Commit Graph

11 Commits

Author SHA1 Message Date
xCrystal
38e6a9dd20 Multiplayer engine: all player initialization [Commit 11] (#40) 2025-11-30 19:09:38 +01:00
xCrystal
3aa233ef55 Multiplayer engine: per-player space id tracking (#40) 2025-11-30 19:09:31 +01:00
xCrystal
b25139d4ca Multiplayer engine: handle player state [Commit 7] (#40) 2025-11-30 19:09:07 +01:00
xCrystal
9c641d3ca1 Multiplayer engine: use wPlayer1* instead of wBeforeViewMap* also for view map mode [Commit 5] (#40) 2025-11-30 19:08:53 +01:00
xCrystal
e20cc976d0 Multiplayer engine: player_location macro [Commit 4] (#40) 2025-11-30 19:08:47 +01:00
xCrystal
fb8edba97e Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] (#40) 2025-11-30 19:08:39 +01:00
xCrystal
147c9f2add Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
mid-kid
739a60b33c Make the map setup commands match the actual function names better
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
mid-kid
baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00