Rangi
2239593f3c
128px is the standard tileset width
2019-11-03 15:05:29 -05:00
Rangi
3e7c7d5fff
Identify intro tilemaps and attrmaps
2019-11-03 13:38:40 -05:00
Remy Oukaour
a8eb44b6e3
Separate new_game graphics
2018-01-21 13:58:16 -05:00
Remy Oukaour
f1e1b26138
More gfx/**/*.pal files
2018-01-12 14:54:00 -05:00
Remy Oukaour
5c5f8b325f
Move data/palettes/ .pal files into gfx/
2018-01-09 23:21:32 -05:00
yenatch
65809032bf
forgot to remove 2bpp from gfx/intro
2017-06-24 00:49:37 -04:00
yenatch
71b51b7f19
pngs in gfx/{debug,emotes,evo,font,intro}
2017-06-08 22:21:12 -04:00
PikalaxALT
6e257bc7cd
mystery gift, credits
2015-12-14 20:06:41 -05:00
PikalaxALT
2cdca75441
Crystal Intro
2015-12-02 17:59:05 -05:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
e1cce1cfb9
fix padding in compressed intro graphics
2013-10-08 22:28:51 -04:00
yenatch
39171b916d
Fix compressed graphics and filestructure
...
-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
2a429da419
Remove unnecessary 2bpp files
...
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
2cdf7a3688
include all compressed and decompressed graphics
...
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map
fixes #33 , #34 and #35
2013-01-04 04:08:13 -06:00
yenatch
7613a0e601
add original compressed gfx data
2013-01-02 04:41:34 -05:00
yenatch
a3fe9c00d0
decompress all known gfx
2012-12-31 22:53:40 -05:00