master' into yenatch-master
|
2013-09-03 14:54:23 -05:00 |
|
yenatch
|
2b2018a83a
|
more bank 4 asm
this stuff looks like it's related to phone call timing
|
2013-09-03 06:38:07 -04:00 |
|
yenatch
|
5dd127300c
|
even more incbinned asm in bank 4
|
2013-09-03 06:07:45 -04:00 |
|
yenatch
|
5641ea009c
|
disassemble more incbins in bank 4
|
2013-09-03 05:56:07 -04:00 |
|
yenatch
|
0eff98ecf1
|
the rest of TMHMMoves
|
2013-09-03 03:56:11 -04:00 |
|
yenatch
|
bf4bedc4bf
|
more bank 4 functions and CanLearnTMHMMove
|
2013-09-03 03:54:13 -04:00 |
|
yenatch
|
0d3de2e30b
|
GetTMHMMove and renamed TechnicalMachines -> TMHMMoves
|
2013-09-03 03:39:21 -04:00 |
|
Bryan Bishop
|
5c46972ebe
|
update preprocessor to use a class
|
2013-09-02 10:41:50 -05:00 |
|
yenatch
|
edc354152e
|
formatting in MoveInfoBox and related functions
|
2013-09-02 06:40:30 -04:00 |
|
yenatch
|
9f7c4ef0b4
|
Sine and Cosine
|
2013-09-02 00:12:27 -04:00 |
|
yenatch
|
5b38b377f2
|
wram labels for graphics requests
|
2013-09-01 15:24:07 -04:00 |
|
yenatch
|
e3da601cee
|
split out tileset headers from main into tilesets/tileset_headers.asm
|
2013-09-01 14:43:25 -04:00 |
|
yenatch
|
4a4dd20a6d
|
split tileset palette maps out of main into tilesets/palette_maps.asm
|
2013-09-01 14:43:24 -04:00 |
|
yenatch
|
7cac61f3bd
|
split tileset data out from main into tilesets/
|
2013-09-01 14:43:23 -04:00 |
|
yenatch
|
5147e6c0a2
|
random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
|
2013-09-01 14:42:49 -04:00 |
|
yenatch
|
3010731347
|
split out blockdata includes from main into maps/
|
2013-09-01 14:41:21 -04:00 |
|
yenatch
|
2a0089b92b
|
shorten some overly long music filenames
|
2013-09-01 14:41:16 -04:00 |
|
yenatch
|
1a02ed6b37
|
get rid of the last static address in tileset animation arrays
|
2013-09-01 03:13:17 -04:00 |
|
yenatch
|
7d5e5b8182
|
recomment _AnimateTileset
|
2013-09-01 00:52:19 -04:00 |
|
yenatch
|
cc2906b68f
|
consistent casing for Tileset labels
wram labels were using TileSet for some reason
|
2013-09-01 00:09:57 -04:00 |
|
yenatch
|
8190c3e5e7
|
rename DoTileAnimation to AnimateTileset
|
2013-09-01 00:07:10 -04:00 |
|
yenatch
|
fc6bc8e311
|
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
these had some really dumb names
|
2013-09-01 00:02:35 -04:00 |
|