xCrystal
674e838460
Organize debug-only structures for test maps and levels ( #16 )
2023-09-03 00:22:23 +02:00
xCrystal
ea4ab28652
Enforce capacity limit of sprite list in VRAM ( #2 ); actually fix LoadSpriteGFX ( #8 ) [bugfix to 59bda0b36b
]
2023-09-02 13:01:45 +02:00
xCrystal
15f452ff26
Remove indoor sprites ( #7 ), and improve overworld sprite sorting in VRAM ( #2 )
2023-07-26 10:30:47 +02:00
xCrystal
5147904f78
Remove original maps and object events ( #1 )
2023-07-25 15:33:08 +02:00
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" ( #983 )
...
Fixes #982
2022-08-10 21:24:56 -04:00
Rangi
dbabd8b4a9
Define MAPGROUP_* constants and verify MapGroup_* table sizes
2021-03-10 21:16:54 -05:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
...
This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Remy Oukaour
9af6d8d0f1
Split tilesets/ into gfx/tilesets and data/tilesets/
2018-01-09 23:53:58 -05:00
Remy Oukaour
20d6c1d876
Rename "map permissions" to "map environment" ( fix #396 )
2017-12-24 13:08:38 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
...
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00