4463 Commits

Author SHA1 Message Date
yenatch
d1346bfc61 Rename trainer palettes to match the trainer pics. 2015-03-03 21:49:59 -05:00
yenatch
58e5b396c1 Use more struct offsets and constants for monsters and moves. 2015-03-03 18:31:57 -08:00
yenatch
3619b13d6c Fix some halts that were dumped as "db $76". 2015-03-03 18:31:51 -08:00
yenatch
adc41566aa Fix a static reference to a string in Pokedex code. 2015-03-03 18:31:46 -08:00
yenatch
275780271e Use a macro instead of manually subtracting $36 from pic banks. 2015-03-03 17:19:27 -05:00
yenatch
59434fbe4d Remove an accidental copy of attack animation graphics. 2015-03-03 17:09:37 -05:00
U-Daniel-PC\Daniel
fa1c2c573a Final music incbins 2015-02-15 21:22:51 -05:00
U-Daniel-PC\Daniel
370ffcfd8d Fix make clean
no more .tx files
remove rgbds generated files, .map and .sym
2015-02-14 10:14:58 -05:00
yenatch
35644c330e Merge pull request #279 from iimarckus/crystal11
Build both the 1.0 and 1.1 ROMs.
2015-02-14 04:18:47 -05:00
IIMarckus
828d6b92f0 Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
IIMarckus
b028e13834 Give an internal Pokédex status variable its own label.
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-14 01:40:38 -07:00
Bryan Bishop
d7bc1d12f2 Merge pull request #277 from yenatch/master
Start splitting code out of main.
2015-02-13 14:38:23 -06:00
yenatch
1480602df7 Move the map_header macro into macros/map.asm. 2015-02-11 23:27:11 -08:00
yenatch
2c5be67604 Move second map header macros into macros/map.asm.
On second thought, keep the data separate from ugly macros.
2015-02-11 23:27:11 -08:00
yenatch
48b05947b7 Use connection macros instead of guessed values in second map headers.
Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result.

Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros.
2015-02-11 23:27:01 -08:00
yenatch
ca48571c51 Add another reference to OTPartyMonOT in link cable code. 2015-02-11 15:11:32 -08:00
yenatch
92e2ed3e61 Split out event scripting specials. 2015-02-11 15:09:35 -08:00
yenatch
943ddf6db0 Get rid of the now-unused specials constants. 2015-02-11 15:07:19 -08:00
yenatch
b048ea0faf Use labels for script specials instead of constants/static values. 2015-02-11 15:03:42 -08:00
yenatch
8bc89189cc Use NUM_MOVES more liberally in wram. 2015-02-11 14:17:45 -08:00
yenatch
9aef93701a Split out map object code. 2015-02-11 14:13:22 -08:00
yenatch
a31b4586df Split out the diploma code. 2015-02-11 14:08:07 -08:00
yenatch
f4e0e61114 Split out the map setup scripts. 2015-02-11 14:01:04 -08:00
yenatch
c6c220f1ad Split out spawn points. 2015-02-11 13:59:59 -08:00
yenatch
3977bd6208 Split out map triggers. 2015-02-11 13:45:33 -08:00