yenatch
c2b485a1d6
script command reloadandreturn takes a parameter
2013-07-20 01:20:04 -04:00
yenatch
e7a7fcc924
crystal: add more movements
2013-07-10 19:17:03 -04:00
yenatch
d3872d1aa9
chars: ▷
2013-07-10 19:17:02 -04:00
Bryan Bishop
fbf561cfa5
Merge pull request #153 from yenatch/gbz80disasm-data
...
data detection in gbz80disasm
2013-06-25 20:32:52 -07:00
yenatch
2896cb93d4
gbz80disasm: just use lowercase labels
2013-06-25 04:04:19 -04:00
yenatch
91f7c123f4
gbz80disasm: fix data handling
...
get the scalpel out of there
2013-06-25 03:57:49 -04:00
yenatch
6630406043
gbz80disasm: local/global address conversion + fix find_label
2013-06-25 03:55:38 -04:00
yenatch
7804dedce4
gbz80disasm: detect data tables referenced in asm
2013-06-25 03:43:58 -04:00
yenatch
e199aaa8fd
gbz80disasm: data detection
...
the is_data flag never did anything. now it does
encountering the end of a branch with outstanding labels will read anything between said labels as data
2013-06-25 03:24:38 -04:00
Bryan Bishop
ac773a9dc1
Merge pull request #147 from yenatch/master
...
gbz80disasm/sym fixes + odds and ends
2013-06-17 16:56:00 -07:00
Bryan Bishop
fe01fb510f
programmatic speedrun of pokecrystal (vba)
2013-06-16 17:17:37 -05:00
Bryan Bishop
6c5ccae807
make vba emulator wait until text is done drawing
...
Also, this fixes some bugs related to how button presses are handled.
2013-06-16 11:34:30 -05:00
yenatch
a4235e11bf
symfile: fix address handling
2013-06-16 11:20:12 -04:00
yenatch
dfb2416192
gbz80disasm: fix labels outside of banks 0 and 1
2013-06-15 14:11:50 -04:00
yenatch
2f21ff4ef5
gbz80disasm: only use gbhw/hram constants >= 0xff00
2013-06-14 02:19:35 -04:00
yenatch
bbed370d84
gfx: return mass-decompress command
...
still reqd by make pngs
2013-06-13 17:26:50 -04:00
yenatch
a923bf768a
Merge branch 'master' of github.com:kanzure/pokecrystal
...
Conflicts:
extras/gfx.py
2013-06-12 23:31:21 -04:00
yenatch
6ba758aa53
expand shortened palettes
...
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch
5803db714c
gfx: workable command line functions
2013-06-12 21:40:32 -04:00
yenatch
b06c96e4d2
gfx: palette checking in to_png
2013-06-12 14:38:38 -04:00
yenatch
5d204ce569
fix palette functions and output palettes in 2bpp conversion
2013-06-12 14:29:39 -04:00
yenatch
5cf1754b08
gfx: handling for <4-color pngs when converting to 2bpp
...
without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.
instead, dummy colors are inserted to pad out the palette.
2013-06-12 14:29:35 -04:00
Bryan Bishop
915c635849
make gfx.py png take only a path
2013-05-29 19:44:08 -05:00
Kat Harrison
e08e7cf7b2
Include overworld sprites
...
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00
yenatch
399925fff5
gbz80disasm: rgbds uses brackets for ld hl, sp+x
2013-05-21 16:43:54 -04:00
Bryan Bishop
fdc1609f2a
Merge pull request #138 from yenatch/master
...
automated png compression + gfx fixes + no more windows
2013-05-18 01:49:03 -07:00
yenatch
e3565bd700
gfx: safer alternating-byte detection in compression
2013-05-18 04:46:52 -04:00
yenatch
77e365d49f
gfx: fix a typo
2013-05-18 04:46:52 -04:00
yenatch
604cafc278
gfx: lz to png from command line
2013-05-18 04:46:52 -04:00
yenatch
a1b9fdc9c9
gfx.py: remove trailing tabs
2013-05-18 04:46:51 -04:00
yenatch
abaed2145f
gfx.py: get rid of argparse
2013-05-18 04:46:47 -04:00
Bryan Bishop
f10019710f
load labels only once in gbz80disasm
2013-05-17 15:58:47 -05:00
yenatch
3a0e80932e
fix data-handling errors in gfx.py
2013-05-17 01:59:23 -04:00
yenatch
5521aa5ce0
gbz80disasm: include comments on unresolved backward relative jumps
2013-05-15 14:57:04 -04:00
yenatch
b38e287409
gbz80disasm: don't look for outstanding labels that are behind the origin
2013-05-15 14:40:20 -04:00
yenatch
a6fee3622a
gbz80disasm: don't include comments on relative jumps
2013-05-15 14:39:43 -04:00
yenatch
81e42e41da
gbz80disasm: reti is an ender
2013-05-15 14:39:43 -04:00
yenatch
3cf6603b45
gbz80disasm: space out blocks of asm
2013-05-15 14:39:42 -04:00
yenatch
82d723840b
gbz80disasm: clean up $ff00+x handling
2013-05-15 14:39:19 -04:00
yenatch
1bdcac1fe1
gbz80disasm: read labels from wram/gbhw/hram
2013-05-14 21:01:46 -04:00
yenatch
0fc866caa5
wram: find() instead of split()
2013-05-14 20:25:43 -04:00
yenatch
aed0202999
gbz80disasm: bank 1 was being read as bank 0
2013-05-14 18:18:07 -04:00
yenatch
aecce03834
wram.py: bss and constant parsing
2013-05-14 18:11:19 -04:00
yenatch
5b95c5aad7
transition gbz80disasm to use a bytearray instead of RomStr
2013-05-14 14:38:57 -04:00
yenatch
313e853e39
remove redundant code from find_label in gbz80disasm
2013-05-14 13:56:34 -04:00
yenatch
b9bd11e34d
fix bank-checking for labels in gbz80disasm
...
bank 1 is not fixed like bank 0
2013-05-14 13:46:38 -04:00
Bryan Bishop
35d77a2988
Merge pull request #132 from yenatch/master
...
map groups + gfx.py fix
2013-05-12 07:53:46 -07:00
yenatch
05ceafe614
there is no os.touch
2013-05-12 10:22:24 -04:00
Bryan Bishop
cf4ec47b15
Merge pull request #130 from Sanky/master
...
Menu stuff, battle text split & extras.
2013-05-12 06:21:45 -07:00
yenatch
a85077eb4f
touch graphic files during decmp so make doesnt try to replace them
2013-05-11 13:39:40 -04:00