Remy Oukaour
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a8cf8979d9
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Do a little cleanup towards issue #465
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2018-01-09 17:20:47 -05:00 |
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Remy Oukaour
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2f741dfa03
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Remove old Python class names from script command param doc comments
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2018-01-09 01:02:29 -05:00 |
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Remy Oukaour
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05e5eaf12f
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Eliminate version.asm (resolves #464)
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2018-01-09 00:51:53 -05:00 |
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Remy Oukaour
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b9a68fec25
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Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
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2017-12-28 22:13:39 -05:00 |
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xCrystal
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9457679af8
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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Remy Oukaour
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c05b7f41dd
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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
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Remy Oukaour
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c66d195089
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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Remy Oukaour
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5b13a7a13b
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Identify more sprite-related constants
Start more documentation
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2017-12-12 13:22:19 -05:00 |
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Remy Oukaour
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cd2a748128
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More WRAM cleanup
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2017-12-09 22:00:36 -05:00 |
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Remy Oukaour
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e3c686f6df
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Further WRAM organization
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2017-12-09 15:14:51 -05:00 |
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Remy Oukaour
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512863989f
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
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pfero
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88f1b8165b
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Define GetWarpSFX
This function checks the current tile at the player's feet, and returns
an appropriate SFX that should be played when warping from it.
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2017-10-29 11:14:59 +01:00 |
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IIMarckus
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a722f936a9
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Strip address comments.
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2017-02-22 21:49:44 -07:00 |
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hatschky
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f0209d6ed6
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Labels for Trainer Rankings stat tracking functions
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2017-01-16 21:11:34 +00:00 |
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pikalaxalt
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3108c9fa6a
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Unify step_sleep macro
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2016-05-14 12:28:00 -04:00 |
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pikalaxalt
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ae36ef2c7f
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Labeled every function in ROM0 that's referenced in the source
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2016-05-10 12:31:49 -04:00 |
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pikalaxalt
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a613ed915c
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HDMA transfer functions
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2016-05-04 22:34:09 -04:00 |
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pikalaxalt
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6be4cd4da9
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Local labels starting with lowercase letters are no longer decorated with a trailing colon
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2016-04-10 15:01:49 -04:00 |
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pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
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PikalaxALT
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2ed6c357af
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More WRAM tidying
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2016-01-12 12:46:18 -05:00 |
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PikalaxALT
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69af99da5e
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Mr Pokemons House
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2016-01-06 16:59:56 -05:00 |
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PikalaxALT
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80aba7fc13
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maptrigger macro
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2016-01-05 08:46:37 -05:00 |
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PikalaxALT
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c087d44c42
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more gfx-related labels
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2016-01-04 08:43:55 -05:00 |
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PikalaxALT
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f030315b1f
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jumptable macro repurposed
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2015-12-26 21:59:03 -05:00 |
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PikalaxALT
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2bd45ca574
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Move effects; no more reloadmapmusic, returnafterbattle
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2015-12-26 19:22:27 -05:00 |
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PikalaxALT
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a5e928eb98
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writebackup --> closewindow; game corner prize vendors; others
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2015-12-24 22:58:42 -05:00 |
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PikalaxALT
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3d36f1a837
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Events and some WRAM cleanup
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2015-12-18 20:07:09 -05:00 |
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PikalaxALT
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d644406f61
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More menu stuff
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2015-12-17 22:31:16 -05:00 |
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PikalaxALT
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77ef8404a1
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Menu
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2015-12-15 18:59:49 -05:00 |
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PikalaxALT
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6e257bc7cd
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mystery gift, credits
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2015-12-14 20:06:41 -05:00 |
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PikalaxALT
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a5a8364c35
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opentext and breeding
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2015-12-09 18:25:44 -05:00 |
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PikalaxALT
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7f68db68ad
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underground switches, town map
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2015-12-09 11:39:35 -05:00 |
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PikalaxALT
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92a8c491c3
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Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |
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PikalaxALT
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0eb0c40ba7
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buttonsound
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2015-11-29 22:29:45 -05:00 |
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PikalaxALT
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8612a4a531
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Renaming sections, further dissolving main.asm
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2015-11-28 15:13:40 -05:00 |
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PikalaxALT
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01792e00d2
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Rename several script commands
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2015-11-25 10:16:29 -05:00 |
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PikalaxALT
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93a129eb6d
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main.asm is now under 30k lines
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2015-11-19 18:09:11 -05:00 |
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PikalaxALT
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8a6a1a7d77
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CmdQueues
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2015-11-18 23:16:25 -05:00 |
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PikalaxALT
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6d47be8d8c
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Fruit tree constants, more mail engine
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2015-11-18 10:42:42 -05:00 |
|
PikalaxALT
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4b5424368f
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Little cleanup on engine/scripting.asm
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2015-11-16 12:49:42 -05:00 |
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PikalaxALT
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fb88b2ccf8
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Movement constants, script stack
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2015-11-16 11:53:26 -05:00 |
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PikalaxALT
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aba038a4a4
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Fix some movement macro/function names
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2015-11-15 21:28:15 -05:00 |
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PikalaxALT
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cc8c36ee14
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Creation of constants for OBJECT_09 indices
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2015-11-13 18:59:49 -05:00 |
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PikalaxALT
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40802da3cf
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
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PikalaxALT
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2ffcb4b490
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
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PikalaxALT
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91068077f0
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Further split bank 4
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2015-11-11 16:15:06 -05:00 |
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PikalaxALT
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b522b0f165
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engine/mart.asm
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2015-11-11 14:12:46 -05:00 |
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PikalaxALT
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93ab6985d2
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Some work on battle animations
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2015-11-09 16:41:09 -05:00 |
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PikalaxALT
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ac824f62fc
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More battle core labels
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2015-11-08 13:27:26 -05:00 |
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