yenatch
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9f7c4ef0b4
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Sine and Cosine
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2013-09-02 00:12:27 -04:00 |
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yenatch
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5b38b377f2
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wram labels for graphics requests
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2013-09-01 15:24:07 -04:00 |
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yenatch
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e3da601cee
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split out tileset headers from main into tilesets/tileset_headers.asm
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2013-09-01 14:43:25 -04:00 |
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yenatch
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4a4dd20a6d
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split tileset palette maps out of main into tilesets/palette_maps.asm
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2013-09-01 14:43:24 -04:00 |
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yenatch
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7cac61f3bd
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split tileset data out from main into tilesets/
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2013-09-01 14:43:23 -04:00 |
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yenatch
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5147e6c0a2
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random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
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2013-09-01 14:42:49 -04:00 |
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yenatch
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3010731347
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split out blockdata includes from main into maps/
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2013-09-01 14:41:21 -04:00 |
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yenatch
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2a0089b92b
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shorten some overly long music filenames
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2013-09-01 14:41:16 -04:00 |
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yenatch
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1a02ed6b37
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get rid of the last static address in tileset animation arrays
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2013-09-01 03:13:17 -04:00 |
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yenatch
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7d5e5b8182
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recomment _AnimateTileset
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2013-09-01 00:52:19 -04:00 |
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yenatch
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cc2906b68f
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consistent casing for Tileset labels
wram labels were using TileSet for some reason
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2013-09-01 00:09:57 -04:00 |
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yenatch
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8190c3e5e7
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rename DoTileAnimation to AnimateTileset
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2013-09-01 00:07:10 -04:00 |
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yenatch
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fc6bc8e311
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rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
these had some really dumb names
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2013-09-01 00:02:35 -04:00 |
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yenatch
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abce472354
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fix PushOAM references in VBlank
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2013-08-31 21:47:28 -04:00 |
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yenatch
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28fd514bef
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recomment tileset animation interface
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2013-08-31 21:47:22 -04:00 |
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yenatch
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0a821fe964
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recomment bg map update functions
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2013-08-31 21:47:05 -04:00 |
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yenatch
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2acccc3ea5
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rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
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2013-08-31 03:54:02 -04:00 |
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yenatch
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b333b18dbd
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Function2f79 is PickUpItem
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2013-08-30 23:07:08 -04:00 |
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yenatch
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c402a16def
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undo overcommenting in BattleRandom
these comments made sense before hram and rst constants were established
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2013-08-30 23:03:15 -04:00 |
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yenatch
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c9d3881a2f
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rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
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2013-08-30 22:59:40 -04:00 |
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yenatch
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70ecde3f78
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StartTitleScreen -> TitleScreen
also undo "far" naming scheme
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2013-08-30 22:47:20 -04:00 |
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yenatch
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523abc2d0e
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formatting in oak speech
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2013-08-30 22:46:28 -04:00 |
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yenatch
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21248effe4
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NUM_POKEMON in main.asm
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2013-08-30 22:25:50 -04:00 |
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yenatch
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17f25691db
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Function378b is IsAPokemon
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2013-08-30 20:53:42 -04:00 |
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yenatch
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f4572ecd4d
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use more egg constants in main
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2013-08-30 19:14:04 -04:00 |
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yenatch
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4983c46a26
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use callab/callba macros for known FarCalls
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2013-08-30 18:57:31 -04:00 |
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yenatch
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7cc320e835
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Coins in main.asm
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2013-08-30 17:50:46 -04:00 |
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yenatch
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b86d0da040
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less arbitrary wram clearing in game init
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2013-08-30 14:21:26 -04:00 |
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yenatch
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79bcda11ad
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PCItems and game init formatting
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2013-08-30 04:57:32 -04:00 |
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yenatch
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2f169fd2f9
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clean up bank 7e includes
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2013-08-29 23:27:57 -04:00 |
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yenatch
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fd74b4d379
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move battle tower mon handling asm into battle_tower.asm
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2013-08-29 23:27:17 -04:00 |
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yenatch
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7201ea8f0a
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move GiveOddEgg into odd_eggs.asm
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2013-08-29 23:26:01 -04:00 |
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yenatch
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55cd892026
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fix/add some missing function labels in bank 0
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2013-08-29 23:19:21 -04:00 |
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yenatch
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fb28d24bd7
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condense repeated asm with rept macros
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2013-08-29 21:42:28 -04:00 |
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yenatch
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579ab13507
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proper labeling of common function GetSpritePalette
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2013-08-29 21:20:45 -04:00 |
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yenatch
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64a6af4052
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condense some repetitive asm with rept macros
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2013-08-29 21:20:37 -04:00 |
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yenatch
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cc98fab33e
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move VBlank interrupt label from main.asm to engine/vblank.asm
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2013-08-29 19:40:33 -04:00 |
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yenatch
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2c16bc7ab9
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move copy asm from main.asm to engine/copy.asm
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2013-08-29 19:39:21 -04:00 |
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yenatch
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04da88a285
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move palette asm from main.asm to engine/palettes.asm
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2013-08-29 19:37:35 -04:00 |
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yenatch
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6d29673a5f
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move time-related asm from main.asm into engine/time.asm
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2013-08-29 19:32:03 -04:00 |
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yenatch
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6467755568
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move serial asm from main.asm into engine/serial.asm
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2013-08-29 19:11:39 -04:00 |
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yenatch
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2341bb148a
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move more joypad code from main.asm into engine/joypad.asm
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2013-08-29 19:10:06 -04:00 |
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yenatch
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dd11c22b31
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more joypad function cleanup
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2013-08-29 19:08:25 -04:00 |
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yenatch
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0a829301ae
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reformat some joypad functions
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2013-08-29 18:59:05 -04:00 |
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yenatch
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906496e107
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split lcd functions out of main.asm
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2013-08-29 18:52:26 -04:00 |
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yenatch
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2b5b6f3e3a
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split fading functions out of main.asm
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2013-08-29 18:50:59 -04:00 |
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yenatch
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37a841797e
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secret ruins of alph water stone room asm
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2013-08-29 16:03:32 -04:00 |
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yenatch
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ae1d50c026
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warp sound effects in field moves
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2013-08-29 15:24:37 -04:00 |
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yenatch
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a167620109
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more field move scripts and some map header references
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2013-08-29 14:49:07 -04:00 |
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yenatch
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1a5f9426c8
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get rid of a trailing incbin at the end of bank 21
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2013-08-29 03:21:51 -04:00 |
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