yenatch
6bba0e7fd1
Add constants for unused items, including Town Map and Poke Flute.
2014-04-28 16:43:11 -04:00
yenatch
0e63b0433f
String and OAM incbins in Town Map code.
2014-04-28 16:41:16 -04:00
yenatch
7d03634d68
Kanto mon Special stats for the Time Machine.
2014-04-28 15:14:48 -04:00
yenatch
1dc2a1776c
More incbins in bank 22.
2014-04-19 23:15:59 -04:00
yenatch
0ad21e6c18
The unused name array is move descriptions.
...
Still not sure where the bank comes from.
2014-04-19 23:15:01 -04:00
yenatch
fe3bcd62ee
Trainer card graphics and misc incbins in banks 21 and 22.
2014-04-19 03:08:26 -04:00
yenatch
74a0d46cce
Tileset color test debug menu.
2014-04-18 02:31:37 -04:00
yenatch
63dcee0772
Script vars and the color test debug menu.
2014-04-18 02:21:02 -04:00
yenatch
762008952d
Shrink pics, an extra egg pic and their labels.
2014-04-17 23:11:47 -04:00
yenatch
5d269b4275
Pick off more bank 12 incbins and labels.
2014-04-17 22:07:08 -04:00
yenatch
12412713fd
Fix static banks for monster icons.
2014-04-17 22:06:02 -04:00
yenatch
992a9e506c
Rough intro comments and palettes.
2014-04-14 03:37:50 -04:00
yenatch
b8cd97f943
Incbins and jumptables in bank 38 (slots, cards, PC).
2014-04-13 18:30:39 -04:00
yenatch
1fd39f7fb9
Item usage strings and misc labels.
2014-04-13 02:06:22 -04:00
yenatch
266087909b
Assorted labels, incbins, text, graphics, etc.
2014-04-13 00:02:26 -04:00
yenatch
d9c5c2c55b
Boxes, trading, assorted incbins.
2014-04-12 15:45:19 -04:00
yenatch
5097747404
Anonymous jumptables and sfx in bank 23.
2014-04-10 21:31:56 -04:00
yenatch
6045c560ad
Magnet Train data.
2014-04-10 21:31:56 -04:00
yenatch
4b9563d026
Field effect data and sound effects.
2014-04-10 21:31:56 -04:00
yenatch
93cbbaf49d
Unused title screen code, graphics, tilemaps, palettes.
...
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.
Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch
0eb49d5941
Fix a title screen label that accidentally made its way into bank 1.
...
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.
fixes 61a3d145
2014-04-09 18:27:29 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
49987a7527
A couple more EvosAttacks references.
2014-04-01 17:37:42 -04:00
yenatch
bdbf38b072
Text macros in main.asm.
...
So far so good.
2014-03-06 00:29:22 -05:00
yenatch
1fe2560a36
Growth rate data.
2014-03-05 06:11:52 -05:00
yenatch
c0e07f5e5d
Items and dolls bought by Mom.
2014-03-05 04:32:35 -05:00
yenatch
6856667b36
Magnemite and Magneton handling in the Time Machine.
2014-03-05 02:45:33 -05:00
yenatch
d952b5c3eb
Label more graphics in bank 3e.
2014-03-05 02:43:08 -05:00
yenatch
3453e7ce9c
Label a stats screen jumptable.
2014-03-04 06:21:22 -05:00
yenatch
47bb5ff1ab
Strings in bank 12.
...
This was a mistake.
2014-03-04 06:18:36 -05:00
yenatch
e4f142191b
Some animation and sprite data in bank 11.
2014-03-04 05:32:18 -05:00
yenatch
3db5d61c7f
Minor cleanup at the end of bank 10.
2014-03-04 05:19:59 -05:00
yenatch
2d5661d19d
Pokedex code and strings.
2014-03-04 05:04:29 -05:00
yenatch
e149fa6715
Clock text and bank 8 code.
2014-03-04 02:09:58 -05:00
yenatch
7ab8f76117
Label map trigger functions in home.asm.
2014-03-03 22:53:43 -05:00
yenatch
60e19487a7
Wram labels for map triggers.
2014-03-03 22:46:04 -05:00
yenatch
c3bd5dfd41
Merge remote-tracking branch 'kanzure/master' into incbins
2014-03-03 22:32:12 -05:00
yenatch
62600d525d
Egg hatching and more daycare text.
2014-03-03 21:53:36 -05:00
yenatch
d1a54e3265
Map triggers and label some addresses in bank 0.
2014-03-03 20:48:57 -05:00
tkatzenbaer
2e1a05b1c9
Bills PC Deposit and Withdraw jumptable & function
2014-03-03 10:19:04 -06:00
yenatch
ea2ec66d11
Unown words and Magikarp measurement graphics
2014-03-03 00:23:54 -05:00
yenatch
dc494c3f29
Red/Blue Pokemon constant order.
2014-03-02 23:38:33 -05:00
yenatch
c3efc17bf8
Mom (DST, money) and daycare text.
2014-03-02 23:26:30 -05:00
yenatch
d6597fab7b
Money is capped at ¥999999.
...
Coins are capped at 9999.
2014-03-02 21:23:57 -05:00
yenatch
c4c278fbe3
PC/shop text and menu data.
2014-03-02 21:10:20 -05:00
yenatch
83537048fb
Smoke out bank 4.
...
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch
7da86ec0e8
Split up pack graphics and point to them.
2014-02-28 22:12:29 -05:00
yenatch
8a37a2d914
A bunch of menu data in bank 4.
2014-02-28 19:06:46 -05:00
yenatch
a55c6ac26e
Split up emote images and dump emote pointers.
2014-02-28 01:31:52 -05:00
yenatch
36351fcc17
A couple bank 5 incbins incl emote pointers
2014-02-27 14:37:34 -05:00
yenatch
7e3394bb53
Trainer init jumptable.
...
Bank E done.
2014-02-27 13:29:12 -05:00
yenatch
15122d6181
Trainer item AI.
2014-02-27 13:22:16 -05:00
yenatch
f3f37d0472
Trainer class attributes.
2014-02-27 10:37:27 -05:00
yenatch
dd51aa0b66
Unknown item lists and TM/HM text.
...
Bank B is all done.
2014-02-26 03:46:10 -05:00
yenatch
85fa79cfda
Move deleter text.
2014-02-25 12:33:41 -05:00
yenatch
6ad2d79cc9
Battle hud party status graphics.
2014-02-25 12:28:50 -05:00
yenatch
2d2cb00ae2
Legacy move AI.
...
This is distinct from the "Smart" AI's giant move handling table in battle/ai/scoring.asm.
2014-02-25 12:13:29 -05:00
yenatch
9c00912f89
Doll text.
...
That's it for bank 9 incbins.
2014-02-25 11:11:26 -05:00
yenatch
47e11948ea
Poster scripts.
2014-02-25 09:29:38 -05:00
yenatch
4756027ee0
Decoration attributes and menus.
2014-02-25 09:12:17 -05:00
yenatch
2df85caa28
Decoration menus and a couple broken function calls.
2014-02-24 22:54:51 -05:00
yenatch
f367db0180
Misc bank 9 and text command $14 data.
2014-02-24 21:52:34 -05:00
yenatch
7601ac4cfa
Assorted strings, tilemaps and menudata in bank 9.
2014-02-24 20:01:22 -05:00
yenatch
41383145f1
Consumable items and trainer card badge oam data.
2014-02-24 06:18:03 -05:00
yenatch
71cc880636
Restore byte padding to trainer backpics.
2014-02-24 04:57:28 -05:00
yenatch
602b91944f
Get rid of the last bank A incbin.
2014-02-24 04:56:32 -05:00
yenatch
54a6118e0d
Unused item mappings and roaming maps.
2014-02-24 04:48:17 -05:00
yenatch
3e830ab884
Fix a party menu action comment.
2014-02-24 01:00:36 -05:00
yenatch
d89ca4aead
Trade tilemaps and an unreferenced function.
2014-02-24 00:58:31 -05:00
yenatch
2b882b1ef9
Trade graphics in gfx/trade.
2014-02-23 22:25:11 -05:00
yenatch
094e67f0a0
More trade text functions.
2014-02-23 21:41:36 -05:00
yenatch
876e14ece8
Disassemble a jump table related to trading.
2014-02-23 21:21:09 -05:00
yenatch
bac031156b
Misc trainer card graphics.
2014-02-23 20:58:38 -05:00
yenatch
85698ddbdb
Trainer card gym leader and badge graphics.
2014-02-23 20:40:47 -05:00
yenatch
229da90963
Dummy player object and incbinned data.
2014-02-23 18:26:44 -05:00
yenatch
f0580df37c
Remove an incbin for Data4273
2014-02-23 17:22:47 -05:00
yenatch
a01dad8e49
Partymon structs for opponent and player parties.
2014-02-23 00:37:09 -05:00
yenatch
0ea86cecba
wContestMon in Bug Catching Contest rankings.
2014-02-22 23:52:20 -05:00
yenatch
d11a23c7d1
Address comments for footprints.
2014-02-22 06:50:20 -05:00
yenatch
e9626c7710
gfx/misc/town_map.lz is actually padded
2014-02-22 06:44:47 -05:00
yenatch
43c10efb29
footprints
...
how did we forget that?
2014-02-22 06:25:19 -05:00
yenatch
11f8168995
Some item menu headers.
2014-02-22 06:10:54 -05:00
yenatch
44a11e6588
More Bill's PC functions.
2014-02-22 03:50:46 -05:00
yenatch
c6dd950f32
Finish off Bill's PC menudata.
2014-02-22 03:36:08 -05:00
yenatch
874736db40
Some incbinned data related to Cut.
2014-02-22 03:25:24 -05:00
yenatch
654779d2c1
Bicycle scripts and text.
...
Also an egg string.
2014-02-17 19:07:57 -05:00
yenatch
eeac223253
Whirlpool and fishing scripts and text.
2014-02-17 18:51:00 -05:00
yenatch
d72c1c8ee0
More field move scripts and text.
2014-02-16 23:56:51 -05:00
yenatch
30218eb3d6
Use globals to implicitly define labels before passing them into BANK().
2014-02-04 21:30:27 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
adb3b29b4d
pokedex entry banks
2014-02-01 17:06:18 -05:00
yenatch
821f2c2ea0
Merge remote-tracking branch 'kanzure/master'
2014-02-01 02:45:07 -05:00
yenatch
a643ba8996
MBC3 constants in some RTC-related functions
2014-02-01 01:51:57 -05:00
yenatch
ee098254a8
Assorted text and labels in banks 5 and A
2014-02-01 01:47:03 -05:00
U-Myles-PC\Myles
1d2da4de84
fixed bank 39 pointers, options menu commentary
2014-01-29 10:28:08 -05:00
yenatch
1ba5b0f4bc
Map setup scripts and commands
2014-01-26 22:07:19 -05:00
yenatch
92aab1e185
even more battle labels
2014-01-05 07:28:55 -05:00
yenatch
4dbf0d44e0
comment and relabel more battle functions
2014-01-01 08:09:15 -05:00
yenatch
a18cab495d
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
yenatch
bfaad924e7
label more pointers to Moves
2013-12-30 23:22:27 -05:00
yenatch
82214440e1
move the Moves label into battle/moves/moves.asm
2013-12-30 23:17:11 -05:00
yenatch
4612670768
more npc trade cleanup
2013-12-27 22:20:24 -05:00
yenatch
58af27eaeb
label overworld loop functions
2013-12-27 05:56:23 -05:00
yenatch
ace57ec827
npc trade text/comments
2013-12-27 05:55:40 -05:00
yenatch
d8eed222b7
split out tileset animations
2013-12-26 02:09:58 -05:00
yenatch
c1096d08f6
null pointers in tileset animations
2013-12-26 02:04:03 -05:00
yenatch
f2025afdb6
label and move related asm into items/item_effects.asm
...
oops
2013-12-25 01:42:41 -05:00
yenatch
f99e448a73
fix a mislabeled function in bank 3
2013-12-24 22:13:17 -05:00
yenatch
fa1e93a870
evolution prerequisites and no more incbins in item effects
2013-12-24 20:49:14 -05:00
yenatch
0cd1d2071f
item effect incbins
2013-12-24 17:11:52 -05:00
yenatch
5f0e279bfa
Merge remote-tracking branch 'kanzure/master' into more-objects
...
Conflicts:
main.asm
2013-12-23 05:21:12 -05:00
yenatch
7b20626c7b
more object struct constants
2013-12-23 04:39:26 -05:00
yenatch
48db6daef9
overworld object struct constants
2013-12-22 21:28:41 -05:00
yenatch
496502b3dc
no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
yenatch
18124d0a5d
split out poke seer special into event/poke_seer.asm
2013-12-22 17:19:54 -05:00
yenatch
4d1091f8d9
poke seer special
2013-12-22 17:17:33 -05:00
yenatch
a15bd15e2a
split gbc-only screen into misc/gbc_only.asm
2013-12-22 06:00:34 -05:00
yenatch
799f945cf5
gbc-only screen
2013-12-22 05:53:48 -05:00
yenatch
6225fca386
more title screen comments
2013-12-22 04:36:03 -05:00
yenatch
c140af9e59
some mobile stat screen icons
2013-12-21 03:02:59 -05:00
yenatch
d9ad10771c
move a palette map incbin into tilesets/palette_maps.asm
2013-12-21 00:56:04 -05:00
yenatch
1ef4b0e848
move blockdata into maps.asm
2013-12-20 21:21:43 -05:00
yenatch
d4074dd385
clean up some tileset sections
...
also found unused metatile/collision data for a 128-block tileset
2013-12-20 21:16:57 -05:00
yenatch
a422e1b761
label the pokedex entry point
2013-12-18 21:05:50 -05:00
yenatch
5613563d1d
split out battle anim object gfx
2013-12-18 03:20:12 -05:00
yenatch
2f5b9b968a
anim object graphics pointers
2013-12-18 03:18:16 -05:00
yenatch
6909a00e8b
button constants for some function
...
probably to do with mobile link
2013-12-18 02:11:24 -05:00
yenatch
12a18c8fd9
dude auto input bank
2013-12-18 02:01:29 -05:00
yenatch
6d7e674bd0
move some labels into included files
2013-12-18 01:14:48 -05:00
yenatch
7ccb6d91e6
split out the battle engine into battle/core.asm
2013-12-18 01:11:06 -05:00
yenatch
ef20124213
split out pic animation asm and clean up some more includes
2013-12-18 00:23:50 -05:00
yenatch
6690f3901a
clean up pic animation sections
2013-12-18 00:11:02 -05:00
yenatch
fa2e0108b9
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
yenatch
48be8d206c
some bg effect labels
2013-12-17 23:33:15 -05:00
yenatch
b616180c10
battle animation asm cleanup
2013-12-15 02:34:26 -05:00
yenatch
b113931b83
some mobile link menu graphics
2013-12-13 20:50:08 -05:00
yenatch
ef6b8b5490
pokegear asm cleanup
2013-12-13 05:08:48 -05:00
yenatch
5708d855e5
pokeball wobbling
2013-12-13 01:07:16 -05:00
yenatch
1b7e44c729
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
yenatch
418878d932
more map attribute getters and some cleanup in home/map.asm
2013-12-11 21:42:56 -05:00
yenatch
d461689704
LoadTilesetHeader
2013-12-11 17:23:33 -05:00
yenatch
46d96bc7fd
more battle anim labels
2013-12-09 16:20:19 -05:00
yenatch
9eb2cf3d21
more battle animation labels
2013-12-08 16:22:35 -05:00
Bryan Bishop
0fdbdb43a7
Merge pull request #217 from yenatch/more-objects
...
compile and link multiple objects
2013-12-07 00:50:26 -08:00
yenatch
37dd85797a
Function3af0 -> GetBattleAnimByte
2013-12-05 15:01:32 -05:00
yenatch
b85244eade
labels for battle animation commands
2013-12-05 14:57:56 -05:00
yenatch
be0c7962b0
YesNoBox
2013-12-04 03:07:58 -05:00
yenatch
099e17bbaf
comment some battle animation asm
2013-12-04 02:33:46 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
...
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
ce37f0f970
labels for every 3callasm
2013-12-01 18:26:05 -05:00
yenatch
9aaa5f24bb
shorten redundant text_jump macros
2013-12-01 17:54:09 -05:00
yenatch
c0e2170f01
some oam constants
2013-12-01 16:40:56 -05:00
yenatch
d7bf70f3c9
home.o
2013-11-29 02:30:08 -05:00
yenatch
2ec12a22af
gfx/pics.o
2013-11-29 02:11:40 -05:00
yenatch
c2889215a8
audio.o and misc/crystal_misc.o
2013-11-29 01:51:27 -05:00
yenatch
b18beef4d5
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
yenatch
5c76249488
flypoints and spawn points
2013-11-28 04:35:14 -05:00
yenatch
fd73d41e6b
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
yenatch
ac65a8b821
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
yenatch
ddfda26725
facing structs and other movement stuff
2013-11-28 00:54:43 -05:00
yenatch
e3e1298196
enumerate battle var constants
2013-11-27 14:45:43 -05:00
yenatch
57736ce19c
recomment battle vars
2013-11-27 14:45:42 -05:00
yenatch
d2dc732600
split some more and recomment more home asm
2013-11-27 14:45:42 -05:00
yenatch
41f149c7f1
maps.o and stats/pokedex/entries.o
2013-11-27 14:45:42 -05:00
yenatch
04eb541f83
proper section names and bank constants
2013-11-26 04:29:47 -05:00
yenatch
3eb9851b84
text in slots asm
2013-11-25 19:10:04 -05:00
yenatch
15d7d65355
jumptable in slots asm
2013-11-25 19:10:00 -05:00
yenatch
f16193dc91
move more credits asm into engine/credits.asm
2013-11-24 04:26:10 -05:00
yenatch
25325139e6
more credits labels and theend graphic
2013-11-24 04:09:17 -05:00
Bryan Bishop
112de1c172
Merge pull request #216 from yenatch/master
...
1bpp handling
2013-11-23 00:39:48 -08:00
yenatch
cf6295cb9f
objects for event handling and scripting
2013-11-23 02:51:48 -05:00
yenatch
29afa24f0b
split more event handling out of main
2013-11-23 02:33:53 -05:00
yenatch
8bb8546497
buena text
2013-11-22 05:38:52 -05:00
yenatch
0ccfccf4bf
move map groups into maps/map_headers.asm
2013-11-22 05:05:25 -05:00
yenatch
bd392da29e
split event handling into engine/events.asm
2013-11-22 05:04:32 -05:00
yenatch
bcd833e758
version checks for event script commands and move in related asm
2013-11-22 04:51:47 -05:00
yenatch
94188ee0f7
version-sensitive objects for egg moves and evos/attacks
...
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
f6706ecb09
finally compile multiple objects
...
pokecrystal.asm doesnt really make sense now so its gone
add includes.asm so objects have a standard include set
2013-11-20 06:35:10 -05:00
yenatch
a082f314b3
evolution animation
2013-11-18 20:48:00 -05:00
Bryan Bishop
74afd6d680
Merge pull request #215 from yenatch/master
...
dump the music again
2013-11-14 12:02:49 -08:00
Bryan Bishop
40ed4545b2
local labels for some mobile link battles
2013-11-12 01:39:41 -06:00
Bryan Bishop
2ee4938987
fix typo in PartyMenuSelect comment
2013-11-12 01:05:54 -06:00
Bryan Bishop
02d001a1f4
label CheckInMobileLinkBattle
2013-11-12 01:05:21 -06:00
Bryan Bishop
a99a205b28
labels for some battle menus
2013-11-12 00:29:26 -06:00
yenatch
42a0396b6a
get rid of external song labels
2013-11-07 01:18:58 -05:00
yenatch
86cdb9e013
Merge commit 'cf966bb8' into merge-mrwint
...
Conflicts:
main.asm
2013-10-25 18:02:17 -04:00
yenatch
193dbd53a6
Merge commit '0ead58cd' into merge-mrwint
...
Conflicts:
main.asm
2013-10-25 17:57:27 -04:00
yenatch
52a6b7da8e
Merge commit '946a213f' into merge-mrwint
2013-10-25 17:54:04 -04:00
yenatch
9e81c46cbf
Merge commit '66ef1838' into merge-mrwint
...
Conflicts:
home/map.asm
2013-10-25 17:53:16 -04:00
yenatch
933634d913
Merge commit 'da689fa7' into merge-mrwint
2013-10-25 17:45:25 -04:00
yenatch
9d02e1063f
Merge commit '8b8de40' into merge-mrwint
...
Conflicts:
main.asm
2013-10-25 17:44:50 -04:00
yenatch
6ea15c444e
Merge commit '650dc98b' into merge-mrwint
...
Conflicts:
main.asm
2013-10-25 17:34:45 -04:00
yenatch
a41b870dfa
Merge commit '754325b2' into merge-mrwint
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Conflicts:
main.asm
2013-10-25 17:21:20 -04:00
yenatch
15a6bd55f4
Merge commit 'e1cce1c' into merge-mrwint
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Conflicts:
main.asm
2013-10-25 17:06:19 -04:00
yenatch
32ede188d7
Merge commit 'a0ba53e' into merge-mrwint
2013-10-25 16:55:58 -04:00
yenatch
2ca81c9d73
Merge commit 'aae33da9' into merge-mrwint
2013-10-25 16:55:41 -04:00
yenatch
4fcabdc07b
Merge commit '91b822c' into merge-mrwint
2013-10-25 16:51:24 -04:00
yenatch
bd49428c4a
Merge commit '789469c' into merge-mrwint
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Conflicts:
main.asm
2013-10-25 16:48:29 -04:00
yenatch
2a08b8b7ce
Merge commit '963fe48' into merge-mrwint
2013-10-25 16:41:19 -04:00
yenatch
da22ada91c
Merge commit '546c17ad' into merge-mrwint
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Conflicts:
engine/scripting.asm
main.asm
2013-10-25 16:23:16 -04:00
yenatch
7a13251d03
Merge commit '4ac6783' into merge-mrwint
2013-10-25 16:17:52 -04:00
yenatch
b8603ecb92
Merge commit 'ec77075a' into merge-mrwint
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Conflicts:
main.asm
2013-10-25 16:04:31 -04:00
yenatch
cf966bb824
rename tilemap coordinate functions
2013-10-13 02:26:42 -04:00
yenatch
0ead58cdaa
fix labels for and rename GetBattleVarPair to GetBattleVar
2013-10-11 03:04:21 -04:00
yenatch
946a213f09
fix labels for SoundRestart and UpdateSound
2013-10-11 02:55:01 -04:00
yenatch
66ef183847
relabel LoadMapGroupRoof
2013-10-11 02:31:51 -04:00
yenatch
da689fa7d6
roof graphics
2013-10-11 01:43:15 -04:00
yenatch
8b8de40525
roofs for each map group
2013-10-11 01:36:11 -04:00
yenatch
650dc98be4
game freak logo
2013-10-10 03:12:02 -04:00
yenatch
754325b270
use the IntroLogoGFX label in existing asm
2013-10-10 03:02:14 -04:00
yenatch
e1cce1cfb9
fix padding in compressed intro graphics
2013-10-08 22:28:51 -04:00
yenatch
a0ba53e09d
stop hardcoding the return bank for _LoadMusicByte
2013-10-08 13:37:11 -04:00
yenatch
aae33da95b
fix LoadMusicByte naming scheme
2013-10-08 13:34:32 -04:00
yenatch
91b822ceb8
rename 'LoadMusic' to '_PlayMusic'
2013-10-08 13:26:05 -04:00
yenatch
789469c465
rename 'StartMusic' to 'PlayMusic'
2013-10-08 13:21:15 -04:00
yenatch
963fe4808b
rename 'LoadSFX' to '_PlaySFX'
2013-10-08 13:13:35 -04:00
yenatch
546c17ad37
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
yenatch
ec77075a47
ContestMons
2013-10-08 12:44:45 -04:00
Mr Wint
dfa9adcaeb
* added index comments to pointer lists
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* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
Mr Wint
6ddd1d8b46
* fixed call and jump labels in home bank
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* added some more assembly
2013-10-02 07:11:54 +02:00
Mr Wint
c666d1014a
* make jumps and calls use labels
2013-10-02 06:53:35 +02:00
Mr Wint
c5ff1606f0
* last callab/callba macros
2013-10-02 03:55:40 +02:00
Mr Wint
181840cf43
* even more callab/callba macros
2013-10-02 03:20:48 +02:00
Mr Wint
eb5a7afe2b
* more callab/callba macros
2013-10-02 02:47:54 +02:00
Mr Wint
fa673df4fa
* applied callab/callba macros where possible
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* corrected some mislabeled jump addresses
2013-10-02 01:59:16 +02:00
Mr Wint
255135d187
* extracted and added a bunch of assembly
2013-10-01 23:23:21 +02:00
yenatch
eebf069839
missed some bit2 script commands
2013-10-01 01:01:43 -04:00
yenatch
f6a5d7b2f2
split pokedex flag handling into home/pokedex_flags.asm
2013-09-18 21:54:31 -04:00
yenatch
f958ba0e6d
recomment IsInArray
2013-09-18 21:48:04 -04:00
yenatch
c074231a07
move window asm into home/window.asm
2013-09-18 21:40:48 -04:00
yenatch
5a4e4bdb41
fix some farcalls in window asm
2013-09-18 21:39:14 -04:00
yenatch
5249fd9773
fix padding in .lz files for attack graphics
2013-09-18 21:31:40 -04:00
yenatch
663c523ac4
fix formatting in player pic asm
2013-09-18 21:10:25 -04:00
yenatch
48bab16ea4
move dratini special into event/dratini.asm
2013-09-18 21:04:16 -04:00
yenatch
7cef3b76de
move mon icons into menu/mon_icons.asm
2013-09-18 20:58:32 -04:00
yenatch
1e56e3e9af
more encounter functions
2013-09-18 20:50:42 -04:00
yenatch
ee47d6ed17
more mobile functions
2013-09-16 17:52:23 -04:00
yenatch
e770ae20b2
clean up a couple mobile function comments
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nothing here is actually commented out
2013-09-16 17:42:19 -04:00
yenatch
237861b553
rename hall of fame labels
2013-09-16 17:42:11 -04:00
yenatch
9ae1cd6a1c
split title screen functions into engine/title.asm
2013-09-15 18:59:53 -04:00
yenatch
0ce5c4fe93
split the mobile adapter library into lib/mobile/
2013-09-15 18:58:37 -04:00
yenatch
013c6fc368
some time-dependent function
2013-09-15 18:17:02 -04:00
yenatch
3370a04d9e
split color asm and data into engine/color.asm
2013-09-15 18:02:02 -04:00
yenatch
c3cab23cda
dump a palette set at the end of bank 2
2013-09-15 17:29:53 -04:00
yenatch
dd473e565b
incbin some 0s back
2013-09-15 17:24:56 -04:00
yenatch
c738318dc0
move part of an incbin into predef/cgb.asm
2013-09-15 17:08:10 -04:00
yenatch
ab91f49e3b
remove some incbins in bank 2
2013-09-15 17:01:17 -04:00
yenatch
44fac4fd70
finish an old script pointer table
2013-09-12 05:37:53 -04:00
yenatch
e1c3fee926
change old .tx includes to .asm
...
these were forgotten about with the last preprocessor change.
this is required for object dependencies to be handled by make.
2013-09-11 01:16:33 -04:00