yenatch
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30218eb3d6
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Use globals to implicitly define labels before passing them into BANK().
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2014-02-04 21:30:27 -05:00 |
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yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
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yenatch
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a18cab495d
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rename Function0x{} labels to Function{} for consistency
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2013-12-31 04:10:49 -05:00 |
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yenatch
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f2025afdb6
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label and move related asm into items/item_effects.asm
oops
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2013-12-25 01:42:41 -05:00 |
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yenatch
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79917a7557
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moon ball uses red's moon stone id
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2013-12-24 21:09:41 -05:00 |
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yenatch
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fa1e93a870
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evolution prerequisites and no more incbins in item effects
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2013-12-24 20:49:14 -05:00 |
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yenatch
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2172461a60
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fleemons are global
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2013-12-24 17:19:50 -05:00 |
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yenatch
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0cd1d2071f
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item effect incbins
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2013-12-24 17:11:52 -05:00 |
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yenatch
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be0c7962b0
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YesNoBox
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2013-12-04 03:07:58 -05:00 |
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yenatch
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9aaa5f24bb
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shorten redundant text_jump macros
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2013-12-01 17:54:09 -05:00 |
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Mr Wint
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c666d1014a
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* make jumps and calls use labels
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2013-10-02 06:53:35 +02:00 |
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Mr Wint
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c5ff1606f0
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* last callab/callba macros
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2013-10-02 03:55:40 +02:00 |
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Mr Wint
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eb5a7afe2b
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* more callab/callba macros
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2013-10-02 02:47:54 +02:00 |
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Mr Wint
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fa673df4fa
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* applied callab/callba macros where possible
* corrected some mislabeled jump addresses
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2013-10-02 01:59:16 +02:00 |
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yenatch
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2acccc3ea5
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rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
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2013-08-31 03:54:02 -04:00 |
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yenatch
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c9d3881a2f
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rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
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2013-08-30 22:59:40 -04:00 |
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yenatch
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0ee006a145
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more item effects
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2013-08-03 16:25:38 -04:00 |
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yenatch
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50f1d7b788
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no more incbins in bank 0
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2013-07-29 23:58:02 -04:00 |
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yenatch
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dca6fd37cd
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start using relevant constants in wram.asm
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2013-07-10 19:17:03 -04:00 |
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yenatch
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eb75c58023
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heavy ball
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2013-05-27 23:28:21 -04:00 |
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IIMarckus
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e7208f1964
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Add some naming screen stuff.
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2013-05-12 18:36:40 -06:00 |
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yenatch
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769005d270
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remove a couple item effect incbins
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2013-05-08 03:33:28 -04:00 |
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yenatch
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d0ef05a6fd
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dump item effects
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2013-05-08 02:02:15 -04:00 |
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