Commit Graph

11 Commits

Author SHA1 Message Date
yenatch
41ae3610f6 pngs in gfx/fx
- gave up on wind.png
- add --remove-yflip
2017-06-24 00:47:55 -04:00
pikalaxalt
5d94fb22ed Add missing wind.2bpp.lz 2016-04-18 07:56:15 -04:00
pikalaxalt
0bcd725e6a Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
yenatch
59434fbe4d Remove an accidental copy of attack animation graphics. 2015-03-03 17:09:37 -05:00
yenatch
850ade2f41 Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
yenatch
5249fd9773 fix padding in .lz files for attack graphics 2013-09-18 21:31:40 -04:00
yenatch
39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
2cdf7a3688 include all compressed and decompressed graphics
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map

fixes #33, #34 and #35
2013-01-04 04:08:13 -06:00
yenatch
7613a0e601 add original compressed gfx data 2013-01-02 04:41:34 -05:00
yenatch
a3fe9c00d0 decompress all known gfx 2012-12-31 22:53:40 -05:00