yenatch
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849044ce8a
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Remove generated "jump sources" comments.
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2014-07-19 14:11:48 -07:00 |
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yenatch
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67b3a7fc57
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Battle animation object sprite data.
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2014-05-05 16:52:40 -04:00 |
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yenatch
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32d1a77341
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Battle animation object attributes and data.
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2014-05-05 16:36:29 -04:00 |
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yenatch
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1fcc69e495
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Fix up some labels in the battle animation object engine.
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2014-05-05 03:30:21 -04:00 |
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yenatch
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cad6f30f83
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null pointers back in object gfx
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2013-12-20 01:06:17 -05:00 |
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yenatch
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046d85f37a
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finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96
definitely did this in the original commit...
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2013-12-20 00:59:00 -05:00 |
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yenatch
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2f5b9b968a
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anim object graphics pointers
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2013-12-18 03:18:16 -05:00 |
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yenatch
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fa2e0108b9
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split out battle animation asm (bg effects, objects, commands)
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2013-12-17 23:54:25 -05:00 |
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