yenatch
b5f55a5f6f
bump extras so the build actually works without baserom.gbc
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also fixed some problems with gfx.py:
- choking on filenames in graphics conversion
- faulty 'repeat' method in the compressor
2015-03-12 12:03:52 -07:00
yenatch
a09903a2a4
make compare
2015-03-11 22:37:36 -07:00
yenatch
074184c31c
builds both 1.0 and 1.1
2015-03-11 22:35:47 -07:00
yenatch
967977b7af
baserom.gbc is no longer required to build
2015-03-11 22:25:54 -07:00
yenatch
75ba97a039
no more incbins
2015-03-11 22:23:30 -07:00
yenatch
411335983e
Unused palette maps?
2015-03-11 21:21:03 -07:00
yenatch
be975a3e80
Get rid of baserom incbins in misc/.
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Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
yenatch
788af45988
Get rid of baserom incbins in main.asm.
2015-03-11 18:33:20 -07:00
yenatch
0c10ae0e33
Merge pull request #282 from yenatch/master
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Halts and more refs/constants.
2015-03-11 17:41:30 -04:00
yenatch
715f0c8a8f
Merge remote-tracking branch 'kanzure/master'
2015-03-11 14:37:48 -07:00
Bryan Bishop
53b30efdfc
Merge pull request #280 from dannye/master
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Fix make clean; Final music incbins
2015-03-08 12:14:42 -05:00
yenatch
58e5b396c1
Use more struct offsets and constants for monsters and moves.
2015-03-03 18:31:57 -08:00
yenatch
3619b13d6c
Fix some halts that were dumped as "db $76".
2015-03-03 18:31:51 -08:00
yenatch
adc41566aa
Fix a static reference to a string in Pokedex code.
2015-03-03 18:31:46 -08:00
U-Daniel-PC\Daniel
fa1c2c573a
Final music incbins
2015-02-15 21:22:51 -05:00
U-Daniel-PC\Daniel
370ffcfd8d
Fix make clean
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no more .tx files
remove rgbds generated files, .map and .sym
2015-02-14 10:14:58 -05:00
yenatch
35644c330e
Merge pull request #279 from iimarckus/crystal11
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Build both the 1.0 and 1.1 ROMs.
2015-02-14 04:18:47 -05:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
IIMarckus
b028e13834
Give an internal Pokédex status variable its own label.
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This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-14 01:40:38 -07:00
Bryan Bishop
d7bc1d12f2
Merge pull request #277 from yenatch/master
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Start splitting code out of main.
2015-02-13 14:38:23 -06:00
yenatch
1480602df7
Move the map_header macro into macros/map.asm.
2015-02-11 23:27:11 -08:00
yenatch
2c5be67604
Move second map header macros into macros/map.asm.
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On second thought, keep the data separate from ugly macros.
2015-02-11 23:27:11 -08:00
yenatch
48b05947b7
Use connection macros instead of guessed values in second map headers.
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Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result.
Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros.
2015-02-11 23:27:01 -08:00
yenatch
ca48571c51
Add another reference to OTPartyMonOT in link cable code.
2015-02-11 15:11:32 -08:00
yenatch
92e2ed3e61
Split out event scripting specials.
2015-02-11 15:09:35 -08:00