yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
251517812f
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
2f99608526
Use macros for spawns and flypoints.
...
This firmly ties spawn constant definition to data allocation,
preventing usage earlier in main.asm or in other objects.
A potential solution is to abuse ifdefs and include it in
both main.asm and constants.asm.
2014-07-18 10:31:51 -07:00
yenatch
32a5f21cc7
More PartyMon labels for relative addressing.
2014-06-23 12:45:30 -07:00
yenatch
6fee80528a
More object struct labels and constants.
2014-06-19 17:23:53 -07:00
yenatch
044d0f7f04
Merge remote-tracking branch 'kanzure/master'
2014-06-18 01:05:52 -07:00
yenatch
bc3a21193d
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
IIMarckus
1fbe471b74
Use better constants/comments in DST near-midnight checks.
2014-06-17 04:53:58 -06:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
...
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
0b7dfeb9b2
Name and comment some move learning functions.
2014-06-16 10:32:39 -07:00
yenatch
db27602679
Name and comment the trainer party reader.
...
Reads the contents of trainers/trainers.asm.
2014-06-14 22:35:00 -07:00
yenatch
e6271ca450
Move trainer item AI into battle/ai/items.asm.
2014-06-14 15:03:23 -07:00
yenatch
c7f11f7591
Item constants in trainer ai.
2014-06-14 15:00:03 -07:00
yenatch
b83f237254
Rename _GetBattleVar -> GetBattleVarAddr.
...
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
2014-06-14 00:41:34 -07:00
yenatch
e23f341258
Battle type constants in the wild.
...
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c
More battle code cleanup.
...
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
23f9b5d21e
Use constants for move struct positioning.
...
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
...
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
61521f4458
Comment PrintNum.
2014-06-06 21:30:11 -07:00
yenatch
fc16533207
Clean up the growth_rate macro.
2014-06-04 01:34:07 -07:00
yenatch
8d2b9f3fcb
Remove the FuncCoord macro.
...
Variables can't use labels, so a macro that doesn't use variables is better suited.
2014-06-04 01:18:54 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
b17553218b
Add a dereferenced stats screen function.
...
This was probably used in the stats screen in JP versions.
It fell out of use when the stats screen layout was redon in localization.
2014-06-04 00:34:01 -07:00
yenatch
6718981fb1
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.
...
If MAX_LEVEL was set to 255, the value could not fit into a byte.
2014-06-03 16:34:21 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
99fbe3147b
Rename directory stats -> data.
2014-05-31 22:57:00 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
93f406e8b4
Revert some misused labels to static values in main.asm.
2014-05-06 16:57:21 -04:00
yenatch
ddc88bed4b
Use a macro for sine waves.
...
So far they're identical, but amplitude could change.
2014-05-05 15:58:43 -04:00
yenatch
2ead808353
More labels and incbins in slots, PC menus, intro.
2014-05-05 03:04:14 -04:00
yenatch
92c40ba266
Labels for mail graphics.
2014-05-04 18:02:45 -04:00
yenatch
066d569e7e
Radio text/music and mail jumptables.
2014-05-04 03:28:57 -04:00
yenatch
dbb7431cde
Give a name to RandomRange.
2014-05-03 21:44:18 -04:00
yenatch
a7a95e59f7
Headbutt tree encounter maps.
2014-05-03 21:43:54 -04:00
yenatch
3fcaea4780
Misc incbins in fly menu, slots, phone.
2014-05-03 20:57:09 -04:00
yenatch
772c2c48e4
Sprite predef engine data.
...
Appears to display predefined sprites at given coordinates.
This lets multiple sprites be drawn in any order without interacting with OAM directly.
2014-05-03 17:33:00 -04:00
yenatch
467b73a065
Phone contacts and more misc pokegear.
2014-05-03 01:10:08 -04:00
yenatch
6fff25a9bd
Fix padding in the compressed pokegear sprite graphics.
2014-05-02 03:37:27 -04:00
yenatch
ae6930fc66
Radio stations and the cell phone menu.
2014-05-02 03:32:51 -04:00
yenatch
7e4744fdaf
Fix some lines that were indented with spaces instead of tabs.
...
It's mostly menudata. Whoops.
2014-05-01 22:21:29 -04:00
yenatch
af77c4eddd
Misc incbins in bank 23.
2014-05-01 03:37:22 -04:00
yenatch
b7e3762187
A couple Buena's Password specials.
2014-05-01 02:23:51 -04:00
yenatch
2f218f5283
Some GB Printer strings.
2014-05-01 00:09:32 -04:00
yenatch
95af7dd873
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
yenatch
c58a5b8b7a
Use constants for the skipped dummy TMs.
2014-04-30 23:37:50 -04:00
yenatch
c7938cc7d3
Split the mobile adapter library into another object file.
2014-04-30 03:03:20 -04:00
yenatch
6bba0e7fd1
Add constants for unused items, including Town Map and Poke Flute.
2014-04-28 16:43:11 -04:00
yenatch
0e63b0433f
String and OAM incbins in Town Map code.
2014-04-28 16:41:16 -04:00
yenatch
7d03634d68
Kanto mon Special stats for the Time Machine.
2014-04-28 15:14:48 -04:00
yenatch
1dc2a1776c
More incbins in bank 22.
2014-04-19 23:15:59 -04:00
yenatch
0ad21e6c18
The unused name array is move descriptions.
...
Still not sure where the bank comes from.
2014-04-19 23:15:01 -04:00
yenatch
fe3bcd62ee
Trainer card graphics and misc incbins in banks 21 and 22.
2014-04-19 03:08:26 -04:00
yenatch
74a0d46cce
Tileset color test debug menu.
2014-04-18 02:31:37 -04:00
yenatch
63dcee0772
Script vars and the color test debug menu.
2014-04-18 02:21:02 -04:00
yenatch
762008952d
Shrink pics, an extra egg pic and their labels.
2014-04-17 23:11:47 -04:00
yenatch
5d269b4275
Pick off more bank 12 incbins and labels.
2014-04-17 22:07:08 -04:00
yenatch
12412713fd
Fix static banks for monster icons.
2014-04-17 22:06:02 -04:00
yenatch
992a9e506c
Rough intro comments and palettes.
2014-04-14 03:37:50 -04:00
yenatch
b8cd97f943
Incbins and jumptables in bank 38 (slots, cards, PC).
2014-04-13 18:30:39 -04:00
yenatch
1fd39f7fb9
Item usage strings and misc labels.
2014-04-13 02:06:22 -04:00
yenatch
266087909b
Assorted labels, incbins, text, graphics, etc.
2014-04-13 00:02:26 -04:00
yenatch
d9c5c2c55b
Boxes, trading, assorted incbins.
2014-04-12 15:45:19 -04:00
yenatch
5097747404
Anonymous jumptables and sfx in bank 23.
2014-04-10 21:31:56 -04:00
yenatch
6045c560ad
Magnet Train data.
2014-04-10 21:31:56 -04:00
yenatch
4b9563d026
Field effect data and sound effects.
2014-04-10 21:31:56 -04:00
yenatch
93cbbaf49d
Unused title screen code, graphics, tilemaps, palettes.
...
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.
Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch
0eb49d5941
Fix a title screen label that accidentally made its way into bank 1.
...
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.
fixes 61a3d145
2014-04-09 18:27:29 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
49987a7527
A couple more EvosAttacks references.
2014-04-01 17:37:42 -04:00
yenatch
bdbf38b072
Text macros in main.asm.
...
So far so good.
2014-03-06 00:29:22 -05:00
yenatch
1fe2560a36
Growth rate data.
2014-03-05 06:11:52 -05:00
yenatch
c0e07f5e5d
Items and dolls bought by Mom.
2014-03-05 04:32:35 -05:00
yenatch
6856667b36
Magnemite and Magneton handling in the Time Machine.
2014-03-05 02:45:33 -05:00
yenatch
d952b5c3eb
Label more graphics in bank 3e.
2014-03-05 02:43:08 -05:00
yenatch
3453e7ce9c
Label a stats screen jumptable.
2014-03-04 06:21:22 -05:00
yenatch
47bb5ff1ab
Strings in bank 12.
...
This was a mistake.
2014-03-04 06:18:36 -05:00
yenatch
e4f142191b
Some animation and sprite data in bank 11.
2014-03-04 05:32:18 -05:00
yenatch
3db5d61c7f
Minor cleanup at the end of bank 10.
2014-03-04 05:19:59 -05:00
yenatch
2d5661d19d
Pokedex code and strings.
2014-03-04 05:04:29 -05:00
yenatch
e149fa6715
Clock text and bank 8 code.
2014-03-04 02:09:58 -05:00
yenatch
7ab8f76117
Label map trigger functions in home.asm.
2014-03-03 22:53:43 -05:00
yenatch
60e19487a7
Wram labels for map triggers.
2014-03-03 22:46:04 -05:00
yenatch
c3bd5dfd41
Merge remote-tracking branch 'kanzure/master' into incbins
2014-03-03 22:32:12 -05:00
yenatch
62600d525d
Egg hatching and more daycare text.
2014-03-03 21:53:36 -05:00
yenatch
d1a54e3265
Map triggers and label some addresses in bank 0.
2014-03-03 20:48:57 -05:00
tkatzenbaer
2e1a05b1c9
Bills PC Deposit and Withdraw jumptable & function
2014-03-03 10:19:04 -06:00
yenatch
ea2ec66d11
Unown words and Magikarp measurement graphics
2014-03-03 00:23:54 -05:00
yenatch
dc494c3f29
Red/Blue Pokemon constant order.
2014-03-02 23:38:33 -05:00
yenatch
c3efc17bf8
Mom (DST, money) and daycare text.
2014-03-02 23:26:30 -05:00
yenatch
d6597fab7b
Money is capped at ¥999999.
...
Coins are capped at 9999.
2014-03-02 21:23:57 -05:00
yenatch
c4c278fbe3
PC/shop text and menu data.
2014-03-02 21:10:20 -05:00
yenatch
83537048fb
Smoke out bank 4.
...
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch
7da86ec0e8
Split up pack graphics and point to them.
2014-02-28 22:12:29 -05:00
yenatch
8a37a2d914
A bunch of menu data in bank 4.
2014-02-28 19:06:46 -05:00
yenatch
a55c6ac26e
Split up emote images and dump emote pointers.
2014-02-28 01:31:52 -05:00
yenatch
36351fcc17
A couple bank 5 incbins incl emote pointers
2014-02-27 14:37:34 -05:00
yenatch
7e3394bb53
Trainer init jumptable.
...
Bank E done.
2014-02-27 13:29:12 -05:00
yenatch
15122d6181
Trainer item AI.
2014-02-27 13:22:16 -05:00
yenatch
f3f37d0472
Trainer class attributes.
2014-02-27 10:37:27 -05:00
yenatch
dd51aa0b66
Unknown item lists and TM/HM text.
...
Bank B is all done.
2014-02-26 03:46:10 -05:00
yenatch
85fa79cfda
Move deleter text.
2014-02-25 12:33:41 -05:00
yenatch
6ad2d79cc9
Battle hud party status graphics.
2014-02-25 12:28:50 -05:00
yenatch
2d2cb00ae2
Legacy move AI.
...
This is distinct from the "Smart" AI's giant move handling table in battle/ai/scoring.asm.
2014-02-25 12:13:29 -05:00
yenatch
9c00912f89
Doll text.
...
That's it for bank 9 incbins.
2014-02-25 11:11:26 -05:00
yenatch
47e11948ea
Poster scripts.
2014-02-25 09:29:38 -05:00
yenatch
4756027ee0
Decoration attributes and menus.
2014-02-25 09:12:17 -05:00
yenatch
2df85caa28
Decoration menus and a couple broken function calls.
2014-02-24 22:54:51 -05:00
yenatch
f367db0180
Misc bank 9 and text command $14 data.
2014-02-24 21:52:34 -05:00
yenatch
7601ac4cfa
Assorted strings, tilemaps and menudata in bank 9.
2014-02-24 20:01:22 -05:00
yenatch
41383145f1
Consumable items and trainer card badge oam data.
2014-02-24 06:18:03 -05:00
yenatch
71cc880636
Restore byte padding to trainer backpics.
2014-02-24 04:57:28 -05:00
yenatch
602b91944f
Get rid of the last bank A incbin.
2014-02-24 04:56:32 -05:00
yenatch
54a6118e0d
Unused item mappings and roaming maps.
2014-02-24 04:48:17 -05:00
yenatch
3e830ab884
Fix a party menu action comment.
2014-02-24 01:00:36 -05:00
yenatch
d89ca4aead
Trade tilemaps and an unreferenced function.
2014-02-24 00:58:31 -05:00
yenatch
2b882b1ef9
Trade graphics in gfx/trade.
2014-02-23 22:25:11 -05:00
yenatch
094e67f0a0
More trade text functions.
2014-02-23 21:41:36 -05:00
yenatch
876e14ece8
Disassemble a jump table related to trading.
2014-02-23 21:21:09 -05:00
yenatch
bac031156b
Misc trainer card graphics.
2014-02-23 20:58:38 -05:00
yenatch
85698ddbdb
Trainer card gym leader and badge graphics.
2014-02-23 20:40:47 -05:00
yenatch
229da90963
Dummy player object and incbinned data.
2014-02-23 18:26:44 -05:00
yenatch
f0580df37c
Remove an incbin for Data4273
2014-02-23 17:22:47 -05:00
yenatch
a01dad8e49
Partymon structs for opponent and player parties.
2014-02-23 00:37:09 -05:00
yenatch
0ea86cecba
wContestMon in Bug Catching Contest rankings.
2014-02-22 23:52:20 -05:00
yenatch
d11a23c7d1
Address comments for footprints.
2014-02-22 06:50:20 -05:00
yenatch
e9626c7710
gfx/misc/town_map.lz is actually padded
2014-02-22 06:44:47 -05:00
yenatch
43c10efb29
footprints
...
how did we forget that?
2014-02-22 06:25:19 -05:00
yenatch
11f8168995
Some item menu headers.
2014-02-22 06:10:54 -05:00
yenatch
44a11e6588
More Bill's PC functions.
2014-02-22 03:50:46 -05:00
yenatch
c6dd950f32
Finish off Bill's PC menudata.
2014-02-22 03:36:08 -05:00
yenatch
874736db40
Some incbinned data related to Cut.
2014-02-22 03:25:24 -05:00
yenatch
654779d2c1
Bicycle scripts and text.
...
Also an egg string.
2014-02-17 19:07:57 -05:00
yenatch
eeac223253
Whirlpool and fishing scripts and text.
2014-02-17 18:51:00 -05:00
yenatch
d72c1c8ee0
More field move scripts and text.
2014-02-16 23:56:51 -05:00
yenatch
30218eb3d6
Use globals to implicitly define labels before passing them into BANK().
2014-02-04 21:30:27 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
adb3b29b4d
pokedex entry banks
2014-02-01 17:06:18 -05:00
yenatch
821f2c2ea0
Merge remote-tracking branch 'kanzure/master'
2014-02-01 02:45:07 -05:00
yenatch
a643ba8996
MBC3 constants in some RTC-related functions
2014-02-01 01:51:57 -05:00
yenatch
ee098254a8
Assorted text and labels in banks 5 and A
2014-02-01 01:47:03 -05:00
U-Myles-PC\Myles
1d2da4de84
fixed bank 39 pointers, options menu commentary
2014-01-29 10:28:08 -05:00
yenatch
1ba5b0f4bc
Map setup scripts and commands
2014-01-26 22:07:19 -05:00
yenatch
92aab1e185
even more battle labels
2014-01-05 07:28:55 -05:00
yenatch
4dbf0d44e0
comment and relabel more battle functions
2014-01-01 08:09:15 -05:00
yenatch
a18cab495d
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
yenatch
bfaad924e7
label more pointers to Moves
2013-12-30 23:22:27 -05:00
yenatch
82214440e1
move the Moves label into battle/moves/moves.asm
2013-12-30 23:17:11 -05:00
yenatch
4612670768
more npc trade cleanup
2013-12-27 22:20:24 -05:00
yenatch
58af27eaeb
label overworld loop functions
2013-12-27 05:56:23 -05:00
yenatch
ace57ec827
npc trade text/comments
2013-12-27 05:55:40 -05:00
yenatch
d8eed222b7
split out tileset animations
2013-12-26 02:09:58 -05:00
yenatch
c1096d08f6
null pointers in tileset animations
2013-12-26 02:04:03 -05:00
yenatch
f2025afdb6
label and move related asm into items/item_effects.asm
...
oops
2013-12-25 01:42:41 -05:00
yenatch
f99e448a73
fix a mislabeled function in bank 3
2013-12-24 22:13:17 -05:00
yenatch
fa1e93a870
evolution prerequisites and no more incbins in item effects
2013-12-24 20:49:14 -05:00
yenatch
0cd1d2071f
item effect incbins
2013-12-24 17:11:52 -05:00
yenatch
5f0e279bfa
Merge remote-tracking branch 'kanzure/master' into more-objects
...
Conflicts:
main.asm
2013-12-23 05:21:12 -05:00
yenatch
7b20626c7b
more object struct constants
2013-12-23 04:39:26 -05:00
yenatch
48db6daef9
overworld object struct constants
2013-12-22 21:28:41 -05:00
yenatch
496502b3dc
no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
yenatch
18124d0a5d
split out poke seer special into event/poke_seer.asm
2013-12-22 17:19:54 -05:00
yenatch
4d1091f8d9
poke seer special
2013-12-22 17:17:33 -05:00
yenatch
a15bd15e2a
split gbc-only screen into misc/gbc_only.asm
2013-12-22 06:00:34 -05:00
yenatch
799f945cf5
gbc-only screen
2013-12-22 05:53:48 -05:00
yenatch
6225fca386
more title screen comments
2013-12-22 04:36:03 -05:00
yenatch
c140af9e59
some mobile stat screen icons
2013-12-21 03:02:59 -05:00
yenatch
d9ad10771c
move a palette map incbin into tilesets/palette_maps.asm
2013-12-21 00:56:04 -05:00
yenatch
1ef4b0e848
move blockdata into maps.asm
2013-12-20 21:21:43 -05:00
yenatch
d4074dd385
clean up some tileset sections
...
also found unused metatile/collision data for a 128-block tileset
2013-12-20 21:16:57 -05:00
yenatch
a422e1b761
label the pokedex entry point
2013-12-18 21:05:50 -05:00
yenatch
5613563d1d
split out battle anim object gfx
2013-12-18 03:20:12 -05:00
yenatch
2f5b9b968a
anim object graphics pointers
2013-12-18 03:18:16 -05:00
yenatch
6909a00e8b
button constants for some function
...
probably to do with mobile link
2013-12-18 02:11:24 -05:00
yenatch
12a18c8fd9
dude auto input bank
2013-12-18 02:01:29 -05:00
yenatch
6d7e674bd0
move some labels into included files
2013-12-18 01:14:48 -05:00
yenatch
7ccb6d91e6
split out the battle engine into battle/core.asm
2013-12-18 01:11:06 -05:00
yenatch
ef20124213
split out pic animation asm and clean up some more includes
2013-12-18 00:23:50 -05:00
yenatch
6690f3901a
clean up pic animation sections
2013-12-18 00:11:02 -05:00
yenatch
fa2e0108b9
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
yenatch
48be8d206c
some bg effect labels
2013-12-17 23:33:15 -05:00
yenatch
b616180c10
battle animation asm cleanup
2013-12-15 02:34:26 -05:00
yenatch
b113931b83
some mobile link menu graphics
2013-12-13 20:50:08 -05:00
yenatch
ef6b8b5490
pokegear asm cleanup
2013-12-13 05:08:48 -05:00
yenatch
5708d855e5
pokeball wobbling
2013-12-13 01:07:16 -05:00
yenatch
1b7e44c729
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
yenatch
418878d932
more map attribute getters and some cleanup in home/map.asm
2013-12-11 21:42:56 -05:00
yenatch
d461689704
LoadTilesetHeader
2013-12-11 17:23:33 -05:00
yenatch
46d96bc7fd
more battle anim labels
2013-12-09 16:20:19 -05:00
yenatch
9eb2cf3d21
more battle animation labels
2013-12-08 16:22:35 -05:00
Bryan Bishop
0fdbdb43a7
Merge pull request #217 from yenatch/more-objects
...
compile and link multiple objects
2013-12-07 00:50:26 -08:00
yenatch
37dd85797a
Function3af0 -> GetBattleAnimByte
2013-12-05 15:01:32 -05:00
yenatch
b85244eade
labels for battle animation commands
2013-12-05 14:57:56 -05:00
yenatch
be0c7962b0
YesNoBox
2013-12-04 03:07:58 -05:00
yenatch
099e17bbaf
comment some battle animation asm
2013-12-04 02:33:46 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
...
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00